Fraudrin — Data reference
Fraudrin of 「Selflessness」, the Fire + Wind weakness, BP and time thresholds, his 3.47M-HP high-crit Junction tuning, Star Rewards and roster picks — all pulled from the game's data. No invented moveset: the Sector 5 version ships no skill kit.
Stats & Weaknesses

Location
How the fight works
Its AI decides when it uses what, so there is no fixed rotation to memorize — but every damage %, reach, duration and crowd control below is exact.
| Attack | Damage (% of ATK) | Reach | Duration | Control |
|---|---|---|---|---|
| Dark novaHis hardest hit — a heavy cone blast into rapid follow-ups. Bait it and punish the recovery. | 280% Dark · cone 4.3m3×118% Dark · line 1.5m | 4.3m | 4.23s | — |
| Dark eruptionDelayed circle blast that knocks up and staggers; clear the marked ground. | 45% Dark · circle 3m172% Dark · circle 6m | 6m | 4.72s | Knock-up + Stagger |
| Dark barrageLong line of fast Dark hits — strafe off the lane. | 18×25% Dark · line 10m | 10m | 4.82s | Stagger |
| Dark drillSustained multi-hit line; don't stand in front while it channels. | 13×11% Dark · line 1.5m3×83% Dark · line 2.5m | 2.5m | 10.1s | — |
| Dark rushDark gap-closer that staggers on hit. | 40% Dark · circle 4m116% Dark · circle 4m | 4m | 6.65s | Stagger |
| Holy rushHoly dash into a big knock-up — note the element flip. | 60% Holy · circle 3.3m190% Holy · circle 4m | 4m | 4.13s | Knock-up |
| Holy volleyFive Holy line hits — he is dual-element (Holy + Dark), so don't hard-counter only one. | 5×40% Holy · line 10m | 10m | 2.42s | — |
| Holy lance comboHis Holy melee chain up close. | 45% Holy · line 2m | 2m | 2.79s | — |
The phase descriptions are the official in-game boss tips; the tactical bullet points are our advice. Every damage value, reach, duration and crowd-control effect in the moveset is the boss's real in-game value. Attack names are descriptive labels.
