ChangelogCommunity wiki & tools
Advertisement
Guides
Neverness to Everness · Team Archetype

Nova Team

ChaosPsycheNova5s

NTE's delayed-burst archetype. Chaos + Psyche plants Nova, which explodes for Mental Damage after 5s — and the Psyche payoff units convert that detonation into Max-HP or ATK drains on the whole enemy.

ChaosElement 1
PsycheElement 2
5sReaction

By

Overview

Verdict

Honest framing first: in the current meta Nova is rarely run as a dedicated team — it's most often a layer inside a Discord setup (Nova + Scorch → Discord break). Its main standalone home is a Psyche carry like Aurelia, who wants the 5s Mental detonation and the Devil's Blood +36%. Treat this as 'how to build around Nova', not a tier-0 team on its own.

Ratings

  • Burst
  • Bossing
  • Utility (drains)
  • F2P Friendly

The reaction — and why it's a team

Nova fires when the team lands Chaos and Psyche on the same target: Inflicts Nova on the target for 5s after triggering Esper Cycle. When the effect ends, the target takes massive Mental Damage. A delayed bomb — Nova detonates for Mental Damage when its 5s timer ends, and the team drains the target on detonation.

Fadia

Furnace of Guilt: Allows all allies to drain Max HP from the target when Nova ends. The target loses Max HP equal to 200% of Fadia's base Max HP, and each ally gains Max HP equal to 10% of Fadia's base Max HP. Total drained cannot exceed 50% of Fadia's base Max HP. Restores both parties' stats upon exiting combat.

Turns each Nova detonation into a team-wide Max-HP swing — strong against tanky bosses.

Haniel

It's Friendship!: Allows all allies to drain ATK from the target when Nova ends. The target loses ATK equal to 4% of Haniel's Base ATK, and each ally gains ATK equal to 8% of Haniel's Base ATK. The total drain is capped at 16% of Haniel's Base ATK, and the target cannot lose more than 20% of their initial ATK. Restores both parties' stats upon exiting combat.

The element-agnostic ATK-drain enabler — weakens the boss and buffs the team on every detonation.

Plus the gear: Devil's Blood: Curse (4-piece) +18% DMG, doubled to +36% against units affected by Nova or Stain — a direct payoff for keeping Nova up. See the Equipment guide for the full set.

Roles & unit options

A Nova team fills these jobs. Pick one unit per role to what you own.

Psyche Carry

The DPS that lands Psyche and cashes in the Mental detonation.

AureliaPsycheDevil's Blood: Curse

Mobile AoE 4★ Psyche Main DPS built around the Nova payoff — the natural carry.

FadiaPsycheDevil's Blood: Curse

Psyche tank that turns team damage into boss damage and drives the HP-drain Nova.

Nova Enabler

Brings the Chaos half so the Esper Cycle plants Nova.

DaffodillChaosDiabolos

Chaos burst and Break — a hard-hitting Nova partner.

LacrimosaChaosDiabolos

Off-field Chaos DoT that keeps the Chaos side applied between detonations.

Detonation Payoff

Converts each Nova explosion into a drain — HP or ATK.

FadiaPsycheDevil's Blood: Curse

Max-HP drain on detonation (up to 50% of her base Max HP to the team).

HanielPsycheSpeedy Hedgehog

ATK drain on detonation, plus Speedy Hedgehog buffs the whole team's ATK by 15% on her Ultimate — the F2P-friendly payoff and buffer.

Support / Flex

Sustain or a Scorch pivot toward the Discord trio.

EdgarCosmosThea's Night Tavern

Budget healer for the setup-and-wait cadence.

BaicangIncantationCrimson: Twin Butterflies

Adds Scorch — Nova + Scorch up together chain into the Discord trio.

Sample teams

Templates built from the roles above — pick to your roster.

Psyche Nova

Best ceiling

Aurelia carries the Psyche burst while Daffodill plants the Chaos half; Fadia and Haniel turn every 5s detonation into Max-HP and ATK drains on the boss.

Nova into Discord

Break hybrid

Running Nova (Chaos + Psyche) and Scorch (Incantation + Chaos) together lets them chain into the Discord trio — see the Discord team guide.

Rotation principle

The frame-perfect loop depends on the carry — open that character's own guide for it. The archetype loop is always the same:

1

Plant Nova

Land Chaos (enabler) and Psyche (carry) to trigger the Esper Cycle — Nova is now ticking on a 5s timer.

2

Build during the 5s

Stack your carry's damage and any other DoTs while Nova counts down; Devil's Blood's +36% applies to a Nova target.

3

Detonate

When Nova ends it deals Mental Damage — Fadia/Haniel drain the target as it explodes. Line your burst up with this moment.

4

Re-plant

Immediately re-trigger Nova to start the next 5s cycle and keep the +36% Devil's Blood bonus live.

  • Nova is a 5s timer — if you can't control the cadence, detonations land outside your damage window and the team feels clunky.
  • The drains revert when you leave combat (per the passives) — they're a fight-long swing, not permanent.
  • Add Scorch (Incantation + Chaos) to graduate the team into the Discord break trio.