Skip to content
Guides
Patch History · June 4, 2026

June 2026 Combat Changes

Crit damage floor 0% → 100%Gauge-damage table trimmedNew Combined Attack distanceVersion 1.5

The combat changes that shipped with the June 4, 2026 update, every combat value that moved, with its exact before → after. Where a value is certain but its in-game meaning is not, that is stated plainly; the broader content patch (Merlin, Act 14, the gear overhaul) is covered in the Version 1.5 guide.

3Combat constants changed
0 → 100%Crit-damage floor
1600Combined Attack distance
Jun 4Data update

By

Combat formula · certain

Crit damage floor: 0% → 100%

Critical-damage rate is the bonus a critical hit adds on top of a normal hit. The balance table now sets a floor on it. Where the floor used to be 0%, it is now 100%.

Combat · meaning to confirm

Per-category gauge-damage table trimmed

Gauge damage is a per-skill-category value. After June 4 it applies to only one category where it previously covered seven.

Combat · new value

New Combined Attack distance constant

A new Combined Attack distance value (1600) was added. Combined Attacks are the follow-up you trigger by pressing Ultimate again when a teammate can chain off the Ultimate just used (Duo or Trio Combined Attack).

Scope

Everything else in the diff was non-combat

Out of scope for this combat note

  • Main-quest markerMain-quest progression advanced to the new Act 14 content, not combat.
  • Chess-raid camera (×6)Camera and movement parameters for the Version 1.5 chess-themed raid encounter, not combat stats.
  • NPC interactionsUpdated NPC interaction text, quest / NPC, not combat.

Confirmed unchanged (formula constants)

  • Defense scalingNormal / skill attack coefficients and defense-mitigation constants are unchanged.
  • Pierce & Defense ShatterPierce default and the 90% shatter cap are unchanged.
  • Damage resistanceThe 5% damage-resistance floor (max 95% reduction) is unchanged.
  • Crit rateThe crit-rate cap is unchanged, only the crit-damage floor moved.
  • PvP coefficientsPvP normalisation and effective-HP constants are unchanged.
Methodology

How this was sourced

Sources

Patch information is sourced from Netmarble's official announcements for 7DS: Origin.