Flowing water has no form, drifting wind leaves no trace, and no detail of an Anomaly Commission should ever be overlooked. She looks like an ordinary high school girl, but in reality, she's an elite courier who traverses the shadows… and is the record holder for fastest delivery at Sterry Express. "My name's Haniel! Hethereau’s goddess of headsets… Hehe, just call me whenever you need me!"
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Community Meta
Esper Cycle
Haniel is a Psyche Esper, so adjacent elements on the cycle (Chaos and Lakshana) trigger their duo reactions. Haniel carries a passive that enhances Nova — pick that edge to see the details. Full reaction guide →
Duo reactions
Nova
Duo reaction
Inflicts Nova on the target for 5s after triggering Esper Cycle. When the effect ends, the target takes massive Mental Damage.
Nova Enhancement: Allows all allies to drain Max HP from the target when Nova ends. The target loses Max HP equal to 200% of Fadia's base Max HP, and each ally gains Max HP equal to 10% of Fadia's base Max HP. Total drained cannot exceed 50% of Fadia's base Max HP. Restores both parties' stats upon exiting combat.
Nova Enhancement: Allows all allies to drain ATK from the target when Nova ends. The target loses ATK equal to 4% of Haniel's Base ATK, and each ally gains ATK equal to 8% of Haniel's Base ATK. The total drain is capped at 16% of Haniel's Base ATK, and the target cannot lose more than 20% of their initial ATK. Restores both parties' stats upon exiting combat.
Stats
Lv.80
1–80
13,470
HP
462
ATK
834
DEF
Crit Rate%
5%
Crit DMG%
50%
Charge Eff.
100%
Skills
Passive
It's Friendship!
Nova Enhancement: Allows all allies to drain ATK from the target when Nova ends. The target loses ATK equal to 4% of Haniel's Base ATK, and each ally gains ATK equal to 8% of Haniel's Base ATK. The total drain is capped at 16% of Haniel's Base ATK, and the target cannot lose more than 20% of their initial ATK. Restores both parties' stats upon exiting combat.
For Haniel, she'd rather hear lively stories about companions than lonely tales of heroism. Even a bunch of hot-headed fools would be fine.
Passive
It's Bond!
Grants Haniel 1 stack of Plot Armor when the current character triggers Ensemble, increasing the ricochet cap of Paranormal Cannon. Grants 1 stack of Plot Armor per Ensemble trigger. Grants 2 stacks of Plot Armor per Ensemble trigger while Haniel is in Paranormal Ace state. Can accumulate up to 4 stacks of Plot Armor.
Sports anime makes you want to play sports. Band anime makes you want to learn an instrument. Battle anime… well, I wouldn't recommend trying that.
Normal Attack
Psyche
Genesse Technique
Deals Psyche DMG.
Basic Attack: Genesse Technique
Fires magic projectiles and performs up to 5 consecutive attacks, dealing Psyche DMG.
Basic Attack: Paranormal Cannon
Hold Basic Attack during the 1st hit to charge, then fire a charged cannon forward.
Basic Attack: Paranormal Entrance
Press Basic Attack while airborne to plunge, dealing 1 instance of Psyche DMG to an area upon impact. Increases DMG based on fall height, up to 100%.
Critical Riposte: Ace Sweep
Triggers when using Genesse Technique after a Critical Dodge. Being this slow will get us customer complaints, you know? Dodges the attack and fires a missile, dealing 1 instance of Psyche DMG, and reducing Break.
The difference between magic tricks and real magic? As long as you believe, it exists… Like conjuring orbs with your bare hands?
Deploys Hootie to remain on the field and provide buffs, while dealing Psyche DMG with attacks.
Silent Moonlit Forest Guardian
"O owl of the quiet, moonlit forest depths, answer my call!" Throws her portable speaker Hootie, dealing Psyche DMG to an area. Grants the Team an ATK bonus based on Haniel's Base ATK while Hootie is active. Grants Hootie 1 stack of Four-Part Harmony when the current character attacks, up to 1 stack every 0.5s. Accumulating 4 stacks of Four-Part Harmony triggers Ensemble, dealing Psyche DMG to enemies in an area around Hootie. Only 1 Hootie can exist at a time. Casting again refreshes Hootie's duration. Hootie remains when switching characters.
O owl of the quiet, moonlit forest depths, I, Haniel, hereby forge a contract with you! …Come on, Hootie, work with me here.
Haniel enters Paranormal Ace state, enhancing Hootie's effects and boosting her own abilities.
Genesse Girls' Academy Paranormal Department! Assuming control! Releases an enhancement field centered on herself and gaining the Paranormal Ace effect for a period of time. Grants the Team an ATK bonus based on Haniel's Base ATK. Triggering Ensemble simultaneously triggers 1 additional Ensemble - Symphony effect around the character with increased DMG and range. Ensemble - Symphony does not grant Plot Armor for Haniel. When triggering Ensemble, the current active character's next attack deals additional damage for 3s. Effect does not stack. While Paranormal Ace is active, Hootie's duration timer is paused until the end of the effect.
You won't find Genesse Girls' Academy on any map of Hethereau, and naturally you won't find the Paranormal Department either. This story begins with Haniel's first serialized novel…
Epic (2): Cosmos DMG +10%.
Legendary (4): Ignores 25% of enemies' DEF for 20s after the wearer casts Ultimate. Effect does not stack.
Fireflies and the Forest
Epic (2): Anima DMG +10%.
Legendary (4): Increases wearer's CRIT DMG by 8% when a nearby enemy takes Anima DMG from the Team, up to 7 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.
Crimson: Twin Butterflies
Epic (2): Incantation DMG +10%.
Legendary (4): Increases wearer's ATK by 6% when a nearby enemy takes Incantation DMG from the Team, up to 6 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.
Diabolos
Epic (2): Chaos DMG +10%.
Legendary (4): Ignores 12% of enemies' Chaos RES. Ignores 24% of enemies' Chaos RES for 20s after the wearer participates in Nova or Scorch reactions.
Devil's Blood: Curse
Epic (2): Psyche DMG +10%.
Legendary (4): Increases wearer's DMG by 18%. The bonus becomes 36% against units affected by Nova or Stain.
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