
Angel SR
The Bullet Nipping the Bud of Evil · Fire · Slayer
Ranged Fire Slayer built around the Wanted mark + Support Skill autoproc loop. Angel marks enemies as Wanted from the bench — when teammates hit a Wanted target, she dives in for a free Fire DMG + Affliction burst. Best F2P Fire DPS that scales off team activity.
- SR
- Fire
- Slayer
- Ranged
- Auto-proc
- Off-field DPS
Verdict
Angel is the launch SR Fire Slayer and a pure off-field damage tool. Her Passive (Bounty Hunter) randomly marks enemies as Wanted whenever a teammate is in combat — even while she is benched. When that teammate hits the Wanted target, Angel's Support Skill triggers automatically: she charges in, fires a Fire volley, applies Fire Affliction, then returns to standby. That single mechanic gives her unique value: she contributes damage without stealing on-field time from your main Fire carry.
On-field she is also functional — Bullet Ballet (Special) deals AoE Fire DMG with damage reduction during the cast, Rapid Fire (BA) finishes every 4-shot combo with a piercing Magnum Round, and Showdown (Ult) blasts Fire Affliction in an arc. But her real ceiling is the Wanted auto-proc loop alongside another Fire DPS (Mina, Flare, Leeho). Stack her behind a main and let her chip in every Special window.
Pull-priority: she is not free, but she is in the standard pool — pity her if you want a Fire team built around stacking Affliction. Skip if you already own Flare + Mina; she would be your third Fire Slayer and the team only needs one ranged DPS. Pull if you have Mina (melee Brawler) and want a ranged Fire amp behind her.
Strengths
- Off-field damage via Bounty Hunter — Angel deals damage WITHOUT being controlled, perfect 3rd-slot pick for Fire teams.
- Auto-trigger Support Skill on Wanted targets — fires Fire DMG + Fire Affliction without any input from the player.
- Bullet Ballet (Special) has DMG Reduction during the cast — Angel survives where other Slayers would eat a counter.
- Magnum Round on every 4th Basic Attack pierces through enemies — clears trash lines instantly.
- Locked and Loaded passive bonus when the target enemy is nearby — incentivises locked-target gameplay on tough single-target bosses.
- Bounty Hunter Wanted marks proc randomly — turns Angel into a passive Fire Affliction sustain source for the whole team.
Weaknesses
- No signature artifact in the SR pool — uses generic Slayer artifacts (Tiger Hunter's Resolve, Sinister Darkness). Ceiling lower than signatures like Hawk's Flight for Benjamin or Shadow Lotus for Yeonhwa.
- Wanted marks are RANDOM — no guaranteed proc timing. You cannot rotate around her Support Skill window precisely.
- Ranged but soft — average HP/DEF curve. If a boss reaches her she takes real damage; pair with Francis for survival.
- Bullet Ballet single-target Special — does not cluster enemies. Use it on bosses, not on trash waves.
- Outshone by Mina + Flare for pure Fire DPS once you own them. Angel is the third Fire slot, not the lead.
- Magnum Round only on 4th Hit of BA — the first three shots feel weak; the kit demands you commit to long BA strings.
Best gear
Angel's recommended artifact + equipment set, with farmable alternates for F2P.
Alternates
- Hahnul's Roar (4-piece) — SSR Fire set. 2pc +10% Fire DMG on Ult, 4pc +10% Crit DMG vs Fire-Afflicted. Ceiling option if you own SSR shards — but Mountain Peak's Tag-out trigger fires more often via her Support auto-proc.
- Sinister Darkness — SR Slayer alternate artifact — Special grants +5% BA DMG, BA crit grants +X% Ult DMG. Generic option with no Fire element gate; pick if you stick her in non-Fire teams.
- Fall from Grace — SR Slayer Ranged alternate — ranged ATK + Special grants 7 DMG + X DMG bonus. Niche pick; Tiger Hunter's Resolve outperforms in Fire teams.
Kit overview
Five abilities. The Wanted mark is the loop; everything else feeds it.
- SpecialBullet Ballet
AoE Fire DMG to nearby enemies + DMG Reduction during cast. Use on grouped trash or to survive a boss attack window. Generates Ultimate gauge fast.
- Basic AttackRapid Fire
Four-shot dual-revolver combo. The 4th Hit fires a Magnum Round that pierces enemies — line-clear AoE. Commit to the full string; the first three shots alone feel underwhelming.
- PassiveBounty Hunter
If target enemy is nearby: Locked and Loaded (+BA DMG). When ANY teammate is in combat, Angel randomly marks enemies as Wanted. Wanted targets trigger Angel's Support Skill when hit by a teammate. THE engine of her off-field DPS.
- Tag-InBlitz Shot
Tag-in: dash + Fire shots. Tag-in after using Support Skill grants +Fire DMG Boost. Support Skill: auto-fires when teammate hits a Wanted target — Fire DMG + Fire Affliction on hit enemies.
- UltimateShowdown
Cone of revolver fire — Fire DMG + Fire Affliction in a wide arc. Big single damage instance + sustained Affliction. Use to open burst windows or to refresh Affliction on the whole boss field.
Canto priority
C1 is the support amplifier. C2 doubles her on-field damage. C4 makes the team Fire DMG boost real.
Canto value (in order)
- C1 — Punishing Evil — Tag-in-after-Support Fire DMG Boost increases to 15% + Special during the buff grants 2× DMG Reduction. The on-field amp Canto.
- C2 — Unstoppable Pursuit — Locked and Loaded DMG bonus jumps to 40% AND applies to ALL skills (not just BA). Massive personal DMG ceiling unlock. Pull-priority next step.
- C4 — Judgment by Gunfire — Wanted cooldown -2s + Tag-out-after-Support grants the Fire DMG Boost to her ENTIRE team. Turns Angel from a solo damage line into a team buffer. End-of-curve pick for endgame Fire comps.
- C6 — Payback Costs Extra — Switch / Support procs fire extra Magnum Rounds + Tag-in grants extended Locked and Loaded. Niche burst tool — only chase with free dupes.
- C3 / C5 — flat statsticks — +2 skill levels each + minor Support / BA DMG. Pickup between meaningful jumps.
How to play her — Fire amp rotation
Angel works in two modes: passive off-field for the Wanted loop, or on-field for a Bullet Ballet burst window.
- 1. Park her in slot 3 (off-field default) — Let your main Fire carry (Mina / Flare) lead. Angel's Bounty Hunter passive runs in the background — Wanted marks proc randomly, Support Skill triggers automatically when teammates hit a marked enemy.
- 2. Tag-in for the Fire DMG buff (after Support proc) — When her Support Skill fires, tag-in gives her a Fire DMG Boost for the next BA / Special. At C1 this jumps to 15%; at C4 it spreads to the entire team. Use the swap to extend the buff window.
- 3. Bullet Ballet on grouped enemies / boss attack window — AoE Fire DMG + DMG Reduction during cast. Use as an offensive defensive — survive a boss telegraph while doing damage. Refills Ultimate fast.
- 4. BA Magnum Round combo on bosses / lines — Commit to the full 4-hit string for the piercing Magnum Round. Use on bosses and on lined-up trash.
- 5. Ultimate (Showdown) for the cone burst — Wide Fire arc + Fire Affliction. Use to open burst windows or to re-apply Affliction across the boss field for Mountain Peak's payoff. 3 charges — spend liberally.
Should you pull / invest?
She is a niche Fire amp. Decide based on your existing Fire team.
Beginner / new player
Skip unless you have no other Fire DPS. Beginners need a clean win condition; Angel's auto-proc loop is harder to read than Mina's melee or Flare's Blaze Zone. Build Mina / Flare first. If you do pull her, lock her in slot 3 behind a clearer Fire carry.
F2P / low spend
Worth pulling if you do not own a Fire SSR. Tiger Hunter's Resolve + Mountain Peak Majesty are both craftable, so she gears up entirely F2P. Build her with ATK % main + Fire DMG substats. Lock her in slot 3 and let Bounty Hunter run.
Invested / dolphin
Push to C1 (Punishing Evil) for the Fire DMG Boost extension. C2 (Unstoppable Pursuit) is the personal DMG ceiling — pull-priority second jump. C4 (Judgment by Gunfire) turns her into a team-wide Fire DMG buffer. Skip C3 / C5 / C6 unless free dupes.
Endgame / theory-crafter
Run Mina + Angel + Francis for the launch SR-heavy Fire team: Mina leads with melee Brawler damage, Angel auto-procs in the background for sustained Fire Affliction + Magnum lines, Francis heals through the Drug Field. Or run Flare + Angel + Mina for pure-Fire triple-DPS once you have C2 unlocked.
Teams featuring Angel
Angel is the universal Fire 3rd-slot — she works behind any Fire main and amplifies Affliction sustain.
- 1
MinaSSR Fire Brawler. Melee BA + Special combo triggers Wanted procs faster than any other carry — Angel + Mina is the launch SR/SSR Fire backbone.Fire · Brawler - 2
FlareSSR Fire Destroyer. Blaze Zone + Dragon's Breath loop applies sustained Fire DMG — pair with Angel for the 3rd slot covering ranged Fire amp.Fire · Destroyer - 3
LeehoSR Fire Slayer melee. Prey Mark + Tiger Hunter loop. Two Fire Slayers is overkill — pick one based on whether you want Leeho's burst (melee) or Angel's amp (off-field).Fire · Slayer (SR) - 4
FrancisSR Earth healer. Universal launch healer — heals through Drug Field while Angel auto-procs in the background.Earth · Supporter (SR)
Mina + Angel is the SR/SSR launch Fire backbone. Add Francis for survival or Leeho for second melee Fire burst.
Plan it on ZeroLuck
This guide tells you how the kit works — these free community tools let you actually build it, share it and race it.
FAQ
- Is Angel worth pulling at launch?
- Yes if you do not own Mina or Flare, OR if you have Mina and want a ranged Fire amp in slot 3. Skip if you already have Flare + Mina; she would be a redundant third Fire slot.
- What is Angel's best artifact?
- Tiger Hunter's Resolve (SR Slayer Fire). +2% BA / Switch DMG per stack (max 5) with a -10% Special DMG offset — net positive for BA-heavy rotations. No SR signature exists for Angel specifically.
- What is Angel's best equipment set?
- Mountain Peak Majesty 4-piece (SR Fire). 2pc -3% target Fire RES on Tag-out (fires on her Support auto-proc), 4pc +5% Fire DMG vs Fire-Afflicted enemies (she self-applies Affliction).
- How does Bounty Hunter's Wanted mark work?
- When ANY teammate is in active combat, Angel randomly marks enemies as Wanted from the bench. When a teammate hits a Wanted target, Angel's Support Skill fires automatically: she dives in, deals Fire DMG, applies Fire Affliction, returns to bench. Pure off-field damage loop.
- Which Canto should I prioritise for Angel?
- C1 (Punishing Evil) first — extends the Fire DMG Boost from Tag-in-after-Support. C2 (Unstoppable Pursuit) for personal DMG ceiling (Locked and Loaded jumps to 40% on all skills). C4 (Judgment by Gunfire) for team-wide Fire DMG buff. Skip C3 / C5 / C6.
- How do I play Angel in a boss fight?
- Park her in slot 3 by default. Let Mina or Flare lead. Bounty Hunter procs Wanted marks; her Support Skill fires automatically when teammates hit a marked enemy. Tag-in to extend the Fire DMG Boost. Drop Bullet Ballet (Special) on grouped enemies or as offensive defensive. Ultimate (Showdown) for cone burst + Affliction refresh.
- Can Angel deal damage without being controlled?
- Yes — that is her core identity. Bounty Hunter marks Wanted targets and her Support Skill auto-fires when teammates hit them. She works in the background of any Fire team. The Wanted proc rate is random but consistent over a fight.
- Should I stack ATK or Crit on Angel?
- ATK % main + Crit Rate / Crit DMG substats. Her Support Skill scales off ATK, and her Magnum Round 4th Hit + Bullet Ballet AoE both benefit from Crit DMG. Fire DMG % substats also enable Mountain Peak Majesty payoff.
- Angel vs. Leeho for second Fire Slayer?
- Leeho = melee single-target burst + Prey Mark debuff. Angel = ranged + off-field Wanted auto-proc. Pick Leeho if your team needs a second on-field burst window. Pick Angel if your team needs a passive Fire amp + sustained Affliction. Cannot run both in most teams.
- Can I play Angel F2P?
- Yes. Tiger Hunter's Resolve is craftable, Mountain Peak Majesty is craftable, no banner pressure on her best artifact (no SR signature exists). Push to C1 + C2 via standard pool pulls. Solid F2P pick.
Sources & method
Every cooldown, gauge cost and bonus traces back to game data exports in games/mongil/data. Editorial reading is our analysis written in our own words.
- In-game character data (skills, ascension, Canto).
- Tiger Hunter's Resolve artifact text (Mongil 1.0 in-game tooltip).
- Mountain Peak Majesty equipment set text (Mongil 1.0 in-game tooltip).
- Community team composition guide — Mongil: Star Dive launch teams.
- Community feedback on Angel off-field DPS comps and Bounty Hunter proc rate.