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Bestiary

Every Sword x Staff monster — the enemy-type tiers, attack profiles, AI behaviours and a roster of notable monsters with real icons.

275 monsters cataloged
The short version

This database covers 275 monsters across 5 type tiers — from 159 Minion Monsters up through Elites, Bosses and the 9 Hieromon (the game's sacred-beast trials). Each one is tagged with an attack profile (melee vs ranged, light vs heavy) and an AI behaviour. Read the type to gauge the threat; read the attack range to know how to approach it. The full searchable list lives in the Monsters database, and the interactive map shows where each one spawns.

Bestiary

Enemy types

Every monster carries a type tier. The labels below are the game's own in-game names; the counts are the live total per tier across all 275 entries.

Minion Monster

159

The rank-and-file. Common field mobs you clear by the dozen — slimes, beasts and grunts.

Elite Monster

67

Tougher, named field enemies — kings, riders and shamans with more health and harder hits.

Boss

39

Stage and zone bosses with their own arenas and mechanics.

Hieromon

9

Sacred beasts — the game's highest-tier challenge bosses (the Crucible of Hieromon trials).

Boss

1

A single apex boss flagged with its own monsterType in the data.

Note: two distinct internal boss tiers both surface in-game as “Boss”; the sacred-beast tier shows as “Hieromon”.

Combat

Attack profiles & AI

Two more attributes shape how a fight plays out: an attack profile (range + threat tier) and an AI behaviour (how the enemy behaves). Range comes straight from the game's own data; the Light/Heavy split is our reading of the Weak/Strong tier. The numbers you bring to that fight come from the combat stats.

Attack types · 4

NearWeak78
MeleeLight

Melee attacker, light threat tier.

NearStrong70
MeleeHeavy

Melee attacker, heavy threat tier.

FarWeak81
RangedLight

Ranged attacker, light threat tier.

FarStrong46
RangedHeavy

Ranged attacker, heavy threat tier.

AI behaviours · 5

  • StandardMonster217

    Default hostile AI — the bulk of the bestiary.

  • Summoned (enemy)MonsterSummon20

    Adds spawned by another monster mid-fight.

  • ProximityMonsterNear12

    Aggro/behaviour keyed to the player getting close.

  • Player summonPlayerSummon14

    Allied units the player summons into a fight.

  • Player petPlayerPet12

    Companion entities that fight alongside the player.

Roster

Notable monsters by type

A representative sample from each tier, with real head icons and the game's names. The count beside each tier is the full population, not the number shown.

Minion Monster · 159

Wind Slime

Melee

Fire Slime

Melee

Water Slime

Ranged

Sylvanwolf Bruiser

Melee

Sylvanwolf Flinger

Ranged

Boar

Melee

Stink Bomb

Ranged

Light Slime

Ranged

Dark Slime

Melee

Waterflow Spider

Ranged

Saber Rabbit

Melee

Sickle Mantis

Melee

Elite Monster · 67

Sylvanwolf Rider

Ranged

Water Slime King

Melee

Shielded Sylvanwolf Warrior

Melee

Sylvanwolf Shaman

Ranged

Two-Headed Troll

Melee

Fire Slime King

Melee

Wind Slime King

Ranged

Colossal Waterflow Spider

Melee

Bear Warrior

Melee

Boar King

Melee

Boss · 39

Golem

Melee

Sylvanwolf Chieftain

Melee

Corrupted Guardian

Melee

Spider Queen

Melee

Dimensional Golem

Ranged

Polyhedral Sun

Ranged

Bovine Titan

Ranged

Cyclopean Geocrusher

Ranged

Hieromon · 9

Storm Griffin

Melee

Flamoenix

Ranged

Yamata no Orochi

Ranged

Primordial Loong

Ranged

Lord of Decay

Ranged

Lord of Ruin

Melee

Boss · 1

Chaos Tyrant

Melee
Sources & caveats

The roster, type tiers, attack types and AI behaviours are verified against the game's own monster data; the type display names (“Minion Monster”, “Elite Monster”, “Boss”, “Hieromon”) are the game's own in-game labels. Range (melee/ranged) comes directly from the game's attack data; the Light/Heavy threat split is our interpretation of the Weak/Strong suffix, not an authoritative power rating. There is no element, level or stat field in this table, so which monster is “strongest” is gameplay- and balance-dependent and is not something the data decides — treat this as a catalog, not a tier list.