Timespace Junction Sector 5 — Fraudrin
Everything you need before queueing Sector 5 against Fraudrin of 「Selflessness」: which elements break his wall, the BP target, the time you need for each star, and which heroes from your roster fit the fight. A single-target endurance check against a 3.47-million HP pool with a brutal crit profile — bring Fire or Wind, stack one element, and don't get greedy.
The Commandment behind the form
Fraudrin of 「Selflessness」 is the Sector 5 boss of the Timespace Junction — a single-target fight with a very large health pool and an aggressive crit profile, weak to Fire and Wind, resistant to every element on the wheel.
"A member of The Ten Commandments who took on Dreyfus's form. He once possessed Dreyfus for ten years to wreak havoc in Liones."
Want the boss record with the raw numbers and its drops? Fraudrin boss page →
Sector 5 at a glance
What you need to know before you queue up:
| Bring these elements | Fire + Wind |
| Recommended Battle Power | 88,329 |
| Clear window | 8:00 |
| 3-star time | ≤ 2:30 |
| 2-star time | ≤ 4:00 |
| 1-star time | ≤ 6:00 |
| Deaths | Dying resets the attempt — play it safe once you've banked your star threshold |
Sector 5 is a step up from Sector 4 on raw stats: Fraudrin carries a 95% Crit Rate at 251% Crit Damage in his Junction tuning, so survival past your star time matters more than usual. Bank the star you can clear safely, then push for the next one only if your team can eat his crits.
The element wall
Like every Junction boss, Fraudrin gates your damage behind an elemental wall. The fight uses 7DS: Origin's two-axis system — a weakness bonus and a separate resistance — and the data is clear about which side to be on:
Fire and Wind are his only weaknesses — each deals a +30% weakness bonus. These are the elements the sector itself recommends, and the only ones that turn his huge HP bar into a manageable timer.
On the resistance axis he carries a flat −20% resistance to all seven elements — including Fire and Wind. The net effect is still strongly in your favour on-element (the +30% weakness outweighs the −20% resistance), but it means off-element units lose on both axes at once.
Practical read: build a mono-Fire or mono-Wind team. Mixing in off-element DPS just dilutes the only damage that beats the clock.
His attacks — the real numbers
Fraudrin's Sector 5 kit, read straight from the game's data: a Holy melee set that gives way to a heavier Dark arsenal as the fight ramps. Every value scales off his own Attack. His AI picks the order, so there is no rotation to memorize — learn the animations, and know which hits are worth dodging with your whole cooldown bar.
| Attack | Damage (% of his ATK) | What it does to you |
|---|---|---|
| Dark nova | 280% + 3 × 118% Dark | His hardest hit — a heavy cone blast into rapid follow-ups. Bait it and punish the recovery. |
| Dark eruption | 45% + 172% Dark | Knock-up + Stagger — Delayed circle blast that knocks up and staggers; clear the marked ground. |
| Dark barrage | 18 × 25% Dark | Stagger — Long line of fast Dark hits — strafe off the lane. |
| Dark drill | 13 × 11% + 3 × 83% Dark | Sustained multi-hit line; don't stand in front while it channels. |
| Dark rush | 40% + 116% Dark | Stagger — Dark gap-closer that staggers on hit. |
| Holy rush | 60% + 190% Holy | Knock-up — Holy dash into a big knock-up — note the element flip. |
| Holy volley | 5 × 40% Holy | Five Holy line hits — he is dual-element (Holy + Dark), so don't hard-counter only one. |
| Holy lance combo | 45% Holy | His Holy melee chain up close. |
Want every hit with its exact reach, duration and crowd-control window laid out side by side? The Mechanics tab on the Fraudrin boss page → has the full table.
Who to bring
Every released hero with at least one Fire or Wind weapon, sorted into DPS, support, and Burst-state specialists. Same grid as the Roster Reference— if a new hero releases with Fire or Wind, they'll show up here automatically.
| Main damage dealers (7) | |
| Supports & tanks (1) | |
| Heroes whose kit pays off in Fire or Wind Burst (7) |
In-game recommended (Season 1) — from Sector 5 on, the game flags heroes per sector and grants them +20% Attack, Defense Shatter and Pierce. For this sector it points to:
Escanor
Merlin
Clotho
Elaine
The season buff is a free damage boost on those four, but it does not override the element wall — your damage still has to be Fire or Wind to beat the timer. Sustained on-element DPS wins the fight; everything else just charges the clock.
Star rewards — 8:00 on the clock
The whole sector is a race against the star countdown. Here is exactly what each threshold pays, straight from the game's data:
★★★ — clear in ≤ 2:30
★★☆ — clear in ≤ 4:00
★☆☆ — clear in ≤ 6:00
First clear — one-time bonus
Boss stats — Sector 5 tuning
These are Fraudrin's actual Timespace Junction Sector 5 stats — the exact numbers he brings into the fight, straight from the Sector 5 boss balance.
| Attack | 38,187 |
| Defense | 10,707 |
| HP | 3,473,281 |
| Crit Rate | 95.25% |
| Crit Damage | 251% |
| Crit Resist | 20% |
| Crit Damage Resist | 125.40% |
| Block Damage Resist | 95% |
| Protection Resist (Shatter Res) | 20% |
Elemental matchups
| Wind | +30% dealt (weakness) |
| Fire | +30% dealt (weakness) |
| Thunder | −20% dealt (resistance) |
| Wind | −20% dealt (resistance) |
| Fire | −20% dealt (resistance) |
| Ice | −20% dealt (resistance) |
| Earth | −20% dealt (resistance) |
| Dark | −20% dealt (resistance) |
| Holy | −20% dealt (resistance) |
Only Fire and Wind get the weakness bonus. Every element also pays the −20% resistance, so off-element teams lose twice — bring at least one Fire or Wind DPS or the fight runs out of time before it runs out of HP.
Where this comes from
- Boss identity & Sector 5 stats — from the Sector 5 boss balance entry (the same record that powers the Fraudrin boss page on this site). Stats, weaknesses and resistances are the in-fight Junction values.
- Sector context (elements, BP, time) — from the Timespace Junction configuration data, re-read live so it auto-updates after each balance patch. Star reward items come from the same source, icons and rarities included.
- Roster picks — computed live from the released-hero list via the Roster Reference loader.
- Moveset— Fraudrin's Sector 5 attacks, with per-hit damage rates (as a % of his Attack) and crowd control, are read straight from his real in-fight skill kit in the game's data. His AI picks the order, so there is no fixed rotation — the table lists the moves, not a script. Each hit's exact reach and duration are on the boss page's Mechanics tab.
Companion guides: Roster Reference · Damage Formula (PvE) · Timespace Junction hub · Fraudrin boss page
