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Community Run · Version 1.5 Raid · June 11, 2026

Taranis's Sanctuary — A Perfect Run, Phase by Phase

Community run11:21 clearPhase by phaseby Blue

Reading how a fight works and seeing it executed are two different things. This is the second one: a full Taranis's Sanctuary clear where every phase of the chess boss — the King's Gambit opener, both javelin Middlegames, the Checkmate statue race — plays out exactly as the data says it should.

11:21Clear time
3Named phases
8Timestamped chapters
Blueaka Génie de Zaun

By

The run

Click any chapter to jump straight to that phase — the timeline bar mirrors the fight's structure, and every timestamp was verified against the footage.

Timestamped walkthrough

The run, phase by phase

Every timestamp below was checked against the footage frame by frame. The mechanics cited with each moment are the game's own values — the same numbers broken down in the main raid guide.

Chapter by chapter

  • 0:00 — PreparationThe walk through the temple, consumables on at 0:18. Food buffs are free damage on a timed weekly clear — eat before the gate, not after the pull.
  • 0:30 — Boss spawn · King's GambitTaranis spawns straight into his 20-second King's Gambit state (+50% Attack, +30% Burst-gauge resistance) — and the run answers it the way the data rewards: immediate Tag-Skill pressure, because every Tag hit landed in the window shreds his Defense by 1.5% permanently, up to 100 stacks. The big numbers start landing before 1:20.
  • 3:30 — Chess puppet summonHis summon skill calls puppet chess pieces onto the board — watch the giant Queen telegraph at 4:06. The run keeps uptime on the boss instead of overcommitting to the adds.
  • 5:55 — Middlegame, first javelin rainTaranis leaps away, the arena darkens and javelins start falling. Everyone starts the phase with 64 stacks of +1% Tag-Skill damage; each javelin splash (70% of his Attack) costs the team 4 stacks and the single parabolic finisher (250% + launch) costs 16 — so the whole phase is about keeping the stacks: stay behind the chess pieces and remember the cover is consumable, javelin impacts flag nearby pieces for destruction.
  • 8:10 — CheckmateThe growth flash hits at 8:10: a giant Taranis phantom looms while his board controller lays chess statues. From 8:12 to 8:40 the run does exactly what the official tip asks — break statues, because each one destroyed puts +10% Tag-Skill damage taken on Taranis (up to 16 stacks for 120s), while every statue left standing escalates the finisher (150% → 300% → 500% → 750% of his Attack). The blackout and giant finisher land at 8:52. He has Super Armor through the whole sequence — the statues are the only productive target.
  • 9:00 — Post-Checkmate burstThe payoff window: the team survives the finisher and unloads into a boss now taking massively amplified Tag damage from the broken statues. This is where the clear time is made.
  • 10:36 — Middlegame, second rainAt low boss HP the javelin phase comes back — same stack economy, less cover left on the board. The run holds discipline instead of greeding.
  • 11:21 — KillTaranis goes down at 11:21 — « Raid terminé ».

Sources

Patch information is sourced from Netmarble's official announcements for 7DS: Origin.

About the creator

This run was recorded and shared by Génie de Zaun Blue in game — who built the video around the ZeroLuck raid guide. Community runs like this one are exactly what makes a guide complete: the full raid guide gives you every number — phases, moveset, roster, builds, drop tables — and footage like this shows them executed. Thank you, Blue.

Watch it on YouTube: Zeroluck - Tanaris guide | ft. Blue.

And this door is open to everyone. We are always up for working with creators on videos like this one — made around a guide, or good enough to build a page around. Your content can be featured and credited on Creator Content, and if your clear is fast enough to brag about, post the time on the Speedrun Leaderboard — that is where the valorous go.

The board goes quiet — the reward chest after the clear
11:26 — the board goes quiet. Screenshot from the run.
From watching to clearing

Replicate it

Everything this run executes is documented with the real numbers in the main raid guide: the full phase mechanics and moveset table, the Wind & Ice roster to bring, the build doctrine against his Defense and crit walls, and the complete drop tables.

Your checklist

  • Phases & movesetThe three phases with the exact buff economy, and his ground-game kit with damage coefficients, reach and crowd control — on the main guide.
  • Who to bringTaranis and every piece share the Wind + Ice weakness — the live roster of matching heroes, with their weapons, is computed on the main guide.
  • Playing MerlinThe fight amplifies exactly what her kit produces — Ice Tag damage. Her full Frost Mark rotation, with every number verified and the community's questions answered, has its own guide.
  • Build doctrineDefense 15,375 and 222.4% Crit Damage Resistance decide your gearing: Pierce / Defense Shatter / Defense Decrease first, crit chance over crit damage unless your team strips crit resistance.

Sources

Patch information is sourced from Netmarble's official announcements for 7DS: Origin.