7DS: Origin Version 1.1 — April 2026 Data Update
v1.1April 2026 Data Update
What actually changed in the game data when 1.1 shipped — Daisy + new SSR gear and costumes, 19 monster stat rebalances, 16 elemental weakness shifts, 12 animals that finally drop materials, 95+ monsters with reworked loot tables, and the Abyss difficulty.
- Daisy
- 19 stat changes
- 16 weakness changes
- 12 new animal drops
- 95+ drop table reworks
- Abyss difficulty
This guide breaks down the actual game-data delta shipped with the April 8, 2026 update — the catalog-level changes that the official patch notes mention only at a high level. Every figure below is taken straight from the post-patch data dump: monster stats, elemental weaknesses, animal loot tables, dungeon reward counts and the Abyss difficulty rollout.
The headline is a clear philosophy: world bosses got hit hard with stat nerfs, overworld and early-to-mid-game mobs were buffed to make the leveling curve feel meatier, and gathering became viable again thanks to passive animals that finally drop materials.
New content added to the catalog
The patch added 8 brand-new entries to the codex on top of Daisy herself, plus the database grew by +198 monster stat entries (23,562 → 23,760), +5 codex recipes and +2 gear pieces.
New entries
- Daisy — New SSR Hero — joins the roster as the first post-launch character.
- Small Explorer — SSR BindArmor (Daisy-exclusive set piece).
- Spirit of Exploration — SSR BindArmor (Daisy-exclusive set piece).
- Gluttonous Soul Sword and Shield — New weapon entry tied to Daisy.
- Small Explorer — Costume.
- Autumn Scent — Costume — Daisy's signature exclusive skin.
- Spirit of Exploration — Costume.
- Key of Time — Weapon Costume — Daisy-exclusive.
Database growth
- Codex Entries — 1,500 → 1,508 (+8).
- Codex Recipes — 841 → 846 (+5).
- Gear Pieces — 205 → 207 (+2). Gear Recipes 66 → 68 (+2).
- General Recipes — 580 → 583 (+3).
- Monster Stat Entries — 23,562 → 23,760 (+198) — driven mainly by the new Abyss tiers.
- Outfit Effects — 76 → 80 (+4). Weapon Effects 51 → 52 (+1).
- Stable — Characters (26), Items (630), Monsters (189), Monster Skills (187), Pets (61), Weapons (199), Playable Content (13), Gear Sets (13) — no count changes.
Monster stat rebalances — 19 monsters
The most dramatic part of the update. World bosses were nerfed by up to ‑87% HP, while several early-zone enemies received eye-watering buffs in the +800% range to give them real combat presence at the new world levels.
World bosses — heavy nerfs
- Red Demon — HP 757,552 → 95,747 (‑87%). ATK 10,027 → 1,547. DEF 3,270 → 555.
- Gray Demon — HP 631,293 → 105,853 (‑83%). ATK 10,555 → 2,050. DEF 3,442 → 719.
- Orlian Priest — HP 78,912 → 52,693 (‑33%). ATK 3,519 → 2,387.
Werewolf and animal-tier mobs — extreme buffs
- Werewolf Archer — HP 906 → 8,811 (+873%). ATK 165 → 627.
- Werewolf Warrior — HP 1,133 → 11,014 (+872%).
- Werewolf Shaman — HP 1,836 → 17,860 (+873%).
- Grove Hog — HP 980 → 9,525 (+872%).
- Forest Guardian — HP 7,051 → 11,907 (+69%).
Liones / Desert / Forest mobs — moderate +9% to +16% buffs
- Liones Soldier / White Knight — HP 89,235 → 103,801 (+16%).
- Big & Burly Liones Soldier — HP 68,785 → 80,014 (+16%).
- Cruel Barbarian Warrior — HP 71,388 → 83,041 (+16%).
- Desert Bandit Combatant — HP 55,028 → 64,011 (+16%).
- Desert Bandit Captain Qu — HP 148,725 → 173,002 (+16%).
- Forest Deer / Sword Wolf / Mushman / Green Wispy — +9% HP across the board.
Elemental weakness changes — 16 monsters
Sixteen monsters had their weakness profile reworked. Several lost their weakness entirely (Removed), while others gained or swapped elements. If your team was built around hitting a specific weakness, double-check before re-running content.
Weakness removed entirely
- 「Corrupted」 Laruka — Thunder → Removed.
- Draco Shaman — Earth, Holy → Removed.
- Female Monster of the 「Abyss」 — Holy → Removed.
- Male Monster of the 「Abyss」 — Holy → Removed.
- Young Giant Bird — Thunder → Removed.
Weakness swapped or expanded
- Gemstone Golem — Wind → Thunder.
- Life Crystal Golem — Wind → Thunder.
- Giant Golem — Dark, Holy → Fire, Ice.
- Locus Stone Golem — Dark, Holy → Fire, Ice.
- Sandstone Locus Stone Golem — Dark, Holy → Fire, Ice.
- 「Corrupted」 Walker Warrior — Thunder → Thunder, Dark.
- 「Corrupted」 Warden Orgot — Earth, Dark → Earth.
- Howling Servant of the 「Abyss」 — Holy → Dark, Holy.
- Walker Chief Waralga — Thunder → Thunder, Earth.
- Predatory Wild Screamer — Fire, Dark → Wind, Dark.
- Wild Screamer — Fire, Dark → Wind, Dark.
12 animals now drop items
Twelve passive animals that previously had no loot now yield Poultry, Small Meat or Large Meat on kill. Cooking and food-buff farming routes get a real boost.
Poultry sources
- Seagull / Crow / Pigeon / Chicken — Now drop Poultry — basic ingredient for cooking recipes.
Small Meat sources
- Chipmunk / Red Fox / Weasel / Desert Fox / Meerkat / Squirrel / Turtle — Now drop Small Meat — primary cooking ingredient and breakthrough material.
Large Meat source
- Horse — Now drops Large Meat — first farmable overworld source for this material outside of dedicated boss runs.
Drop table overhaul — 95 monsters
95 monsters had their drop tables modified. The majority of changes are removals: most overworld mobs went from 80-row drop tables down to 56 rows, mostly losing the redundant Destruction / Fighting Spirit / Magic Fragment entries that bloated their loot pools.
Pattern — fragment cleanup
- Most affected — 「Corrupted」 Gorra (Fighter / Overseer / Spotter / Thrower), 「Corrupted」 Walker (Shaman / Warrior), Worker Spiders (Agile / Brown / Colorful), Liones Soldiers, Boom Flower, Brave Pirate, Big-horn Bat, Cursed Fairy, Dark Bat, Dawnfall Bison, Dead Forest Golem, etc.
- Typical change — Drop count 80 → 56. Removed: Destruction Fragment, Fighting Spirit Fragment, Magic Fragment + 5 more redundant fragment entries per monster.
- Larger pools — Brown Worker Spider 320 → 224, Ailing Fairy 124 → 100, Corrupted Forest Guardian 124 → 100, Dawnfall Bison 103 → 79.
Gear & weapon drop rate changes
The patch made surgical drop-rate edits across 95 gear pieces and 120 weapons sourced from overworld monsters.
- Gear (95 items) — 664 sources buffed, only 49 nerfed. Most common gear drops increased by ~19% (e.g. 8.1% → 9.7%, 30.4% → 36.2%).
- Weapons (120 items) — 444 sources buffed and 444 nerfed — a major redistribution. Some sub-drops jumped from 1.6% to 58%, others fell from 6.1% to 2.2%. Net result: weapon farming routes need to be re-evaluated, especially if you targeted a specific drop.
Boss & dungeon Mastery EXP nerfs
Mastery EXP rewards from world bosses and most dungeons were cut to 60–75% of their previous value. The change pushes Mastery progression away from the easiest content and aligns it with the new Abyss difficulty's reward floor.
World bosses
- WL 1–3 (Premium Mastery EXP) — 100% → 60%.
- WL 4 (Supreme Mastery EXP) — 100% → 75%.
Dungeons (Premium / Supreme / Special EXP)
- Corrupted Guardian Golem (Easy / Normal–Hard) — 100% → 60%.
- Albion Mutant (Easy / Normal–Hard) — 100% → 60%.
- Draco King Drake (Normal–Hard) — 100% → 60%.
- Corrupted Warden Orgot (Hard / Nightmare–Hell) — 100% → 60% (Hard) and 60–75% (Nightmare–Hell).
- The Capital of the Dead (Hard / Nightmare–Hell) — 100% → 60% (Hard) and 60–75% (Nightmare–Hell).
- Deep Spider Nest (Hard–Hell) — 100% → 60–75%.
- Corrupted Ancient Dragon (Hard–Hell) — 100% → 60–75%.
- Ferzen Mines (Normal–Hard) — 100% → 60%.
Dungeon changes — Abyss tier + reward bumps
Two dungeons received the brand-new Abyss difficulty, and most existing dungeons got a small bump in their reward drop count to compensate for the Mastery EXP nerf.
New Abyss difficulty (BP 61,652, 1–5 players)
- Corrupted Warden Orgot — New Abyss tier.
- The Capital of the Dead — New Abyss tier.
Reward drop bumps
- Corrupted Guardian Golem — 54 → 60 (+6).
- Albion Mutant — 54 → 60 (+6).
- Corrupted Ancient Dragon — 81 → 87 (+6).
- Deep Spider Nest — 81 → 87 (+6).
- Ferzen Mines — 45 → 49 (+4).
- Draco King Drake — 39 → 43 (+4).
Sources
Patch information is sourced from Netmarble's official announcements for 7DS: Origin.