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7DSO · World Boss

Red Demon

A lower-tier Demon. Though considered low-ranking, it uses magical energy far exceeding that of an ordinary Holy Knight.

Boss
Combat

Stats & Weaknesses

Red Demon
Boss
Red Demon
Difficulty
World 4
Min. BP19,495
Players
P
Stats
HP593,698
ATK9,592
DEF3,441
Weaknesses
EarthEarth20%HolyHoly20%
Resistances
FireFire30%All ElementsAll Elements10%
World

Location

Combat

How the fight works

Gluttonous FireIn-game tip
The Red Demon's attack increases when it takes Fire damage, so take caution. However, if it doesn't take Fire damage for a set duration, its defense decreases.
  • Bring Earth carries and bench your Fire DPS here, because every Fire hit it eats only feeds its attack stat.
  • If you have nothing but Fire damage, just hold off attacking for a stretch on purpose, its defense drops and you get a free burst window.
Cold EarthIn-game tip
The Red Demon becomes vulnerable to Petrify when stunned by a counter skill. If petrified, it becomes stunned for an extended duration.
  • Save a counter skill for its telegraphed swings, the stun opens it to Petrify and that lock lasts much longer than a normal stagger.
  • Stack a Petrify applier with Earth damage so the moment it's countered you chain the petrify and dump your whole rotation safely.
Moveset — the real numbers

Its AI decides when it uses what, so there is no fixed rotation to memorize — but every damage %, reach, duration and crowd control below is exact.

AttackDamage (% of ATK)ReachDurationControl
Fire eruptionIts hardest single hit, a point-blank fire burst that launches you. Bait it then sidestep before the circle fills.5.5m7.47sAirBorne
Tight blastA small but very heavy fire pop with a knock-up. The ring is narrow, so a short dash fully clears it.3m5.47sAirBorne
Sweeping infernosFour cones that grow outward each hit, reaching far down the lane. Move to the boss's side instead of running back.16.5m5.09sAirBorne
Expanding ringsThree shockwaves spreading from the center, each knocks up. Stay just inside one ring then step into the calm gap.12.5m5.93sAirBorne
Arena novaA massive 16m blast that covers most of the floor. Pre-position at the very edge before it goes off.16m8s
Flame beamA long five-hit fire stream straight ahead. Strafe out of the line early; the later hits hurt most.10m4.6s
Combo finisherThe launching cap on its two quick cone swipes. Once you see the first two pokes, expect this and roll.4m3.6sAirBorne
Lingering flareA wider knock-up burst seen in the event version. Treat it like the eruption but give yourself more room.5.5m7.47sAirBorne
Wide cleaveA 6m frontal swing it throws between casts. Stay off the front arc and punish from the flank.6m4s
Line pokeA quick straight fire jab in melee range. Cheap to dodge with a small side step, good window to reset spacing.9m4.47s

The phase descriptions are the official in-game boss tips; the tactical bullet points are our advice. Every damage value, reach, duration and crowd-control effect in the moveset is the boss's real in-game value. Attack names are descriptive labels.

Loot

Drops & Rewards

Clear Rewards

Ch3 Boss Reddemon 01

Ch3 Boss Reddemon 01 Drop

100%

Red Demon's Blood Crystal

Guaranteed one of the following per run
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Media

Videos

DEFEAT THE RED DEMON | THE SEVEN DEADLY SINS ORIGINBobby gg YC
The Seven Deadly Sins: Origin | Fighting Red Demon GameplayAshura Senpai
The Seven Deadly Sins Origin - Field Boss Guide | Molbog | Red Demon | Scorpy | Banakro | Gray DemonAngreifer Gaming
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