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Summon sim

Roll the real Sword x Staff banners against their true base rates — a fun, no-account pull simulator.

4 live banners
The short version

Roll any of the 4 live Prayers against the real drop rates — no account, no real currency. Each pull uses the game's own per-pull weights (basis points that sum to 10,000), so your luck here mirrors the live odds. This is a base-rate simulator: it doesn't model milestone pity (the data doesn't expose it), so treat long streaks as variance, not the guaranteed floor you'd hit in-game.

Try your luck

Summon simulator

Pick a banner, then pull once or ten times. Results roll on the live odds; the running tally tracks everything you've spent this session.

Pull active player skills — your main power source. Paid with Stellatie.

Hit Pull ×1 or Pull ×10 to roll the Skill Prayer.

This session
0Pulls
0Stellatie spent

No pulls yet.

Under the hood

How the draw works

  • Real weights.

    Every banner's outcomes are the game's own per-pull probability values — basis points that sum to 10,000 per banner. We pick an outcome with a weighted random draw over exactly those numbers, so a 2.41% Legendary skill hits ~2.41% of the time.

  • Then a pool roll.

    Once the draw lands on a Skill or Pet rarity, we pick a random entry of that quality from the real pool (238 player skills, 10 pets) and show its icon and name. Gear, shard and ability-food outcomes show the tier and category.

  • No pity, no account.

    This is a base-rate simulator. It doesn't model the in-game milestone pity (guaranteed Rare every 10, Legendary every 70, etc.) because the rate table doesn't expose those counters — so it's pure odds, nothing is saved, and nothing touches a real account.

Drop rates

Skill Prayer — base rates

The exact per-pull distribution this banner rolls against, accurate to the live game. Switch banners above to see each table.

LegendarySkill2.41%
EpicSkill7.9%
RareSkill24%
CommonSkill shard65.69%
Sources & caveats

Drop rates are verified against the game's own per-pull probability values (basis points), with banners and currencies from the game's banner data; the skill and pet pools come from the game's class and companion data, with the game's own icons. This is a base-rate probability simulator — it rolls the published odds with a fair weighted random, but does not model milestone pity (not exposed in the data), featured rate-ups, or any real account. Real luck will vary.