Elizabeth, three weapons, three roles
Elizabeth is the anniversary hero, and the broadcast played her live in the practice arena on all three of her weapons. Each one is a different element and a different job: the Grimoire heals and protects (Holy), the Staff is a Wind support attacker, the Wand is an Earth burst enabler. Below is her complete kit, taken straight from Netmarble's official Hero Details page: every skill, every number, and the full Potential tree from Tier 1 to Tier 10. Netmarble notes these are release-version values and may change with future patches.
- Elizabeth: full hero page — every weapon, skill and the Tier 1 to 10 Potential tree, laid out on her character page.
Grimoire: Holy support (Warden)
A Holy-element warden built for all-around support. Her signature debuff Splashing Around cuts the enemy's Defense while she heals, raises allied Defense and hands out immunity effects.
Grimoire skills
- Passive: Beach Princess — Allies take 15% less damage from enemies afflicted with Splashing Around. Hitting an enemy with her Special Attack raises Weakness Damage by 10% for 20 sec. Each time an ally hits an enemy with Splashing Around, all allies gain +2% Defense for 20 sec (max 20 stacks).
- Normal Attack: Summerlight Droplets — Four hits for 89% of Defense in total (13%, 14%, 24%, 38%).
- Special Attack: Princess's Water Cannon — 82% of Defense, and applies Splashing Around for 40 sec (lowers the target's Defense by 20%).
- Normal Skill: Cool Bite — Every 1 sec for 20 sec, heals all allies in range for 0.4% of Max HP + 4.5% of Defense. If an ally is at 30% HP or lower, it additionally heals 10% of Max HP + 80% of Defense.
- Tag Skill: Is This How I Shoot It? — 71% of Defense.
- Ultimate Move: Let's Play Together! — Every 0.8 sec for 11 sec, heals allies in range for 1.5% of Max HP + 22% of Defense. Allies in range gain Reaction Immunity, and any ally at 30% HP or lower takes 30% less damage.
Grimoire Potential (Tier 1 to 10)
- Tier 1 — Attack +5%, Defense +4%, Max HP +2%.
- Tier 2 — Amplifies Special Attack power by 30%.
- Tier 3 — Attack +10%, Defense +8%, Max HP +3%.
- Tier 4 — Amplifies the Normal Skill's HP recovery by 20%, and its additional HP recovery by 30%.
- Tier 5 — For 20 sec after the Tag Skill, enemies in range take +10% damage every 1 sec for 20 sec. The Tag Skill also raises all allies' Magic Charging Efficiency by 20% for 20 sec.
- Tier 6 — The damage reduction from Splashing Around enemies grows by another 10%. All allies gain +50 Pierce and +10% Crit Chance.
- Tier 7 — The Ultimate's range grows slightly, its duration extends by 10 sec, and allies in range gain +30% All Elemental Attack.
- Tier 8 — Attack +15%, Defense +12%, Max HP +5%.
- Tier 9 — Amplifies the Ultimate's HP recovery by 50% and grants Reaction Immunity to allies in range.
- Tier 10 — Raises all allies' Attack by 10% of Elizabeth's Defense.
Holy support
Princess's Water Cannon
Let's Play Together!
Staff: Wind support attacker (Support)
A Wind support attacker. She cuts Wind allies' magic cost, pushes their Crit Damage and Wind Attack, and stacks Weathering and Rupture on enemies for heavy Wind damage.
Staff skills
- Passive: Goddess's Fair Wind — All Wind allies gain Pierce equal to 0.3% of her Attack (max 80). When an ally hits an enemy afflicted with Weathering, that ally's Normal Attack damage rises by 60%.
- Normal Attack: Awkward Swing — Four hits for 76% of Attack in total (11%, 12%, 20%, 33%).
- Special Attack: Sacred Guidance — For 15 sec, lowers her Magic Consumption by 10% when she or a nearby Wind ally triggers a Harmony from an Ultimate Move, and for 40 sec raises allies' Normal Attack Crit Damage in range by 50%.
- Normal Skill: Holy Wave — Raises allies' Wind Attack by 30% of her Attack for 40 sec (max 3,000). Deals 103% of Attack to enemies in range and applies Weathering for 30 sec (each Wind hit lowers their Wind Defense by 0.5% of her Defense, max 60 stacks).
- Tag Skill: Unyielding Will — 60% of Attack.
- Ultimate Move: Heavenly Whirlwind — Every 1 sec for 10 sec, deals 20% of Attack to enemies in range and applies Rupture for 20 sec (Rupture adds Wind damage equal to 10% of her Attack and lowers Crit Defense by 0.8% on each Wind hit, max 50 stacks).
Staff Potential (Tier 1 to 10)
- Tier 1 — Attack +5%, Defense +4%, Max HP +2%.
- Tier 2 — Amplifies Normal Skill power by 25%.
- Tier 3 — Attack +10%, Defense +8%, Max HP +3%.
- Tier 4 — Amplifies Ultimate Move power by 25%.
- Tier 5 — The Special Attack lasts 10 sec longer and its Magic Consumption cut grows by another 10%.
- Tier 6 — The Special Attack's Normal Attack Crit Damage boost grows by another 20%, and Normal Attack Crit Chance rises by 25% for 40 sec. The Normal Skill also raises allies' Movement Speed in range by 50% for 30 sec.
- Tier 7 — The Ultimate lasts 5 sec longer and its hit interval drops by 0.5 sec. Rupture's max Crit Defense reduction stacks rise by 25.
- Tier 8 — Attack +15%, Defense +12%, Max HP +5%.
- Tier 9 — Amplifies Rupture power by 100%. The Normal Skill raises all Wind allies' Defense Shatter by 15% for 30 sec.
- Tier 10 — The Normal Skill's max Wind Attack boost rises by 3,000, and the Special Attack's Normal Attack Crit Damage boost grows by another 30%.
Wind support attacker
Sacred Guidance
Wand: Earth burst enabler (Burst Specialist)
An Earth-element burst specialist. Her Earth Burst resets the whole team's Normal Skill cooldowns and builds explosive Earth damage scaled to her Crit Damage. This is the quick sub-DPS that finally gives Diane a burst partner.
Wand skills
- Passive: Saint's Prayer — Activating an Earth Burst resets every ally's Normal Skill cooldown and gives all Earth allies +20% Crit Chance and +10% Pierce for 40 sec.
- Normal Attack: Rolling Ham Attack — Four hits for 106% of Attack in total (15%, 17%, 27%, 47%).
- Special Attack: Trail of Scraps — Raises her Earth Burst Efficiency by 40% of her Crit Damage for 20 sec, then deals 102% of Attack.
- Normal Skill: Hawk Impact — Deals 157% of Attack, then adds Burst Gauge equal to 3% of Attack (max 500). Hitting an enemy while Earth Burst is active gives all allies an Earth damage boost equal to 50% of her Crit Damage for 40 sec (max 50%).
- Tag Skill: Saint's Retribution — 78% of Attack.
- Ultimate Move: Super Ham Explosion — 276% of Attack, with each hit raising the damage of the hits that follow by 5% (max 50 stacks).
Wand Potential (Tier 1 to 10)
- Tier 1 — Attack +5%, Defense +4%, Max HP +2%.
- Tier 2 — The Normal Attack adds another 10 Burst Gauge.
- Tier 3 — Attack +10%, Defense +8%, Max HP +3%.
- Tier 4 — Amplifies Ultimate Move power by 35%.
- Tier 5 — The Normal Skill scatters 5 rock fragments nearby; enemies that touch them gain +150 Burst Gauge and take 40% of Attack as damage.
- Tier 6 — Amplifies Normal Skill power by 30%.
- Tier 7 — The Ultimate's final strike lingers for 10 sec, dealing 30% of Attack every 1 sec to enemies in range, while allies in range take 3% less damage every 1 sec for 30 sec (max 10 stacks).
- Tier 8 — Attack +15%, Defense +12%, Max HP +5%.
- Tier 9 — Amplifies Ultimate Move power by 80%.
- Tier 10 — Activating an Earth Burst gives all allies +30% Earth damage for 40 sec. When any ally hits an enemy while Earth Burst is active, Earth heroes gain +5% Crit Damage for 10 sec (max 20 stacks).
Earth Burst
Super Ham Explosion
A Midsummer Day's Dream (Spray Island)
The season's main event, June 25 to July 15 (UTC), needs the 'Calm Days' Main Quest.
Quests, Boat Race & the boss
- Spray Island (new region) — A self-contained island reached through the Event Story, with gathering, mining and fishing. Event quests unlock from Day 1 to Day 5; speak to the NPC Dapper Fairy to enter.
- Boat Race (new content) — Started via the NPC Domingo. If a hero dies during the race, there is no revival and the run ends immediately.
- Spray Island Banakro (field boss) — Defeat it, then open reward cubes with Spray Island Keys (from event missions): each cube gives 100 Star Fragments and 10 to 25 Golden Wave Tokens by World Level.
- Completion rewards — Finishing every quest pays 1,690 Star Fragments, 490 Golden Wave Tokens, the title 'Bubble Splash' and Mannie's 'Azure Coral Reef' skin (up to 3,690 Star Fragments with the boss runs).
Golden Wave Token exchange shop
- Growth & gear — SSR Magic Crystal Shard x5, Brilliant Engraving Seal, Special Enhancement Stone x20, Special Refinement Stone x30, Special Mastery EXP x30, Remnants of the Rift x10, Large Cube Key Bundle x5.
- Costume, baits & misc — Master Tailor's Stitching Needle x2, Engraver's Fabric Scissors x5, Regular Hero Draw Ticket x10, five Spray fishing baits (x20 each), Platinum Ingot x25, Gold x2,997,000. Unused tokens reset when the event ends.
Spray Island
Gathering
Banakro
Boat Race
Raid, ranking, pets & Hawk Pass
The new systems and content, from the official Version 1.6 Update Details. Everything lands with the June 25 maintenance.
Raid & ranking
- Taranis's Sanctuary [Hell] — A new Hell difficulty joins the raid. Star Fragments now drop on any difficulty rather than only the top one, and a Hell clear awards 500 Star Fragments.
- Raid Pledge (new) — On [Abyss], pick Pledges before the run (Team Formations, Ally Debuff, Elite Monster Buff, Boss Buff); meeting them grants bonus rewards and raises the equipment Quality you can roll, up to 160 Quality on the Greedy Ruler Armor. Mystic Keys reset at the June 25 maintenance, the party leader picks Pledges but each member is tracked individually.
- Ranking Season 1: To the Top — Leaderboards open for Boss Challenge [Abyss] 'Galland of Truth' and Timespace Junction Sectors 7 and 8 (Sector 7 is the Gemstone Golem from July 1, Sector 8 is Demon Hendrickson from July 8). Top ranks earn Titles and the Laurel of Glory, with 15 new achievements tied to the season.
Raid Pledge & Hell
Ranking & new contents
Pet Expedition & Hawk Pass
- Pet Expedition (new) — Send captured pets to auto-gather and mine across explored regions (unlocks at Act 1, Episode 72 'Open the Waterway'). One run per region per day, reset 07:00 UTC; pets need at least the resource's grade, and grade and skills add bonus yield. The launch event 'Gotcha! The Scurry Squad Expedition' pays 400 Star Fragments (Capture) and 700 Star Fragments plus Radiant Potion of Charm x5 (Explore).
- Charm potion upgrades — A new Brilliant Potion of Charm raises capture rate, and a Potion of Charm is no longer consumed when it lands on a pet you were not targeting.
- Hawk Pass Season III — Opens with the update and resets the previous season. 80 levels (Free + Plus): Level 5 Plus gives an SSR Crafted Weapon Selection Chest, Level 50 Plus gives Remnants of the Rift x3 and SSR Magic Crystal Shard x5.
- 100-Day Check-In (14 days) — Log in across 14 days for up to 100 Regular Hero Draw Tickets, plus an SSR Crafted Weapon Selection Chest, Large Cube Key Bundles and a Brilliant Potion of Charm.
Four new pets
Pet Expedition & potions
100-Day Celebration Check-In (day by day, 14 days)
- Day 1 — Regular Hero Draw Ticket x10.
- Day 2 — Regular Hero Draw Ticket x10.
- Day 3 — Regular Hero Draw Ticket x10.
- Day 4 — SSR Crafted Weapon Selection Chest x1.
- Day 5 — Regular Hero Draw Ticket x10.
- Day 6 — Large Cube Key Bundle x3.
- Day 7 — Regular Hero Draw Ticket x20.
- Day 8 — Brilliant Potion of Charm x5.
- Day 9 — Regular Hero Draw Ticket x10.
- Day 10 — Large Cube Key Bundle x3.
- Day 11 — Regular Hero Draw Ticket x10.
- Day 12 — Magic-infused Enhanced Metal x1.
- Day 13 — Large Cube Key Bundle x3.
- Day 14 — Regular Hero Draw Ticket x20 (100 Regular Hero Draw Tickets in total across the 14 days).
Escanor buff (exact changes)
- Axe — Cleansing Fire ultimate now scales 100% to 500% (was 50% to 350%). Flare gives +35% Max HP (was 25%) and +20% Pierce; Condensed Sun charges faster; Sunspot caps at 10 stacks (was 12).
- Greatsword — Guidance of Light raises allies' DoT by 150% (was 120%); Cruel Sun's Burn-interval cut lasts 15s (was 10s); Rising Sun gains +3% per Burn defense-down stack (was +2%), and its sun explodes faster.
Also new
- Magic★Pop & Cube Unboxing — Two July 1 events: the 'Day of Mischief: Magic★Pop' story event and the cube-key 'Exciting Cube Unboxing!' mission track, both to July 15.
- Crafting, pets & matchmaking — New craftables (Watcher's Armor set, the Shadow Rupture Grimoire weapon, Brilliant Potion of Charm, Transcendence Essence); 3 new capturable pets plus 4 from Honor achievements; and party matchmaking added to the Corrupted Guardian Golem boss challenge.
The essentials, in one place
The short version of everything above, with the June 25 maintenance as the start line.
What to remember
- New hero: Elizabeth — Three weapons, three elements and roles: Grimoire (Holy support), Staff (Wind support attacker), Wand (Earth burst). Pull her on Radiant Summer Memories (SSR within 80 draws, guaranteed Pick Up at 120).
- Three Sins for less — King is free after clearing Act 2, Diane is free after Act 11, and Escanor's Pick Up opens after Act 13, alongside his 1.6 buff.
- Summer event — A Midsummer Day's Dream on Spray Island (June 25 to July 15): the story, the Boat Race, the Banakro boss, up to 3,690 Star Fragments and Mannie's free Azure Coral Reef skin.
- Skins — Elizabeth's Princess Who Regained Her Memory, plus Merlin and Clotho on Vision of the Azure Waves.
- Endgame — Taranis's Sanctuary [Hell] (500 Star Fragments per clear), the new Raid Pledge system, and Ranking Season 1 on Timespace Junction Sectors 7 and 8.
- Rewards to claim — The 14-day Check-In (up to 100 pulls), the launch of Pet Expedition, Hawk Pass Season III, and up to 6,890 Star Fragments across the anniversary events. Everything lands with the June 25 maintenance.
Sources
Patch information is sourced from Netmarble's official announcements for 7DS: Origin.
- The Seven Deadly Sins: Origin, 100-Day Anniversary Special Livestream (official Netmarble broadcast) — www.youtube.com
- Netmarble: Hero [SSR] Elizabeth Details (official kit, skills and Potential data) — 7origin.netmarble.com
- Netmarble: Version 1.6 Update Details (official patch notes) — 7origin.netmarble.com
- Netmarble official news and notices (banners, skins, events and systems) — 7origin.netmarble.com
