Crit damage floor: 0% → 100%
Critical-damage rate is the bonus a critical hit adds on top of a normal hit. The balance table now sets a floor on it. Where the floor used to be 0%, it is now 100%.
Per-category gauge-damage table trimmed
Gauge damage is a per-skill-category value. After June 4 it applies to only one category where it previously covered seven.
New Combined Attack distance constant
A new Combined Attack distance value (1600) was added. Combined Attacks are the follow-up you trigger by pressing Ultimate again when a teammate can chain off the Ultimate just used (Duo or Trio Combined Attack).
Everything else in the diff was non-combat
Out of scope for this combat note
- Main-quest marker — Main-quest progression advanced to the new Act 14 content, not combat.
- Chess-raid camera (×6) — Camera and movement parameters for the Version 1.5 chess-themed raid encounter, not combat stats.
- NPC interactions — Updated NPC interaction text, quest / NPC, not combat.
Confirmed unchanged (formula constants)
- Defense scaling — Normal / skill attack coefficients and defense-mitigation constants are unchanged.
- Pierce & Defense Shatter — Pierce default and the 90% shatter cap are unchanged.
- Damage resistance — The 5% damage-resistance floor (max 95% reduction) is unchanged.
- Crit rate — The crit-rate cap is unchanged, only the crit-damage floor moved.
- PvP coefficients — PvP normalisation and effective-HP constants are unchanged.
How this was sourced
Sources
Patch information is sourced from Netmarble's official announcements for 7DS: Origin.