Neverness to Everness Ghost Train
Dear passenger, welcome aboard the Hethereau Anomaly Express «Ghost Train». For your safety and that of your fellow passengers, please follow the Ghost Train Passenger Code at all times. Have a pleasant journey.
Community Teams Per Wagon
01Origin Station The first stop of the Joint Ring Line is a soft introduction — two short Whisper Spore + Wind Tunnel waves that any DPS can clear inside the 420s three-star window. Use it to warm up Cosmos or Plasma rotations before the harder stations.
Recommended elementsCosmosPlasmaClear targets- ≤ 3:00
- 10:00
Comfortable three-star pace (clear under 3 minutes leaves the full 420s safety margin).
Pass conditions- Remaining time > 420s
- Remaining time > 300s
- Defeat all enemies
Enemy line-upDecomposer
Key mechanics- Adds are split across two short waves. Pull them together before pressing your burst — the second wave spawns the instant the first wipes.
- No phase mechanics or boss break bars at this station; pure DPS check.
Station buffs- No special station buff. The active season passive Stacking Edge (basic-attack stacking ATK) applies if it is the selected route buff.
Tips- If you only need a daily clear, the half-run is enough — set the route to FirstHalf and the rewards still drop.
Community teams02Second Station Second station ramps up enemy density. Cosmos remains optimal, with Lakshana the secondary recommendation — Liquid coverage handles the Whisper variants that arrive in the second wave.
Recommended elementsCosmosLiquidClear targets- ≤ 3:00
- ~3:20
- 10:00
Three-star at 200s leaves a comfortable cushion (420s window).
Pass conditions- Remaining time > 420s
- Remaining time > 300s
- Defeat all enemies
Enemy line-upTin SoldierTin SoldierKey mechanics- Mixed Whisper / Wind Tunnel waves with elemental variants. Watch for the blue Whisper — it strips a buff on hit.
- FirstHalf and SecondHalf both spawn the same wave pair, so memorising one half teaches both.
Station buffs- Inherits the season passive route buff. No station-specific modifier.
Tips- The blue Whisper variant cleanses one player buff on hit. Don't open with your team's highest-priority ATK buff — front-load DEF/Shield instead.
Community teams03Third Station Recommended elementsCosmosPlasmaGasClear targets- ≤ 3:00
- 10:00
Pass conditions- Remaining time > 420s
- Remaining time > 300s
- Defeat all enemies
Enemy line-upGhostly Kite
Eternal Lamp
Community teams04Fourth Station Recommended elementsPlasmaClear targets- ≤ 3:00
- 10:00
Pass conditions- Remaining time > 420s
- Remaining time > 300s
- Defeat all enemies
Enemy line-upRainman
Community teams05Fifth Station Recommended elementsCosmosClear targets- ≤ 3:00
- 10:00
Pass conditions- Remaining time > 420s
- Remaining time > 300s
- Defeat all enemies
Enemy line-upDecomposer
Haunted Record Player
Community teams06Sixth Station2× Recommended elementsINCosmosAnimaOUTAnimaLiquidClear targets- ≤ 6:00
- 10:00
Pass conditions- Remaining time > 240s
- Remaining time > 120s
- Defeat all enemies
INInbound (first half)Rainman
OUTOutbound (second half)Film-MANISHCommunity teams07Seventh Station2× Station 7 introduces the boss Wayward Mud plus a heavy Tin Soldier wave. Two-half clear is required, and the optimal comp differs per half — bring a single-target burst comp for the Inbound boss and a wide AoE comp for the Outbound add wave.
Recommended elementsINAnimaLiquidOUTCosmosSolidClear targets- ≤ 6:00
- ~4:40
- 10:00
Three-star window is 240s remaining on a 600s clock — clear under 4:40 for the gold tier.
Pass conditions- Remaining time > 240s
- Remaining time > 120s
- Defeat all enemies
INInbound (first half)Tin SoldierTin SoldierSaddy TeddyOUTOutbound (second half)Wayward MudKey mechanics- Wayward Mud (boss) periodically reshapes — wait for the cohesive form before bursting, otherwise damage is split across slime instances.
- Saddy Teddy (mini-boss) spawns once and one-shots low-DEF units with a weapon swing. Bait the swing, then retaliate.
- Tin Soldiers come in two colours: Blue casts a shield on hit, Red applies a damage debuff. Burn them down quickly to avoid the stack.
Station buffs- Standard route buff applies. No station-specific modifier.
Tips- Red Tin Soldiers debuff your damage on hit — kite them with Sakiri's pull before bursting.
- Saddy Teddy's swing has a 1.2s telegraph. If you're not confident dodging, swap to a tank/shield character for the windup.
Community teams08Eighth Station2× Recommended elementsINPlasmaGasOUTCosmosAnimaClear targets- ≤ 5:00
- 10:00
Pass conditions- Remaining time > 300s
- Remaining time > 180s
- Defeat all enemies
INInbound (first half)Lost Spawn
Stone-shell SpawnLeech Spawn
OUTOutbound (second half)Octowpus
Community teams09Ninth Station2× Recommended elementsINSolidGasOUTCosmosAnimaClear targets- ≤ 5:00
- 10:00
Pass conditions- Remaining time > 300s
- Remaining time > 180s
- Defeat all enemies
INInbound (first half)Noros
Decomposer
Empty Shell
OUTOutbound (second half)SerenityCommunity teams10Terminus2× Recommended elementsINCosmosAnimaOUTCosmosAnimaClear targets- ≤ 5:00
- 10:00
Pass conditions- Remaining time > 300s
- Remaining time > 180s
- Defeat all enemies
INInbound (first half)Fluffy
Decomposer
Haunted Vending Machine
OUTOutbound (second half)Morphix
Community teams