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Combat stats

Every Sword x Staff combat stat — the four core attributes plus crit, block, damage-boost and resistance modifiers, with the game's own English labels.

20 stats
The short version

Sword x Staff combat runs on 20 stats built on four core attributes — HP, ATK, DEF and SPD — layered with crit, block, damage-boost and resistance modifiers. Stats split into 6 offensive, 8 defensive and 2 utility values. Where they come from: classes set your base ratios, gear and companions scale them, and skills add the active modifiers. Every name below is the game's own English label, accurate to the live game.

Foundation

Core stats

The four base attributes every character and companion is built on. Your class sets their ratios (e.g. Mages skew ATK, Knights skew DEF); gear and companions scale them with the percentage-based gear rolls.

  • HPcore

    Total health. The four base attributes are set by your class and scaled by gear and companions.

  • ATKcore

    Base damage output before crit, element and damage-boost modifiers.

  • DEFcore

    Mitigates incoming damage. Classes split into high-DEF (Knight line) and glass-cannon profiles.

  • SPDcore

    Turn order / action frequency in combat. Higher SPD acts sooner and more often.

Damage

Offensive stats

Modifiers that multiply your damage on top of raw ATK — crit, flat damage boosts, the debuff-landing stat, and the PvP / PvE-specific bonuses. Most come from gear rolls and the skills you summon.

  • Crit Rateoffensive

    Chance for a hit to critically strike.

  • Crit DMGoffensive

    Bonus damage dealt by a critical strike (crit multiplier).

  • DMG Boostoffensive

    Flat percentage increase to all damage dealt.

  • Base Effect Hit Rateoffensivederived

    Chance for your debuffs / status effects to land. Listed in lang as Effect Hit Rate; companions carry the base form.

  • PvP Bonus DMGoffensive

    Extra damage dealt specifically in player-vs-player combat.

  • PvE Bonus DMGoffensive

    Extra damage dealt specifically against monsters (player-vs-environment).

Survival & support

Defensive & utility stats

Mitigation (block, resistances, damage reduction) plus the two utility stats — Accuracy, which counters enemy blocks, and Healing Boost, the support multiplier. Companions carry the sturdiness side (Resilience, Effect RES); high-DEF classes anchor the front line.

  • Block Ratedefensive

    Chance to block an incoming attack and reduce its damage.

  • Block Efficiencydefensive

    How much damage a successful block prevents (block strength).

  • Crit RESdefensive

    Reduces the enemy's chance to land a critical hit on you.

  • DMG RESdefensive

    Flat percentage reduction to all damage taken.

  • Resiliencedefensive

    Companion sturdiness stat that softens burst / control pressure.

  • Base Effect RESdefensive

    Resistance to incoming debuffs and status effects (Effect RES).

  • PvP DMG RESdefensive

    Reduces damage taken specifically in player-vs-player combat.

  • PvE DMG RESdefensive

    Reduces damage taken specifically from monsters (player-vs-environment).

  • Accuracyutility

    Accuracy — counters an enemy's Block Rate so your attacks connect for full damage.

  • Healing Boostutility

    Increases the strength of healing you deal (Healing Boost) — the support stat.

Sources & caveats

Stat names are the game's own English labels, and the glyphs are the game's own property icons. The stats themselves are verified against the game's own values — the class base stats, the companion battle stats and the props that roll on gear. The "Combat Power" / power-rating weighting that turns these stats into one number is NOT publicly available — that calculation is server-side and not public, so this is a stat glossary, not a power formula. Categories and one-line descriptions are derived from each stat's name; the row marked derived (Base Effect Hit Rate) takes its label from the game's Effect Hit Rate value, as the base variant has no separate one. Healing Boost has no icon because the game ships a blank glyph for it.