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Neverness to Everness Wiki & Database

Data verified for Neverness to Everness Version 1 - April 29, 2026
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zeroluck.gg/nte/characters/hathor
## Best Arc **Raging Flames (Wushou Tieyu)** - Lakshana DMG +15%, Ultimate/Redirect Skill DMG +10% for 10s. Alternatives: - **Fluff of Fortitude** - DMG +22%, or +28% vs targets below 50% HP - **Drawn Blade** (4-star) - **Oraora!** (4-star) ## Cartridge **Street Boxer (Lakshana) 4pc** - 2pc: Lakshana DMG +10% - 4pc: CRIT +14%; stacks an additional +14% when a teammate triggers Remora or Stain. Alternative: **Shadow Creed** (Attack) for a more universal option. ## Stat Priorities **Main stat:** Lakshana DMG > CRIT DMG > CRIT Rate > ATK% **Sub-stats:** CRIT Rate > CRIT DMG > Universal DMG > ATK% > ATK ## Skill Priority Skill > Ultimate > Normal Attack > Support Skill ## Console (6x Type III, +60% ATK) Layout fills all 20 cells: 4x Shu3 vertical + 2x Hen3 horizontal + 1x Shu2 (gap fill). Module sub-stats: CRIT Rate > CRIT DMG > Universal DMG ## Awakening A3 is the lowest priority — save it for last. Priority order: A2 > A1 > A6 > A5 > A4 > A3. ## Best Team - **Zero** - Cosmos/Blossom reactions, energy generation - **Jiuyuan** - Anima sub-DPS, CC - **Haniel** - Off-field ATK buff

Build

Hathor - Lakshana Burst DPS

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SK

Skill

UL

Ultimate

NO

Normal Attack

SU

Support Skill

Matrix preview

CRIT Rate
CRIT DMG
Universal DMG
ATK%

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Updated 2026-05-12

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About the game

What is Neverness to Everness?

Neverness to Everness (NTE) is the open-world free-to-play action RPG developed by Hotta Studio, a subsidiary of Perfect World Games. The global release is scheduled for April 29, 2026 on PC, Android, iOS, PlayStation 5, and macOS, with full cross-platform save support. Players take the role of an Appraiser in the modern city of Hethereau, a metropolis where supernatural anomalies leak into everyday streets, office towers, and subway systems.

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The core gameplay blends hack-and-slash combat with open-world exploration and driveable vehicles. Your party of Espers — the game's summonable playable characters — hunts hostile anomalies, drives through the city on motorcycles and tuned cars, and pushes back the waves of corruption that twist Hethereau into a supernatural battleground. Between missions you can investigate the city's districts, complete appraisal jobs for residents, and decorate your own apartment with Anomaly Furniture that boosts your property's Comfort, Fortune, Love, and Collection buffs.

NTE's progression is built on three equipment layers: Arcs are the weapons that define each Esper's kit, Cartridges are console-style gear pieces that grant 2-piece and 4-piece suit bonuses, and Modules are shape-based drive pieces that snap into a console grid. Shards then refine the build for niche content. ZeroLuck.GG data-mines every piece so the numbers you see on our wiki match the ones the game loads at runtime.

Guide

How to play Neverness to Everness

Combat basics

Combat uses a three-Esper party with one active and two off-field characters. You chain basic attacks, dodge with i-frames, swap between Espers to stack element reactions, and trigger burst ultimates when your energy meter is full. Each Esper has a signature element and a role (DPS, Sub-DPS, Sustain, or Support), and team building is about stacking the right element reactions for the content you're running.

Espers and gacha

Espers are pulled from limited and standard banners through the Gacha system. Each Esper has a rarity, an element (Incantation, Chaos, Anima, Cosmos, Psyche, Lakshana), a core skill kit, an ascension path, and compatible Arc recommendations. Duplicates raise a trait called Refinement that unlocks additional passive effects and improves skill scaling.

Arcs, Cartridges and Modules

Arcs are the main weapon and come with their own rarity, base stats, and refinement passives. Cartridges are paired in 2-piece and 4-piece suits to grant stat boosts and triggered effects — each suit name corresponds to a distinct playstyle. Modules are smaller console grid drives with defined shapes that must be placed inside the console to apply their stats. Balancing all three is the main build puzzle.

World, vehicles and housing

Hethereau is explored on foot or behind the wheel — cars, motorcycles, and mopeds are fully driveable and support module-based tuning and skin customization. Properties are purchasable apartments, villas, and offices; placing Anomaly Furniture inside boosts four persistent buffs (Comfort, Fortune, Love, Collection) that carry into combat and exploration.

Endgame and progression

Endgame content includes ranked weekly bosses, a challenge arena, co-op dungeons, and seasonal open-world anomalies. Ascension, skill upgrades, and Module refinement are the long-term resource sinks, so planning ahead matters. Our Ascension Planner tracks every material across multiple Espers so you know exactly what to farm before each patch.

FAQ

Frequently asked questions

When does Neverness to Everness release?
The global launch is scheduled for April 29, 2026 on PC, Android, iOS, PlayStation 5, and macOS. The countdown on this page tracks the exact release time in your local timezone.
Is Neverness to Everness free to play?
Yes. NTE is free to download and play with optional gacha purchases for Espers, Arcs, and cosmetics. A free-to-play pre-order bundle has been published on the PlayStation Store for PS5 players who want to pre-load.
What platforms does NTE run on?
PC, Android, iOS, PlayStation 5, and macOS — all with shared account progression. Controller support is enabled on PC, mobile, and PlayStation.
Who developed Neverness to Everness?
NTE is developed by Hotta Studio, a subsidiary of Perfect World Games, and published by Perfect World. Hotta Studio is also known for Tower of Fantasy, another open-world action RPG.
Which Espers are in the launch banner?
The 1.0 launch features limited-time banners for the S-class Espers Nanally (first banner, April 29 – May 13, 2026) and Hotori (second banner). The permanent standard pool contains the base roster of lower-rarity Espers.
How do elements and reactions work?
NTE uses six elements — Incantation, Chaos, Anima, Cosmos, Psyche, and Lakshana. Elements apply status effects on hit and interact with other elements to trigger reactions that amplify damage or add control. Bringing two Espers whose elements react together is the foundation of most team comps.
How does the console / module system work?
Each Esper has a personal console grid. Modules are shape-based pieces (like puzzle tiles) that slot into the grid and contribute base stats. Cartridges are equipped separately and grant their suit bonuses once you reach 2 or 4 matching pieces. The browser pages on our wiki show the exact grid shape, stat scaling, and suit bonuses for every item.
NTE Database

Neverness to Everness at a Glance

ZeroLuck.GG covers 17 playable Espers, 44 Arcs, 0 Shards, 12 Cartridges, 18 vehicles, and 116+ materials for Neverness to Everness. Each Esper page includes skills with full damage scaling tables, ascension material paths, and compatible Arcs. The database stays in sync with the live game so every stat, multiplier, and level-cost is precise and patch-current.

17
Espers
6 elements
44
Arcs (Weapons)
0
Shards
12
Cartridges
2pc & 4pc sets
18
Vehicles
116+
Items
26
Monsters
Elements
Cosmos4Incantation3Psyche3Anima3Chaos2Lakshana2
  • Every Esper with full skill descriptions, damage scaling per level, and ascension costs.
  • Interactive world map with resource markers, chest locations, and community exploration routes.
  • Arc database with refinement passives, stat curves, and compatible Esper cross-references.
  • Console system breakdown — Cartridges with suit bonuses, Modules by shape, and Shards by category.
  • Ascension planner to track material needs across multiple Espers simultaneously.
  • Community tier list, team builder, and group recruitment board.