New content added to the catalog
The patch added 8 brand-new entries to the codex on top of Daisy herself, plus +198 monster stat changes, +5 codex recipes and +2 gear pieces.
New entries
DaisyNew SSR Hero, joins the roster as the first post-launch character.
Small ExplorerSSR BindArmor (Daisy-exclusive set piece).
Spirit of ExplorationSSR BindArmor (Daisy-exclusive set piece).
Gluttonous Soul Sword and ShieldNew weapon entry tied to Daisy.
Small ExplorerCostume.- Autumn Scent — Costume, Daisy's signature exclusive skin.
Spirit of ExplorationCostume.- Key of Time — Weapon Costume, Daisy-exclusive.
Database growth
- Codex Entries — 1,500 → 1,508 (+8).
- Codex Recipes — 841 → 846 (+5).
- Gear Pieces — 205 → 207 (+2). Gear Recipes 66 → 68 (+2).
- General Recipes — 580 → 583 (+3).
- Monster Stat Changes — +198, driven mainly by the new Abyss tiers.
- Outfit Effects — 76 → 80 (+4). Weapon Effects 51 → 52 (+1).
- Stable — Characters (26), Items (630), Monsters (189), Monster Skills (187), Pets (61), Weapons (199), Playable Content (13), Gear Sets (13), no count changes.
Monster stat rebalances: 19 monsters
The most dramatic part of the update. World bosses were nerfed by up to ‑87% HP, while several early-zone enemies received eye-watering buffs in the +800% range to give them real combat presence at the new world levels.
World bosses: heavy nerfs
Red DemonHP 757,552 → 95,747 (‑87%). ATK 10,027 → 1,547. DEF 3,270 → 555.
Gray DemonHP 631,293 → 105,853 (‑83%). ATK 10,555 → 2,050. DEF 3,442 → 719.
Mutated Orlian PriestHP 78,912 → 52,693 (‑33%). ATK 3,519 → 2,387.
Werewolf and animal-tier mobs: extreme buffs
Werewolf ArcherHP 906 → 8,811 (+873%). ATK 165 → 627.
Werewolf WarriorHP 1,133 → 11,014 (+872%).
Werewolf ShamanHP 1,836 → 17,860 (+873%).
Forest HogHP 980 → 9,525 (+872%).
Forest GuardianHP 7,051 → 11,907 (+69%).
Liones / Desert / Forest mobs: moderate +9% to +16% buffs
Liones Soldier / White KnightHP 89,235 → 103,801 (+16%).
Big & Burly Liones SoldierHP 68,785 → 80,014 (+16%).
Cruel Barbarian WarriorHP 71,388 → 83,041 (+16%).
Desert Bandit CombatantHP 55,028 → 64,011 (+16%).
Desert Bandit Captain QuHP 148,725 → 173,002 (+16%).
Forest Deer / Sword Wolf / Mushman / Green Wispy+9% HP across the board.
Elemental weakness changes: 16 monsters
Sixteen monsters had their weakness profile reworked. Several lost their weakness entirely (Removed), while others gained or swapped elements. If your team was built around hitting a specific weakness, double-check before re-running content.
Weakness removed entirely
「Corrupted」 LarukaThunder → Removed.
Draco ShamanEarth, Holy → Removed.
Female Monster of the 「Abyss」Holy → Removed.
Male Monster of the 「Abyss」Holy → Removed.
Young Giant BirdThunder → Removed.
Weakness swapped or expanded
Gemstone GolemWind → Thunder.
Life Crystal GolemWind → Thunder.
Giant GolemDark, Holy → Fire, Ice.
Locus Stone GolemDark, Holy → Fire, Ice.
Sandstone Locus Stone GolemDark, Holy → Fire, Ice.
「Corrupted」 Walker WarriorThunder → Thunder, Dark.
「Corrupted」 Warden OrgotEarth, Dark → Earth.
Howling Servant of the 「Abyss」Holy → Dark, Holy.
Walker Chief WaralgaThunder → Thunder, Earth.
Predatory Wild ScreamerFire, Dark → Wind, Dark.
Wild ScreamerFire, Dark → Wind, Dark.
12 animals now drop items
Twelve passive animals that previously had no loot now yield Poultry, Small Meat or Large Meat on kill. Cooking and food-buff farming routes get a real boost.
Poultry sources
Seagull / Crow / Pigeon / ChickenNow drop Poultry, basic ingredient for cooking recipes.
Small Meat sources
Chipmunk / Red Fox / Weasel / Desert Fox / Meerkat / Squirrel / TurtleNow drop Small Meat, primary cooking ingredient and breakthrough material.
Large Meat source
HorseNow drops Large Meat, first farmable overworld source for this material outside of dedicated boss runs.
Drop table overhaul: 95 monsters
95 monsters had their drop tables modified. The majority of changes are removals: most overworld mobs had bloated drop tables trimmed, mostly losing the redundant Destruction / Fighting Spirit / Magic Fragment entries that bloated their loot pools.
Pattern: fragment cleanup
- Most affected — 「Corrupted」 Gorra (Fighter / Overseer / Spotter / Thrower), 「Corrupted」 Walker (Shaman / Warrior), Worker Spiders (Agile / Brown / Colorful), Liones Soldiers, Boom Flower, Brave Pirate, Big-horn Bat, Cursed Fairy, Dark Bat, Dawnfall Bison, Dead Forest Golem, etc.
- Typical change — Drop count 80 → 56. Removed: Destruction Fragment, Fighting Spirit Fragment, Magic Fragment + 5 more redundant fragment entries per monster.
- Larger pools — Brown Worker Spider 320 → 224, Ailing Fairy 124 → 100, Corrupted Forest Guardian 124 → 100, Dawnfall Bison 103 → 79.
Gear & weapon drop rate changes
The patch made surgical drop-rate edits across 95 gear pieces and 120 weapons sourced from overworld monsters.
- Gear (95 items) — 664 sources buffed, only 49 nerfed. Most common gear drops increased by ~19% (e.g. 8.1% → 9.7%, 30.4% → 36.2%).
- Weapons (120 items) — 444 sources buffed and 444 nerfed, a major redistribution. Some sub-drops jumped from 1.6% to 58%, others fell from 6.1% to 2.2%. Net result: weapon farming routes need to be re-evaluated, especially if you targeted a specific drop.
Boss & dungeon Mastery EXP nerfs
Mastery EXP rewards from world bosses and most dungeons were cut to 60–75% of their previous value. The change pushes Mastery progression away from the easiest content and aligns it with the new Abyss difficulty's reward floor.
World bosses
WL 1–3 (Premium Mastery EXP)100% → 60%.
WL 4 (Supreme Mastery EXP)100% → 75%.
Dungeons (Premium / Supreme / Special EXP)
Corrupted Guardian Golem (Easy / Normal, Hard)100% → 60%.
Albion Mutant (Easy / Normal, Hard)100% → 60%.
Draco King Drake (Normal, Hard)100% → 60%.
Corrupted Warden Orgot (Hard / Nightmare, Hell)100% → 60% (Hard) and 60–75% (Nightmare, Hell).
The Capital of the Dead (Hard / Nightmare, Hell)100% → 60% (Hard) and 60–75% (Nightmare, Hell).
Deep Spider Nest (Hard, Hell)100% → 60–75%.
Corrupted Ancient Dragon (Hard, Hell)100% → 60–75%.- Ferzen Mines (Normal, Hard) — 100% → 60%.
Dungeon changes: Abyss tier + reward bumps
Two dungeons received the brand-new Abyss difficulty, and most existing dungeons got a small bump in their reward drop count to compensate for the Mastery EXP nerf.
New Abyss difficulty (BP 61,652, 1–5 players)
Corrupted Warden OrgotNew Abyss tier.
The Capital of the DeadNew Abyss tier.
Reward drop bumps
Corrupted Guardian Golem54 → 60 (+6).
Albion Mutant54 → 60 (+6).
Corrupted Ancient Dragon81 → 87 (+6).
Deep Spider Nest81 → 87 (+6).- Ferzen Mines — 45 → 49 (+4).
Draco King Drake39 → 43 (+4).
Sources
Patch information is sourced from Netmarble's official announcements for 7DS: Origin.