The run, phase by phase
Every timestamp below was checked against the footage frame by frame. The mechanics cited with each moment are the game's own values, the same numbers broken down in the main raid guide.
Chapter by chapter
- 0:00: Preparation — The walk through the temple, consumables on at 0:18. Food buffs are free damage on a timed weekly clear, eat before the gate, not after the pull.
- 0:30 (Boss spawn · King's Gambit — Taranis spawns straight into his 20-second King's Gambit state (+50% Attack, +30% Burst-gauge resistance)) and the run answers it the way the data rewards: immediate Tag-Skill pressure, because every Tag hit landed in the window shreds his Defense by 1.5% permanently, up to 100 stacks. The big numbers start landing before 1:20.
- 3:30 (Chess puppet summon — His summon skill calls puppet chess pieces onto the board) watch the giant Queen telegraph at 4:06. The run keeps uptime on the boss instead of overcommitting to the adds.
- 5:55: Middlegame, first javelin rain — Taranis leaps away, the arena darkens and javelins start falling. Everyone starts the phase with 64 stacks of +1% Tag-Skill damage; each javelin splash (70% of his Attack) costs the team 4 stacks and the single parabolic finisher (250% + launch) costs 16, so the whole phase is about keeping the stacks: stay behind the chess pieces and remember the cover is consumable, javelin impacts flag nearby pieces for destruction.
- 8:10: Checkmate — The growth flash hits at 8:10: a giant Taranis phantom looms while his board controller lays chess statues. From 8:12 to 8:40 the run does exactly what the official tip asks, break statues, because each one destroyed puts +10% Tag-Skill damage taken on Taranis (up to 16 stacks for 120s), while every statue left standing escalates the finisher (150% → 300% → 500% → 750% of his Attack). The blackout and giant finisher land at 8:52. He has Super Armor through the whole sequence, the statues are the only productive target.
- 9:00: Post-Checkmate burst — The payoff window: the team survives the finisher and unloads into a boss now taking massively amplified Tag damage from the broken statues. This is where the clear time is made.
- 10:36 (Middlegame, second rain — At low boss HP the javelin phase comes back) same stack economy, less cover left on the board. The run holds discipline instead of greeding.
- 11:21 (Kill — Taranis goes down at 11:21) « Raid terminé ».
Sources
Patch information is sourced from Netmarble's official announcements for 7DS: Origin.
