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Neverness to Everness · Mechanics

Equipment & Gearing

MechanicsCassette suitsModules

How NTE's console gear actually works — Modules are the tetromino-shaped pieces you slot onto the grid, Cassette suits are the 2-piece / 4-piece set bonuses they unlock. Every suit effect below is quoted straight from the game, with the geometries each one needs and the espers that want it.

12cassette suits
12module shapes
4stat templates

By

In this guideHow console gear works — Modules, Cassette suits and stat priority. Browse live rolls and full effect text on the database pages.

How gearing works

Each esper has a console grid. You slot Modules onto it — small pieces shaped like 2-, 3- or 4-cell tetrominoes that carry one main stat and several sub-stats. Every Module also belongs to a Cassette suit. Equip enough Modules of the same suit and you unlock that suit's set bonus.

2

2-piece bonus

Two Modules of the same suit. Almost always a flat +10% element DMG (or +15% DEF / +10% HP on the support suits).

4

4-piece bonus

All four suit pieces. This is the real payoff — DEF ignore, off-field crit stacking, reaction shred. It's what defines the build.

Geometry matters

Each suit is sold in four fixed shapes. They have to physically fit on the grid, so the L- and Z-bends turn gearing into a packing puzzle.

Suit effect text below is quoted verbatim from the in-game cassette data. The “best for” tags are taken from each esper's own build guide — nothing here is invented.

Cassette suits

All 12 suits in the game, with their exact 2-piece and 4-piece effects, the four Module shapes that build them, and which espers run them.

Street Boxer
Lakshana

Street Boxer

Lakshana crit / Remora · Stain payoff

2
Lakshana DMG +10%.
4
Increases Crit Chance by 14%. Team triggering Remora or Stain increases the bonus to 14% for 20s.
Hen2Hen3ZhiJiao3Z3
Best forHathor, Skia
Lost Radiance
Cosmos

Lost Radiance

Cosmos DMG · DEF ignore on Ultimate

2
Cosmos DMG +10%.
4
Ignores 25% of enemies' DEF for 20s after the wearer casts Ultimate. Effect does not stack.
Hen2ZhiJiao1ZhiJiao3Shu4
Best forHotori, Chiz, Zero
Fireflies and the Forest
Anima

Fireflies and the Forest

Off-field Anima crit stacking

2
Anima DMG +10%.
4
Increases wearer's CRIT DMG by 8% when a nearby enemy takes Anima DMG from the Team, up to 7 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.
Hen2Shu3ZhiJiao1Z4
Best forNanally, Jiuyuan, Mint
Crimson: Twin Butterflies
Incantation

Crimson: Twin Butterflies

Off-field Incantation ATK stacking

2
Incantation DMG +10%.
4
Increases wearer's ATK by 6% when a nearby enemy takes Incantation DMG from the Team, up to 6 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.
Shu2Hen3ZhiJiao4Z3
Best forBaicang
Diabolos
Chaos

Diabolos

Chaos DMG · RES shred on Nova / Scorch

2
Chaos DMG +10%.
4
Ignores 12% of enemies' Chaos Resistance. Ignores 24% of enemies' Chaos Resistance for 20s after the wearer participates in Nova or Scorch reactions.
Shu2ZhiJiao2ZhiJiao4Hen4
Devil's Blood: Curse
Psyche

Devil's Blood: Curse

Flat DMG, doubled vs Nova / Stain

2
Psyche DMG +10%.
4
Increases wearer's DMG by 18%. The bonus becomes 36% against units affected by Nova or Stain.
Shu2Shu3ZhiJiao2Z4
Best forAurelia, Fadia
Shadow Creed
ATK

Shadow Creed

Universal ATK burst after a Skill

2
ATK +10%.
4
Increases wearer's ATK by 25% for 20s after casting a Skill.
Hen2Shu2Hen4Z4
Best forNo esper with a published build guide currently runs this set.
Quiet Manor
Mental

Quiet Manor

Mental DMG on Basic Attacks

2
Mental DMG +10%.
4
Grants wearer a 12% Mental DMG Bonus per Basic Attack, up to 3 stacks. Each stack lasts 6s.
Hen2Shu2Shu4Z4
Best forNo esper with a published build guide currently runs this set.
Kingdom's Guard
Defense

Kingdom's Guard

DEF + shield value for tanks

2
DEF +15%.
4
Increases wearer's shields by 20%.
Hen3Shu3ZhiJiao3ZhiJiao4
Best forAdler
Thea's Night Tavern
Healing

Thea's Night Tavern

HP + Healing for sustain supports

2
HP +10%.
4
Increases wearer's Healing Bonus by 20%.
Hen3Shu3ZhiJiao1ZhiJiao2
Best forEdgar
Speedy Hedgehog
Support

Speedy Hedgehog

Charge Efficiency · team ATK on Ultimate

2
Charge Efficiency +12%.
4
Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
ZhiJiao1ZhiJiao2ZhiJiao3ZhiJiao4
Best forHaniel, Sagiri
Tiny Big Adventure
Survival

Tiny Big Adventure

Max HP stacking under fire

2
HP +10%.
4
Increases wearer's Max HP by 4% when taking damage, up to 10 stacks. Each stack lasts 10s. Casting Ultimate instantly grants 10 stacks.
Hen2Shu2Hen4Z3
Best forNo esper with a published build guide currently runs this set.

Modules & geometry

The 12 Module shapes, grouped by how many grid cells they take. A full 4-piece suit is one Module of each of its listed geometries — fit them together and the bonus turns on. Browse every roll on the Module list.

Type II — 2 cells

2

The smallest modules. Easiest to fit, so they usually carry your most flexible sub-stats.

Type IV — 4 cells

4

The biggest footprints and the strongest stat ceilings. Plan the grid around these first.

Stat priority by role

A starting template per role, derived from the suit designs and the published character guides. When a character's own guide gives a different order, trust the guide — these are defaults, not absolutes.

Main / Sub-DPS

CRIT Rate / CRIT DMG → ATK% → matching Element DMG → flat ATK

Balance CRIT Rate against CRIT DMG, then pile on your element's DMG bonus. The element-track suits (Lost Radiance, Diabolos, Street Boxer…) all gate their best line behind dealing that element's damage.

Buffer / Enabler

Energy Recharge / ATK% → CRIT (if they hit) → element DMG

Off-field amplifiers (Fireflies, Crimson) reward uptime, not raw stats — prioritise getting their stacks rolling and keeping the team's reaction up.

Shielder / Tank

DEF% → HP% → flat DEF

Kingdom's Guard scales its 4-piece shield boost off DEF, so DEF% beats HP% on most shielders.

Healer / Sustain

HP% → Healing Bonus → Energy Recharge

Thea's Night Tavern stacks HP and Healing Bonus; healers rarely need offensive stats unless their guide says otherwise.

What this guide doesn't claim

  • Farm sources aren't in the cassette data — there's no “this suit drops here” table to quote, so we don't guess one.
  • Per-level stat scaling curves exist in the data but aren't reproduced here; the Cartridge list shows live rolls.
  • No tier ranking of suits. The 4-piece effects are situational by element and role, not strictly better-than each other.

Suit effects and module geometries are read directly from game data. Stat templates and the “best for” mapping come from the character build guides on this site.