NTE · Arc
Blow up the Crowd
Anomaly Guide
Stats
Lv.80
1–80
512
ATK
27.5%
ATK%
Refinement
Base Effect
Beat King
Increases the active character's ATK by 10% while the wearer is off-field, and increases the active character's ATK by 2% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character. Increases Psyche DMG by 12% while the wearer is the active character, and increases Psyche DMG by 2% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.
Upgrades
2
Increases the active character's ATK by 11(+1)% while the wearer is off-field, and increases the active character's ATK by 2.3(+0.3)% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character. Increases Psyche DMG by 14(+2)% while the wearer is the active character, and increases Psyche DMG by 2.3(+0.3)% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.
3
Increases the active character's ATK by 12(+1)% while the wearer is off-field, and increases the active character's ATK by 2.6(+0.3)% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character. Increases Psyche DMG by 16(+2)% while the wearer is the active character, and increases Psyche DMG by 2.6(+0.3)% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.
4
Increases the active character's ATK by 13(+1)% while the wearer is off-field, and increases the active character's ATK by 2.9(+0.3)% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character. Increases Psyche DMG by 18(+2)% while the wearer is the active character, and increases Psyche DMG by 2.9(+0.3)% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.
5
Increases the active character's ATK by 14(+1)% while the wearer is off-field, and increases the active character's ATK by 3.2(+0.3)% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character. Increases Psyche DMG by 20(+2)% while the wearer is the active character, and increases Psyche DMG by 3.2(+0.3)% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.
Ascension
Phase 0
Lv.20
Starting phase
Phase 1
Lv.30
20,000
Beaty
x4
Blurred Numeral
x4
Phase 2
Lv.40
40,000
Beaty
x10
Blurred Numeral
x10
Phase 3
Lv.50
60,000
Versey
x6
Unsolved Numeral
x6
Phase 4
Lv.60
80,000
Versey
x12
Unsolved Numeral
x12
Phase 5
Lv.70
100,000
Harmony
x6
Distorted Numeral
x6
Phase 6
Lv.80
120,000
Harmony
x12
Distorted Numeral
x12





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