Vehicles & Customization
Hethereau's garage in one place — the 17 ranked vehicles by tier and price, what their stats mean, and the 12-slot customization system from engines to Decal liveries. Unlocked at City Tycoon Level 2.
In this guideHethereau's garage: the ranked roster, the customization system and what running a car actually costs. Browse the full filterable catalog of every model and livery on the vehicle list.
- Every model & liveryVehicle List →
- How to unlock the garageCity Tycoon →
- Currencies & sourcesEconomy Reference →
Roster by tier
Ranked by total stat score. Most are bought with Fons; a couple come from Pink Paws Heist Paw-Paw Coins. Browse every model and skin on the full vehicle list.
Customization — 12 slots
Every module has two prices: an acquisition cost to own it and a separate modification cost to fit it. In the game data, only Engine and Tyre modules carry stat values — the rest change how the car looks and feels.
Performance
The only modules that carry stat values in the data. Engine sets the core numbers; Tyre tunes grip.
Drivetrain
Brake, gearbox and suspension are real swap slots, but the data attaches no stat values to them — so we can't say what they tune.
Cosmetic
Paint, bumpers, spoiler, wheel hubs, plate and Decals (named liveries like Tomato Cruise or Sakiri Roll!).
What the stats mean
Costs & repair
Beyond the purchase price and per-module modification costs, a damaged car bills you to repair it — but it's a minor running cost for most cars: the bill is paid in Fons and scales with the car's value. Here's the real range, cheapest to priciest:
All repairs are paid in Fons and scale with the car's value: a budget runabout costs a few hundred to patch up, while only a top S-tier supercar reaches five figures, and only on a worst-case explosion. Buying a vehicle with Paw-Paw Coins doesn't change this — repairs are still in Fons. Motorcycles and mopeds carry no glass cost.
What this guide won't claim
- City Tycoon Level 2 unlocks “Races,” but there are no circuits, lap times, leaderboards or race rewards in the game data — so this guide doesn't invent a racing meta.
- The data doesn't spell out how each stat translates to on-road performance, so we describe what the stats are, not a tuning formula.
- A few roster entries have no tier or price yet in the data and are left off the list rather than guessed at.
Roster, stats, module slots and repair costs are read from the vehicle data and Tycoon unlock data. Currency names use the official in-game EN names.