Neverness to Everness Ghost Train

Ghost Train

Dear passenger, welcome aboard the Hethereau Anomaly Express «Ghost Train». For your safety and that of your fellow passengers, please follow the Ghost Train Passenger Code at all times. Have a pleasant journey.

Community Teams Per Wagon

Live community-tested teams for every Ghost Train stop. Pick a wagon above to focus on it, or scroll down to browse them all.
  1. 01Origin Station

    The first stop of the Joint Ring Line is a soft introduction — two short Whisper Spore + Wind Tunnel waves that any DPS can clear inside the 420s three-star window. Use it to warm up Cosmos or Plasma rotations before the harder stations.

    Recommended elements
    CosmosPlasma
    Clear targets
    • 3:00
    • 10:00

    Comfortable three-star pace (clear under 3 minutes leaves the full 420s safety margin).

    Pass conditions
    1. Remaining time > 420s
    2. Remaining time > 300s
    3. Defeat all enemies
    Enemy line-up
    DecomposerLv 43
    Key mechanics
    • Adds are split across two short waves. Pull them together before pressing your burst — the second wave spawns the instant the first wipes.
    • No phase mechanics or boss break bars at this station; pure DPS check.
    Station buffs
    • No special station buff. The active season passive Stacking Edge (basic-attack stacking ATK) applies if it is the selected route buff.
    Tips
    • If you only need a daily clear, the half-run is enough — set the route to FirstHalf and the rewards still drop.
    Community teams
  2. 02Second Station

    Second station ramps up enemy density. Cosmos remains optimal, with Lakshana the secondary recommendation — Liquid coverage handles the Whisper variants that arrive in the second wave.

    Recommended elements
    CosmosLiquid
    Clear targets
    • 3:00
    • ~3:20
    • 10:00

    Three-star at 200s leaves a comfortable cushion (420s window).

    Pass conditions
    1. Remaining time > 420s
    2. Remaining time > 300s
    3. Defeat all enemies
    Enemy line-up
    Tin SoldierLv 46
    Tin SoldierLv 46
    Key mechanics
    • Mixed Whisper / Wind Tunnel waves with elemental variants. Watch for the blue Whisper — it strips a buff on hit.
    • FirstHalf and SecondHalf both spawn the same wave pair, so memorising one half teaches both.
    Station buffs
    • Inherits the season passive route buff. No station-specific modifier.
    Tips
    • The blue Whisper variant cleanses one player buff on hit. Don't open with your team's highest-priority ATK buff — front-load DEF/Shield instead.
    Community teams
  3. 03Third Station
    Recommended elements
    CosmosPlasmaGas
    Clear targets
    • 3:00
    • 10:00
    Pass conditions
    1. Remaining time > 420s
    2. Remaining time > 300s
    3. Defeat all enemies
    Enemy line-up
    Ghostly KiteLv 49
    Eternal LampLv 49
    Community teams
  4. 04Fourth Station
    Recommended elements
    Plasma
    Clear targets
    • 3:00
    • 10:00
    Pass conditions
    1. Remaining time > 420s
    2. Remaining time > 300s
    3. Defeat all enemies
    Enemy line-up
    RainmanLv 52
    Community teams
  5. 05Fifth Station
    Recommended elements
    Cosmos
    Clear targets
    • 3:00
    • 10:00
    Pass conditions
    1. Remaining time > 420s
    2. Remaining time > 300s
    3. Defeat all enemies
    Enemy line-up
    DecomposerLv 55
    Haunted Record PlayerLv 45
    Community teams
  6. 06Sixth Station
    Recommended elements
    INCosmosAnima
    OUTAnimaLiquid
    Clear targets
    • 6:00
    • 10:00
    Pass conditions
    1. Remaining time > 240s
    2. Remaining time > 120s
    3. Defeat all enemies
    INInbound (first half)
    RainmanLv 58
    OUTOutbound (second half)
    Film-MANISHLv 58
    Community teams
  7. 07Seventh Station

    Station 7 introduces the boss Wayward Mud plus a heavy Tin Soldier wave. Two-half clear is required, and the optimal comp differs per half — bring a single-target burst comp for the Inbound boss and a wide AoE comp for the Outbound add wave.

    Recommended elements
    INAnimaLiquid
    OUTCosmosSolid
    Clear targets
    • 6:00
    • ~4:40
    • 10:00

    Three-star window is 240s remaining on a 600s clock — clear under 4:40 for the gold tier.

    Pass conditions
    1. Remaining time > 240s
    2. Remaining time > 120s
    3. Defeat all enemies
    INInbound (first half)
    Tin SoldierLv 60
    Tin SoldierLv 60
    Saddy TeddyLv 60
    OUTOutbound (second half)
    Wayward MudLv 60
    Key mechanics
    • Wayward Mud (boss) periodically reshapes — wait for the cohesive form before bursting, otherwise damage is split across slime instances.
    • Saddy Teddy (mini-boss) spawns once and one-shots low-DEF units with a weapon swing. Bait the swing, then retaliate.
    • Tin Soldiers come in two colours: Blue casts a shield on hit, Red applies a damage debuff. Burn them down quickly to avoid the stack.
    Station buffs
    • Standard route buff applies. No station-specific modifier.
    Tips
    • Red Tin Soldiers debuff your damage on hit — kite them with Sakiri's pull before bursting.
    • Saddy Teddy's swing has a 1.2s telegraph. If you're not confident dodging, swap to a tank/shield character for the windup.
    Community teams
  8. 08Eighth Station
    Recommended elements
    INPlasmaGas
    OUTCosmosAnima
    Clear targets
    • 5:00
    • 10:00
    Pass conditions
    1. Remaining time > 300s
    2. Remaining time > 180s
    3. Defeat all enemies
    INInbound (first half)
    Lost SpawnLv 62
    Stone-shell SpawnLv 62
    Leech SpawnLv 62
    OUTOutbound (second half)
    OctowpusLv 62
    Community teams
  9. 09Ninth Station
    Recommended elements
    INSolidGas
    OUTCosmosAnima
    Clear targets
    • 5:00
    • 10:00
    Pass conditions
    1. Remaining time > 300s
    2. Remaining time > 180s
    3. Defeat all enemies
    INInbound (first half)
    NorosLv 63
    DecomposerLv 63
    Empty ShellLv 63
    OUTOutbound (second half)
    SerenityLv 63
    Community teams
  10. 10Terminus
    Recommended elements
    INCosmosAnima
    OUTCosmosAnima
    Clear targets
    • 5:00
    • 10:00
    Pass conditions
    1. Remaining time > 300s
    2. Remaining time > 180s
    3. Defeat all enemies
    INInbound (first half)
    FluffyLv 65
    DecomposerLv 65
    Haunted Vending MachineLv 65
    OUTOutbound (second half)
    MorphixLv 65
    Community teams