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Aniimo Guide
Stats Guide
Closed Beta 2IVs & TraitsOptimization
Deep stat system similar to Pokémon IVs. Understanding these mechanics from the start will save you from wasting resources.
7systems covered
Key takeaways
- Don't boost your first captured Aniimo — explore first to find better options.
- The Potential Value (1–5) is fixed from capture — it cannot be changed.
- A high Potential reduces the Astranite cost to max the matching stat.
- Limit of 30 upgrades per Aniimo — focus on 2 priority stats.
Warning — Don't massively invest in the first Aniimo you catch. Potential, Personality, and Traits are all determined at capture. Complete exploration and your Aniilog first — that unlocks methods to find Aniimo with higher potential.
Rarity Tiers
Common — The lowest. Avoid for your main Aniimo.
Good / Uncommon — Acceptable to start with. Stats slightly better than Common.
Elite — Solid baseline pick. Stats clearly above lower tiers.
Perfect — Equivalent of perfect Pokémon IVs. Best possible stat profile for the species.
Sparkling Aniimo are above Perfect in rarity, but provide no stat advantage — visual rarity only.
Potential Value — The Pokémon IVs Equivalent
On capture, each stat receives a random value from 1 to 5.
These values are immutable — they cannot be changed directly.
Example: two captured
Celestis may have Magical ATK 4 vs Magical ATK 2. The first will be stronger in that area, regardless of investment.
Takeaway — Aim for a Potential of 3 to 4 minimum in your Aniimo's priority stat before investing Astranites.
Growth Value — Astranites
Astranites increase the Growth Value of a stat up to a maximum of 10.
Potential / Cost relation: the higher the Potential Value, the less Astranites cost to max that stat. Potential 5 is far cheaper to max than Potential 1.
Total cap: 30 upgrades per Aniimo. Plan carefully before investing.
Tip — Max 2 priority stats (the ones that define the role). The 3rd upgrade depends on your playstyle.
Family Value — Natural Specialization
Personalities — MBTI System
Each Aniimo has a personality type expressed by a combination of letters (MBTI-style, e.g., ISTP). Each letter corresponds to a slight stat bonus. Aniimo often have a mix of two personalities — adapt to the role you want.
Noisy (Blue — Beta 1)
+5% Physical ATK + Magical ATK
Perspicacious (Red — Beta 1)
+5% Crit Rate
Shy (Beta 2)
+5% Speed
Practical
+5% Damage
Distant
+5% Defense
Spontaneous
+5% Damage Reduction
Traits — Passive Skills
Each Aniimo has 1 Common Trait (active by default) and 1 Rare Trait (the best passive, to be unlocked).
Use a Trait Fruit to unlock the Rare Trait.
The Trait Fruit also lets you switch between variants — some Common Traits can be better than Rare ones depending on your team.
Purchasable in the shop with in-game currency — no premium currency required.
Sparkling Aniimo always have their Rare Trait pre-unlocked.
Aniimo obtained via Culture have better chances of high Potential and a higher Sparkling rate.
Takeaway — Culture is your best ally to get an optimized Aniimo — stats, traits, and Sparkling chance are all improved.
Resonance — Crossing Level Thresholds
To progress beyond certain thresholds (e.g., level 40 → 45), Resonance is required.
Materials: Species-specific Crystals (obtained by capturing/defeating Aniimo from the evolution line) + Astranite Shards (boss chests via daily energy).
Each Resonance tier grants slight stat bonuses + Skill Points (Pokémon EV equivalent).
Alternative: trade Glints with Jeff the outpost vendor for Universal Crystals — avoids farming a single zone endlessly.
Beta note — These mechanics were present and stable in Beta 1 and Beta 2. The exact personality bonus values may be adjusted at launch (2026).
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