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Gear

The 5 equipment slots, 6 rarities, set bonuses, gem sockets and Resonance — what to chase and why, verified in-game.

629 equipment pieces
The short version

Every character wears 5 gear slots, and each piece comes in one of 6 qualities (White → Red). Quality is the single biggest lever: it sets how many substats a piece can roll — White rolls none, Purple rolls 3, and Orange and up roll the full 4 with the best value ranges. After that it's a long upgrade grind (to +250) paid in ore, plus 28 sets (2- and 4-piece bonuses), 8 gem types to socket, and Resonance (a rolling +20% stat bonus as your whole loadout levels). Chase quality first, then upgrade, set-match and socket. Browse every piece in the Equipment database, and see exactly what those substats do in the Combat stats guide.

The core mechanic

Quality decides how many substats you get

Two pieces of the same type are not equal — higher quality unlocks more substat lines and a higher roll ceiling. This is why a Purple weapon can lose to an upgraded one of the same name at a higher quality. Read the ladder before you pour materials into a piece.

Novice's LongswordWhite0substatsroll ×0.70.8
Explorer's BladeBlue1–2substatsroll ×0.70.9
Beastfang SwordPurple3substatsroll ×0.81
Stone BladeOrange4substatsroll ×0.81.15
Lavaborn Mech SaberGold4substatsroll ×0.81.25
Soulflare BladeRed4substatsroll ×0.81.25

The roll multiplier (the ×0.7–1.25 band) is how good each line lands: a White piece tops out at ×0.8 of base, a Red piece reaches ×1.25. So top quality is both more lines and better lines — it compounds.

Loadout

The five gear slots

A full set is five pieces. They share the same quality ladder and upgrade economy, so the rules above and below apply to every slot equally.

WeaponSword · Wand
Helmet
Armor
Boots
Off-handShield · Glove · Book · Ball
Browse all 629 equipment pieces →
Progression

Upgrading: a long ore grind to +250

Every piece levels with the same three materials. Early levels are cheap; the cost ramps hard, so spread upgrades across the piece you actually keep rather than maxing throwaways. Where each material comes from is broken down in the Currencies & materials guide. Exact costs, accurate to the live game:

LevelMaterials
+170× Rolla35× Raw Ore
+5110× Rolla55× Raw Ore10× Refined Ore
+10160× Rolla80× Raw Ore30× Refined Ore
+201,160× Rolla580× Raw Ore170× Refined Ore
+302,560× Rolla1,280× Raw Ore310× Refined Ore
+404,160× Rolla2,080× Raw Ore330× Refined Ore
+250200,000× Rolla100,000× Raw Ore550× Refined Ore

Taking a single piece all the way to +250 costs 17,402,400× Rolla, 8,701,200× Raw Ore, 22,280× Refined Ore in total — that's the endgame ceiling, not a day-one goal. Prioritise your main DPS piece.

Find these upgrade materials in the Items database →
Set bonuses

28 sets, each with a 2- and 4-piece bonus

Equipment belongs to sets. Wearing pieces from the same set unlocks a bonus at 2 pieces and a stronger one at 4 pieces — so a clean 4-piece is usually worth more than five mismatched higher-quality pieces. There are 28 sets in the game, covering offense (extra damage / crit), defense (shields, damage reduction) and utility lines.

Per-set effects — in progress

The 28 set names and exact effect values are still localized to the game's source language — we won't machine-translate them here. The full set table (names + 2/4-piece values) lands in the next pass; the system above is verified against the game's own values.

Sockets

360 gems across 8 star types

On top of its own stats, gear can be socketed with gems. There are 8 gem types (the eight Ziwei “stars”), each adding a different stat line, and lower gems merge upward into stronger ones. Build a matching gem theme on the loadout you keep — it's free stats the moment a piece is locked in.

Per-gem effects — in progress

The 360 individual gems and their exact values are localized to the game's source language — we won't machine-translate them. The structure (8 types, merge-to-upgrade, socketed into the five pieces) is verified against the game's own values.

Loadout-wide bonus

Resonance: +20% rotating stats as your gear levels

Resonance rewards levelling your whole loadout, not just one piece. Every 5 gear levels it grants a flat +20% to a rotating stat — HP → ATK → DEF → SPD — and keeps cycling all the way up (240 steps in the game). It's a strong reason to keep every slot levelled evenly rather than dumping everything into one piece.

Gear Lv 5HP +20%
Gear Lv 10ATK +20%
Gear Lv 15DEF +20%
Gear Lv 20SPD +20%
Gear Lv 25HP +20%
Gear Lv 30ATK +20%
Gear Lv 35DEF +20%
Gear Lv 40SPD +20%
Quick answers

FAQ

Should I upgrade a low-quality piece?

Only as a stopgap. A White or Blue piece is capped at 0.80.9 rolls and 01–2 substats, so investment is wasted the moment you find the same slot at Purple+. Upgrade lightly, replace when you can.

What quality should I aim for?

Orange or above — that's where you get the full 4 substats. Above that, Gold and Red keep the 4 substats but push the roll ceiling to ×1.25, so they're upgrades, not new mechanics.

Is a 4-piece set worth breaking my best stats?

Usually yes. The 4-piece bonus is a flat set effect on top of your stats; five mismatched pieces give you nothing from sets. Match a set first, then optimise substats within it.

How far can I upgrade a piece?

To +250. Costs scale steeply (a single piece to max totals millions of ore), so this is a long-term sink for your endgame loadout, not something to rush on early gear.