
Bestiary
Every Sword x Staff monster — the enemy-type tiers, attack profiles, AI behaviours and a roster of notable monsters with real icons.
This database covers 275 monsters across 5 type tiers — from 159 Minion Monsters up through Elites, Bosses and the 9 Hieromon (the game's sacred-beast trials). Each one is tagged with an attack profile (melee vs ranged, light vs heavy) and an AI behaviour. Read the type to gauge the threat; read the attack range to know how to approach it. The full searchable list lives in the Monsters database, and the interactive map shows where each one spawns.
Enemy types
Every monster carries a type tier. The labels below are the game's own in-game names; the counts are the live total per tier across all 275 entries.
Minion Monster
159The rank-and-file. Common field mobs you clear by the dozen — slimes, beasts and grunts.
Elite Monster
67Tougher, named field enemies — kings, riders and shamans with more health and harder hits.
Boss
39Stage and zone bosses with their own arenas and mechanics.
Hieromon
9Sacred beasts — the game's highest-tier challenge bosses (the Crucible of Hieromon trials).
Boss
1A single apex boss flagged with its own monsterType in the data.
Note: two distinct internal boss tiers both surface in-game as “Boss”; the sacred-beast tier shows as “Hieromon”.
Attack profiles & AI
Two more attributes shape how a fight plays out: an attack profile (range + threat tier) and an AI behaviour (how the enemy behaves). Range comes straight from the game's own data; the Light/Heavy split is our reading of the Weak/Strong tier. The numbers you bring to that fight come from the combat stats.
Attack types · 4
NearWeak78Melee attacker, light threat tier.
NearStrong70Melee attacker, heavy threat tier.
FarWeak81Ranged attacker, light threat tier.
FarStrong46Ranged attacker, heavy threat tier.
AI behaviours · 5
- Standard
Monster217Default hostile AI — the bulk of the bestiary.
- Summoned (enemy)
MonsterSummon20Adds spawned by another monster mid-fight.
- Proximity
MonsterNear12Aggro/behaviour keyed to the player getting close.
- Player summon
PlayerSummon14Allied units the player summons into a fight.
- Player pet
PlayerPet12Companion entities that fight alongside the player.
Notable monsters by type
A representative sample from each tier, with real head icons and the game's names. The count beside each tier is the full population, not the number shown.
Minion Monster · 159


Fire Slime
Melee
Water Slime
Ranged
Sylvanwolf Bruiser
Melee
Sylvanwolf Flinger
Ranged
Boar
Melee
Stink Bomb
Ranged
Light Slime
Ranged
Dark Slime
Melee
Waterflow Spider
Ranged
Saber Rabbit
Melee
Sickle Mantis
MeleeElite Monster · 67

Sylvanwolf Rider
Ranged
Water Slime King
Melee
Shielded Sylvanwolf Warrior
Melee
Sylvanwolf Shaman
Ranged
Two-Headed Troll
Melee
Fire Slime King
Melee
Wind Slime King
Ranged
Colossal Waterflow Spider
Melee
Bear Warrior
Melee
Boar King
MeleeBoss · 39

Golem
Melee
Sylvanwolf Chieftain
Melee
Corrupted Guardian
Melee
Spider Queen
Melee
Dimensional Golem
Ranged
Polyhedral Sun
Ranged
Bovine Titan
Ranged
Cyclopean Geocrusher
RangedHieromon · 9

Storm Griffin
Melee
Flamoenix
Ranged
Yamata no Orochi
Ranged
Primordial Loong
Ranged
Lord of Decay
Ranged
Lord of Ruin
MeleeBoss · 1

Chaos Tyrant
MeleeThe roster, type tiers, attack types and AI behaviours are verified against the game's own monster data; the type display names (“Minion Monster”, “Elite Monster”, “Boss”, “Hieromon”) are the game's own in-game labels. Range (melee/ranged) comes directly from the game's attack data; the Light/Heavy threat split is our interpretation of the Weak/Strong suffix, not an authoritative power rating. There is no element, level or stat field in this table, so which monster is “strongest” is gameplay- and balance-dependent and is not something the data decides — treat this as a catalog, not a tier list.




















