Neverness to Everness · 2D/3D Puzzle · New Herland

Change Your Perspective? — Blueprint Climb

A sketch-rendered construction site east of Wertheimer Tower. Pick up two blueprints, toggle between 2D and 3D views to climb gaps you can't see in three dimensions, rotate the scene when 2D dead-ends. Reach the top and talk to the Unyielding Rejected Plan twice — once at the bottom, once on the summit.

Overview

Commission nameChange Your Perspective?
RegionNew Herland — sketch-like construction site east of Wertheimer Tower, near Oia Avenue
Difficulty★★☆☆☆ Level II
Type2D ↔ 3D blueprint puzzle (no combat)
Trigger NPCUnyielding Rejected Plan
ToolsProjection Blueprint (2D toggle) + Dimension-Shift Blueprint (rotate scene in 2D)
Arc rewardNone

TL;DR — 5 Steps

  1. Find the sketch-like construction siteNew Herland District, east of Wertheimer Tower toward Oia Avenue. The site has a distinctive blueprint / sketch visual treatment.
  2. Pick up the two BlueprintsThe Projection Blueprint toggles 2D/3D view. The Dimension-Shift Blueprint rotates the scene — but only while you are in 2D view.
  3. Talk to the Unyielding Rejected PlanTrigger NPC at the bottom. Speak to him to start the climb. You'll talk to him again at the top to end the commission.
  4. Climb in 2D, rotate when stuckToggle to 2D to jump along ledges. When the path dead-ends, rotate the scene with the Dimension-Shift Blueprint to expose new platforms, then continue.
  5. Reach the summit, re-talk to the NPCFinal 3D switch on the top platform. Interact with the Unyielding Rejected Plan again — commission completes.

The Two Blueprints

Projection Blueprint

Binding: T (keyboard) / L1 (controller)

Press to toggle between 3D and 2D views. In 2D, the world flattens — your character can jump between ledges that don't connect in 3D. CRITICAL: while in 2D you cannot climb walls or grab onto ledges that require height. 2D is for lateral movement and gap-jumping; 3D is for vertical climbing.

Dimension-Shift Blueprint

Binding: T (keyboard) / L1 (controller) — only in 2D

Rotates the map orientation while you are in 2D view. Cannot be used in 3D. Use this when 2D pathing dead-ends — rotation reveals platforms that were hidden along an unseen plane. Slot it into the Quick Equip slot before starting the climb.

Step-by-Step Walkthrough

  1. Travel to the construction site east of Wertheimer Tower in New Herland. The blueprint / sketch visual is unmissable.
  2. Pick up both blueprints (Projection + Dimension-Shift) before approaching the climb. Slot the Dimension-Shift into your Quick Equip.
  3. Walk to the Unyielding Rejected Plan NPC at the base. Initiate dialogue to officially start the commission.
  4. Toggle to 2D with the Projection Blueprint. Jump rightward along the visible ledges until you cannot progress further.
  5. Toggle back to 3D, find the next checkpoint or interact again with Unyielding Rejected Plan if dialogue prompts.
  6. Re-toggle to 2D and continue jumping. Each section trains the same loop: 2D for the gap-jump, 3D for the climb / interaction.
  7. When 2D pathing dead-ends, switch tools to the Dimension-Shift Blueprint and trigger it. The scene rotates and a previously-hidden platform set becomes accessible.
  8. Continue alternating: 2D → jump → if stuck, rotate with Dimension-Shift → 2D → keep jumping. Multiple rotations may be required across the climb.
  9. The final platform requires one last Dimension-Shift before returning to 3D for the summit.
  10. On the top platform, interact with the Unyielding Rejected Plan one more time. Dialogue resolves and the commission closes.

Rewards

Hunter EXP160
Annulith20
Fons8,000
U-00NE15
Beetle Coin4,000
Anomaly Material Selection Box I3

Pro Tips & Common Pitfalls

  • Don't forget the Quick Equip step. The Dimension-Shift Blueprint only fires from the Quick Equip slot — it cannot be used from the inventory menu.
  • If you keep dying on a gap-jump, you're probably trying it in 3D. The 2D view collapses depth — gaps that look impossible in 3D close cleanly in 2D.
  • After every Dimension-Shift, re-orient yourself before jumping. The world rotation can leave your character facing a wall — give yourself one second to recover.
  • The orange-light landmark mentioned in some community guides marks the left wall hugging route. If you're lost on a section, stick to the left and keep alternating 2D/3D until that wall reappears.
  • No combat — bring whoever you want. The puzzle is the entire challenge.