02

Second Station

CosmosLiquid
3★ Target
3:00
Time Limit
10:00
Community Pace
3:20
Daily Clear
Half-run OK

Second station ramps up enemy density. Cosmos remains optimal, with Lakshana the secondary recommendation — Liquid coverage handles the Whisper variants that arrive in the second wave.

Target

  1. Defeat all enemiesno time req.
  2. Remaining time > 300sclear ≤ 5:00
  3. Remaining time > 420sclear ≤ 3:00

Enemy Roster

All enemies encountered across both halves, with total spawn count.
Tin SoldierLv 46Cosmos
Tin SoldierLv 46Cosmos

Modifiers & Buffs

  • Inherits the season passive route buff. No station-specific modifier.

Enemies & Key Mechanics

  • Mixed Whisper / Wind Tunnel waves with elemental variants. Watch for the blue Whisper — it strips a buff on hit.
  • FirstHalf and SecondHalf both spawn the same wave pair, so memorising one half teaches both.

Character Formation

Chiz Cosmos team

Still the fastest if you have Chiz built.

Same opener as station 1. Save Hathor's feather stack burst for the second wave.

Hotori Cosmos burst

Time-stop burst clears the second wave instantly when paired with Sakiri's gather.

Sakiri gathers, Hotori freezes, Zero's follow-ups eat the frozen window. Haniel covers healing if needed.

Lakshana coverage

Game-recommended secondary element — useful if Cosmos is on cooldown elsewhere in your routine.

Three-stack rotation is enough — the station is not long enough to need a fourth slot.

Community-submitted teams tagged for Second Station. Live from the team builder — anyone can contribute.

Tips

  • The blue Whisper variant cleanses one player buff on hit. Don't open with your team's highest-priority ATK buff — front-load DEF/Shield instead.

Wave Layout

Spawn order across the two halves of the run. First Half = Inbound, Second Half = Outbound.
Inbound
  1. Wave 1
  2. Wave 2
Outbound
  1. Wave 1
  2. Wave 2