Everything for your Void Screen console in one place — Arcs (weapons), Cartridge suit sets, Modules, and the Console Optimizer to lay it all out. Switch tabs to browse or build.
Full Neverness to Everness cartridge list. Cartridges are equipment sets you slot onto your Espers — each one bundles a 2-piece and 4-piece set effect plus a geometry grid that defines which modules fit inside it. Browse every cartridge with its set effects, required module shapes, and the stat pools rolled at each rarity.
Each cartridge has a 2-piece and a 4-piece bonus that activate as you equip more copies of the same set on a single Esper. The 2-piece is usually a flat damage or stat increase; the 4-piece is a stronger conditional effect tied to the cartridge's element or mechanic. Pick the cartridge whose 4-piece matches the Esper's playstyle, not just its main stat.
Cartridges drop in blue (3★), purple (4★) and orange (5★) variants. Higher rarity rolls more sub-stat lines and pushes both base and max values upward — orange variants are the endgame target. Each variant rolls its main and sub stats from a fixed pool defined per cartridge; the detail page lists the exact pool so you can plan a build before farming.
Every cartridge accepts a specific set of module shapes (tetris-style pieces — bars, L / right-angle pieces, Z pieces, and so on). Those are the module shapes you can slot to fill the cartridge's grid. Modules carry the bulk of the actual stat lines; the cartridge sets the bonus framework around them.
Full list of Neverness to Everness modules — the stat pieces you slot into a cartridge's grid. Each module has a fixed geometry (its tetris-style shape) and a pool of main and sub stats that re-roll at every rarity. Pick modules whose shape fits your cartridge and whose stat pool matches what your Esper needs.
Every module has a fixed tetris-style shape (the cells it occupies) — for example a 2-cell horizontal or vertical bar, an L / right-angle piece, or a Z piece. Cartridges accept a specific set of shapes; a module only slots where its shape fits the grid. Mix sizes carefully — a single large module locks more cells than two smaller ones combined.
Modules drop in blue (3★), purple (4★) and orange (5★) variants. Higher rarity rolls more sub-stat lines and pushes base and max values upward. Each variant rolls its base and sub stats from the module's own pool — ATK, HP, Essentia, cycle DMG by element, and reaction bonuses are the most common categories.
Select your Esper