Combat
Stats & Weaknesses

Boss
Corrupted Warden OrgotStats
HP1,668,092
ATK25,919
DEF11,941
Weaknesses
Earth20%
Resistances
Wind10%
Fire20%
All Elements10%
World
Location
Zone
Baste Prison Dungeon Entrance
Combat
How the fight works
Tip
Why it feels the way it doesWhy Orgot dies faster than Guila despite MORE HP and defense: his stun window is always available. Filling the Daze Gauge (Earth debuffs help) gives an extended stun that also cancels his Frenzy — a reliable, repeatable burst window. Guila only offers a stun during a narrow Earth-Burst window. The same DPS lands more reliably on Orgot, so he feels squishier. The community perception (Guila tanks more) is mechanical, not a stat error.
PersistenceIn-game tip
After set duration of time, this enemy enters a Frenzy, enhancing its stats. If it is stunned, Frenzy ends and the timer resets.
- He Frenzies on a timer (a flat stat boost). Stun him to cancel the Frenzy and reset the timer — keep a stun on rotation.
- All his damage is Dark.
SuppressionIn-game tip
Becomes stunned for an extended duration if the Daze Gauge is completely filled. Each time an Earth debuff is inflicted, the Daze Gauge fills slightly more.
- Fill the Daze Gauge for an extended stun — Earth debuffs fill it faster. This is your reliable, repeatable burst window.
- The same stun doubles as Frenzy control, so Earth debuffs both melt and tame him — stack them to chain stuns.
Moveset — the real numbers
Its AI decides when it uses what, so there is no fixed rotation to memorize — but every damage %, reach, duration and crowd control below is exact.
| Attack | Damage (% of ATK) | Reach | Duration | Control |
|---|---|---|---|---|
| Heavy smashSingle overhead — his biggest basic hit. | — | 6.5m | 2.52s | AirBorne |
| Overhead crushSlow, telegraphed slam. | — | 4.25m | 3.83s | AirBorne |
| Dark slamWind-up jabs into a heavy finisher. | — | 4.5m | 8.12s | AirBorne |
| Warden's verdictKnock-up smash. | — | 6m | 4.85s | AirBorne |
| Chain strikeThree-hit combo ending on a heavy blow. | — | 13m | 6.9s | AirBorne |
| Dark lungeGap-closer into a big second hit. | — | 12m | 5.87s | AirBorne |
| Dark spinChannelled spin — repeated heavy ticks. | — | 35m | 13.75s | AirBorne |
| Dark eruptionHis signature heavy blast. | — | 2m | 5.27s | AirBorne |
The phase descriptions are the official in-game boss tips; the tactical bullet points are our advice. Every damage value, reach, duration and crowd-control effect in the moveset is the boss's real in-game value. Attack names are descriptive labels.
Loot
Drops & Rewards
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Community
Speedrun
Media
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