Combat
Stats & Weaknesses

Boss
Corrupted Warden OrgotStats
HP1,668,092
ATK25,919
DEF11,941
Accuracy1845
Critical Rate20.67%
Crit Resist10%
Critical Damage63.15%
Crit Damage Resist22.64%
Block Damage Resist95%
Protection Resist10%
Move Speed500
Burst Gauge6400
Weaknesses
Earth20%
Resistances
Wind10%
Fire20%
All Elements10%
World
Location
Zone
Checkpoint
Area
Baste Underground Prison
Combat
How the fight works
Tip
Why it feels the way it doesWhy Orgot dies faster than Guila despite MORE HP and defense: his stun window is always available. Filling the Daze Gauge (Earth debuffs help) gives an extended stun that also cancels his Frenzy — a reliable, repeatable burst window. Guila only offers a stun during a narrow Earth-Burst window. The same DPS lands more reliably on Orgot, so he feels squishier. The community perception (Guila tanks more) is mechanical, not a stat error.
PersistenceIn-game tip
After set duration of time, this enemy enters a Frenzy, enhancing its stats. If it is stunned, Frenzy ends and the timer resets.
- He Frenzies on a timer (a flat stat boost). Stun him to cancel the Frenzy and reset the timer — keep a stun on rotation.
- All his damage is Dark.
SuppressionIn-game tip
Becomes stunned for an extended duration if the Daze Gauge is completely filled. Each time an Earth debuff is inflicted, the Daze Gauge fills slightly more.
- Fill the Daze Gauge for an extended stun — Earth debuffs fill it faster. This is your reliable, repeatable burst window.
- The same stun doubles as Frenzy control, so Earth debuffs both melt and tame him — stack them to chain stuns.
Moveset — the real numbers
Its AI decides when it uses what, so there is no fixed rotation to memorize — but every damage %, reach, duration and crowd control below is exact.
| Attack | Damage (% of ATK) | Reach | Duration | Control |
|---|---|---|---|---|
| Heavy smashSingle overhead — his biggest basic hit. | — | 6.5m | 2.52s | AirBorne |
| Overhead crushSlow, telegraphed slam. | — | 4.25m | 3.83s | AirBorne |
| Dark slamWind-up jabs into a heavy finisher. | — | 4.5m | 8.12s | AirBorne |
| Warden's verdictKnock-up smash. | — | 6m | 4.85s | AirBorne |
| Chain strikeThree-hit combo ending on a heavy blow. | — | 13m | 6.9s | AirBorne |
| Dark lungeGap-closer into a big second hit. | — | 12m | 5.87s | AirBorne |
| Dark spinChannelled spin — repeated heavy ticks. | — | 22m | 13.75s | AirBorne |
| Dark eruptionHis signature heavy blast. | — | 2m | 5.27s | AirBorne |
The phase descriptions are the official in-game boss tips; the tactical bullet points are our advice. Every damage value, reach, duration and crowd-control effect in the moveset is the boss's real in-game value. Attack names are descriptive labels.
Loot
Drops & Rewards
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Speedrun
Media
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