Neverness to Everness · A-Rank Arc · Level III Anomaly

Heaven's Forsaken — Calamity Vortex Travelers

The Lv III source of A Time Will Come. Climb the tall building near Camelot Avenue in New Herland, take the elevator to the rooftop, defeat the three Calamity Vortex Travelers (Tides of Misfortune fish anomalies). Drops the A-Rank Synthesis Arc — the diverse-team specialist for Baicang, Fadia and Adler builds.

Overview

Commission nameHeaven's Forsaken
AnomalyTides of Misfortune
EnemiesCalamity Vortex Travelers (×3 fish-themed anomalies)
RegionNew Herland — rooftop of the tall building near Camelot Avenue
Difficulty★★★☆☆ Level III
TypePhenomenon anomaly · rooftop clear with three concurrent targets
TriggerClimb the building's interior elevator, exit on the rooftop
Arc rewardA Time Will Come (A-Rank · Synthesis · +ATK/DEF/HP buff on 3+ Esper Types)
Alt sourceDragon Gate Substitute (Lv II NEW WAY rooftop in Bridge Crossings) drops the same Arc

TL;DR — 5 Steps

  1. Travel to Camelot AvenueNew Herland District. Identify the tallest building near the avenue — it stands out clearly above the surrounding skyline.
  2. Take the interior elevatorEnter through the ground-floor lobby, ride the elevator to the topmost floor, then access the rooftop staircase or service ladder.
  3. Bring a 3-Esper-Type teamLike Dragon Gate Substitute this drops A Time Will Come. Run 3 distinct Esper Types on your team so the +ATK/DEF/HP buff lights up the moment the Arc equips.
  4. Defeat the 3 Calamity Vortex TravelersThree fish-themed enemies, each with Lv III HP. They stagger their attacks but bunch their positions — kite around the rooftop centre and don't get edge-locked.
  5. Loot, refineFirst clear is guaranteed. Combine with Dragon Gate Substitute for two A Time Will Come shards per weekly cycle.

Reaching the Rooftop

  1. Open the world map and fast-travel to the closest New Herland phone booth.
  2. Walk toward Camelot Avenue. You're looking for the tallest building near the avenue — it dominates the skyline silhouette.
  3. Enter the building through the ground-floor lobby.
  4. Take the interior elevator to the topmost floor.
  5. On the top floor, find the rooftop access — typically a staircase or service ladder at the end of a corridor.
  6. Step onto the rooftop. Three Calamity Vortex Travelers (fish anomalies) spawn around the roof centre.
  7. Defeat all three. The commission completes automatically once the last Traveler is down — no contain-interaction required here, unlike Dragon Gate Substitute.

Enemies: Calamity Vortex Travelers

Three fish-themed phenomenon anomalies that fight you together on the tall Camelot Avenue rooftop. Each Traveler has a Lv III HP pool — noticeably tougher than the Tidal Ascension entities you face in Dragon Gate Substitute. The fight is genuinely a Lv III commission, not a re-skinned Lv II: the cluster pressure from three concurrent attackers is what makes it harder, not any individual Traveler being scary.

Vortex pulse

Dodge

Tell: A Traveler crouches and a small spiral pattern forms on the ground beneath it.

Heaven's Forsaken's signature attack. The three Travelers stagger their pulses, so dodge-rolling between them is enough — don't try to face-tank, the pulses overlap into a near-instant kill at low DEF.

Cluster pressure

Reposition

Tell: Two or three Travelers path toward the same edge of the rooftop, walling you into a corner.

This is the actual hard part of the fight. The rooftop has edges close enough to matter. If the Travelers bunch on one side, kite back toward the opposite edge and re-engage on your terms — corner-locked AoE from three overlapping pulses is the most common failure mode.

Splash dive

Dodge

Tell: Single Traveler leaps upward and pauses mid-air with a water particle ring forming under it.

Long-range AoE that lands at the marked spot. Sidestep on the pause frame and the splash misses entirely. Don't try to interrupt — the dive has hyper-armour through the air phase.

Recommended Teams

Diverse-element team (A Time Will Come showcase)

3 different Esper Types · activates the Arc's +ATK / +DEF / +HP triple buff during the clear

  • BaicangBaicangSub-DPS · Incantation · A Time Will Come S-Rank wearer
  • FadiaFadiaSub-DPS · Psyche · diverse-team payload
  • HathorHathorMain DPS · Lakshana · third Esper Type for the buff gate

Three distinct Esper Types trip A Time Will Come's diverse-team condition the second the wearer is on field. Baicang gets the +ATK / +DEF / +HP triple buff, the team profits from the survivability boost — critical on Heaven's Forsaken because of the three-target cluster pressure.

Roving AoE team

Lv III, three concurrent targets — bring AoE-heavy DPS and stay mobile

  • NanallyNanallyMain DPS · Anima · AoE-friendly basic-attack chains
  • ZeroZeroSub-DPS · Cosmos · Charge AoE for grouped enemies
  • EdgarEdgarSupport · Cosmos · sustains through cluster pressure

If you don't run Baicang/Fadia yet, bring a moving DPS comp instead. The Lv III Travelers HP plus the cluster pressure makes a stationary basic-attack caster a poor fit — use a DPS that can flow between targets.

The Reward — A Time Will Come

A-RankSynthesis
Base ATK lv 1 → lv 8030 → 475
Substat CRIT Rate lv 1 → lv 808% → 20%
Passive — Tidal AscensionWhen the team contains 3 or more different Esper Types, the wearer gains +10% (R1) → +12% (R2) → +14% (R3) → +16% (R4) → +18% (R5) to ATK, DEF, and HP simultaneously. The condition is checked every frame — drop below 3 Esper Types and the buff disappears until you re-trigger it.
Refinement5 refinement levels. Each refinement adds +2 percentage points to all three buffs (ATK, DEF, HP). At R5, +54 percentage points of total stat budget if you read the three numbers together.
Best usersBaicang (S-Rank — Incantation Sub-DPS who slots into mixed-element burst comps), Fadia (S-Rank — Psyche debuffer who already runs in 3-Esper teams), Adler (A-Rank — Support whose +HP scaling directly buffs her shield kit). Skip on mono-Esper teams where the +30% buff never activates.

The diverse-team specialist Arc. CRIT Rate substat instead of the usual ATK% makes it a flat damage upgrade on Baicang and Fadia versus generic A-Rank options. Heaven's Forsaken is the Lv III drop source — slightly tougher than Dragon Gate Substitute but worth running both per weekly cycle for R5 refinement.

Rewards

A Time Will Come ArcGuaranteed on first clear
Hunter Level EXP+120
Annulith+10
Scale Pattern+1 (rare commission material)
Fons+6,000
Bronze Carrota+40
U-00NE+10
Beetle Coin+3,000
Anomaly Material Selection Box I+2

Pro Tips & Common Pitfalls

  • The cluster pressure from three Calamity Vortex Travelers is the entire fight. Bring a roving DPS (Nanally, Hathor) rather than a stationary basic-attack caster — you cannot afford to hold ground here.
  • Don't fight near the rooftop edge. Heaven's Forsaken's arena edges are real — three overlapping vortex pulses against a corner-locked target reads as a near-instant down.
  • The Splash Dive looks scarier than it is. Pause-frame dodge resolves the entire attack — no parry required.
  • Bring a 3-Esper-Type team on your first clear so A Time Will Come activates immediately. Heaven's Forsaken's higher HP pool gives you a long enough fight to actually test the buff window during the clear.
  • This is the Lv III alt source. Dragon Gate Substitute in Bridge Crossings is the Lv II source — clear both per weekly cycle for 2 A Time Will Come shards.
  • Refinement plan: Dragon Gate Substitute + Heaven's Forsaken = 2 shards per weekly cycle. R1 → R5 in roughly 5 weeks without duplicates.