Combat
Stats & Weaknesses

Boss
Liones Vice Grandmaster GuilaStats
HP1,057,081
ATK17,017
DEF8,184
Weaknesses
Earth20%
Resistances
Wind10%
Fire20%
All Elements10%
World
Location
Zone
Capital of the Dead Dungeon
Waypoint
The Capital of the Dead
Combat
How the fight works
Tip
Why it feels the way it doesWhy Guila feels tankier than Orgot despite less HP: her stun counterplay is conditional. The Daze Gauge only appears during an Earth Burst and must be filled before the burst ends — miss it and there is no opening while her Impulse stacks (up to 20) ramp her crit. Orgot's stun window, by contrast, is always available. The perception is mechanical, not a stat error.
Demon FormIn-game tip
Guila gains Impulse stacks as she lands her attacks. Impulse increases Guila's Crit Chance and stacks up to 20 times.
- Every hit she lands ramps her Crit Chance — the longer the fight drags, the harder she crits. Don't turtle: deny her hits and end it fast.
- All her damage is Fire.
OverloadIn-game tip
The Daze Gauge appears when Earth Burst is activated. Completely filling the gauge before the Burst ends will inflict stun.
- Her only hard stun window is conditional: trigger an Earth Burst, then fill the Daze Gauge before the burst ends. Bring an Earth burster to get this opening at all.
- Miss that window and she keeps critting — this is exactly why she feels tankier than her HP.
Moveset — the real numbers
Its AI decides when it uses what, so there is no fixed rotation to memorize — but every damage %, reach, duration and crowd control below is exact.
| Attack | Damage (% of ATK) | Reach | Duration | Control |
|---|---|---|---|---|
| Demon Form entranceOpening burst as she transforms — clears the area on engage. | — | 3.5m | 4.33s | Stagger |
| Lance comboHer bread-and-butter melee chain. | — | 3m | 4.08s | — |
| Dashing slashCloses distance into a knock-up. | — | 3.5m | 2.03s | AirBorne |
| Dash flurryMulti-jab dash ending on a heavy thrust. | — | 3.5m | 2.95s | Stagger |
| Spinning chargeLong spinning rush across the arena. | — | 3.5m | 4.76s | AirBorne |
| Twin dashTwo back-to-back dash hits. | — | 4.5m | 4.97s | Stagger |
| Flame onslaughtMulti-hit flurry into a big knock-up finisher. | — | 5m | 5.98s | AirBorne |
| Inferno barrageLong sustained projectile barrage — her hardest-hitting window. | — | 3.5m | 7.11s | Stagger |
| Flame sweepPoint-blank twin sweep. | — | 0.7m | 3.03s | — |
The phase descriptions are the official in-game boss tips; the tactical bullet points are our advice. Every damage value, reach, duration and crowd-control effect in the moveset is the boss's real in-game value. Attack names are descriptive labels.
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