
Duoxini Boss
Fire dungeon boss · Recommended Level 50 · 1.0 launch
Late-progression Fire dungeon boss — weak to Earth. HP ~795k with ATK over 1000 — survival becomes as important as DPS. Gabi-led Earth core (Gabi + Ellie + Francis / Daisy) is the launch comp; the Earth Affliction stacking on Frenzied White Wolf 4pc is the team enabler.
- Boss
- Fire
- Weak: Earth
- Lvl 50
- HP 795k
- Late-progression
Recommended approach
Duoxini is the level 50 Fire dungeon boss — weak to Earth. HP sits at ~795,100 (11× Custos) and boss ATK jumps to 1,082 — the first encounter where one-shot threats are real for low-survival comps. Stagger gauge is ~27,300 with groggy DEF 700. Gear scaling matters more than at any earlier dungeon: Equipment ~Lv48+ is the realistic clear threshold.
Earth element is the answer — Gabi (SSR Earth Brawler) leads with Spiritual Power + Petrification, Ellie (SR Earth Destroyer) chips bench DPS via Sleepy... + Pillow Pow!, and Francis or Daisy covers heal + Earth Affliction. The Frenzied White Wolf 4pc set (SR Earth) +2% Elemental Weakness DMG taken on Earth-Afflicted enemies is the team multiplier — keep Affliction uptime high throughout the fight.
Pull-priority for this fight: Gabi defines the entire Earth progression curve. Without her, the F2P Earth-SR comp (Ellie + Francis + Daisy) clears but slowly — Duoxini's 795k HP at level 50 expects a real damage line. Daisy's C4 (Always Together) +10% All Elemental RES team passive softens Duoxini's high ATK output, making her a strong second supporter slot.
Stagger windows
- Single weakness (Earth) — clean elemental matchup, no element-locked phase shifts.
- 10 HP phases — multiple stagger windows over a long fight, recovery-friendly.
- Groggy DEF 700 — burst window converts cleanly during stagger; Gabi Petrification + Ellie Pillow Pow! both pay off.
- BIND stagger animation — predictable burst windows, dodge play does not interrupt damage.
- Earth Affliction from Gabi / Francis / Daisy / Ellie compounds via Frenzied White Wolf 4pc — entire team's damage scales together.
- Duoxini is Fire element → Fire attacks do nothing for you (no Fire team works here), but conversely your Earth team takes reduced Fire damage from Duoxini's attacks.
Boss threats
- Boss ATK 1,082 — first one-shot threat in the launch progression. Survival comp + healer mandatory.
- 795k HP — 11× Custos. The first real attrition fight, ~4-5 minute clears with a geared Earth team.
- Stagger gauge ~27,300 + groggy DEF 700 — single-Special stagger breaks unrealistic, plan for 5-6 cycles per phase.
- Without Gabi, the Earth roster is SR-only (Ellie / Francis / Daisy) — clears but feels grindy.
- Earth-only elemental answer — Fire / Wind / Ice / Lightning carries deal neutral damage with no efficient amp.
- Higher gear demand than earlier dungeons — Equipment ~Lv48+ realistic clear threshold, expect multiple Conquest tier attempts.
Recommended team
Best counter carry, best team comp, and farmable alternates to clear Duoxini.
Alt team comps
- Gabi + Ellie + Daisy (HoT + RES focus) — Replace Francis with Daisy for sustained Flower Field HoT + Mr. Flower's Aid +Earth RES passive (C4 → +All Elemental RES). Stronger for sustained-damage phases over reactive heal.
- Ellie + Francis + Daisy (F2P SR-only) — Pure-SR Earth team. Ellie ranged Snacks + Pillow Pow! lead, Francis + Daisy double heal + Earth Affliction. Slow clear but fully F2P-clearable at recommended level. Expect ~5-6 minute fights.
- Gabi + Daisy + Bonnie (cross-element) — Earth lead + Earth healer + Wind support. Bonnie's Encore (C2) team Crit DMG amps Gabi's Petrification burst. Sacrifices Ellie's bench DPS for Bonnie's universal Crit DMG buff.
Duoxini at a glance
Late-progression DPS + survival check.
Combat stats (in-game, level 50)
- Element — Fire — your team's Fire attacks (none should be running here) are neutralised.
- Weakness — Earth — Gabi / Ellie / Francis / Daisy are the elemental answer.
- HP — ~795,100 — 11× Custos. First major attrition fight.
- ATK / DEF — 1,082 ATK / 1,171 DEF — first one-shot threat in the launch progression. Survival comp mandatory.
- Stagger gauge — ~27,300 / Groggy DEF 700 — plan for 5-6 stagger cycles per phase.
- Recommended level — 50 — Equipment ~Lv48+ realistic clear threshold.
- HP phases — 10 — paced for ~4-5 minute clears.
- Stagger animation — BIND — predictable burst windows.
Suggested clear rotation
Earth core rotation — Gabi leads, Ellie chips, Francis / Daisy anchors survival.
- 1. Tag-In with Francis or Daisy for heal + Earth Affliction — Open with the Supporter Tag-In — applies Earth Affliction (Francis Drug Field or Daisy Flower Field) for Frenzied White Wolf 4pc payoff. Establishes heal field.
- 2. Swap to Gabi for Spiritual Power + Petrification lead — Gabi's BA + Special chains generate Spiritual Power; Petrification stagger burst is the fight's main damage instance. Lead carry — Gabi holds the field most of the fight.
- 3. Swap to Ellie for bench DPS + Snack heals — Ellie's Snacks heal teammates as they collect + her Sleepy... bench damage continues while Gabi or Francis holds the field. Drop Pillow Pow! at 3 Sugar Charge stacks for burst.
- 4. Trigger stagger → dump Gabi Petrification + Ellie Pillow Pow! — Stagger breaks after 5-6 Special cycles. During BIND window, dump Gabi's biggest Petrification combo + Ellie's Pillow Pow! Highest single-instance damage of the fight.
- 5. Repeat — Duoxini has 10 HP phases — 795k HP / 10 phases = ~79k per phase. Each phase opens fresh stagger gauge after 10s recovery. Pace the fight around 5-6 stagger cycles per phase + Francis Support auto-heal anchors survival. Equipment ~Lv48+ keeps the rhythm sustainable.
What Duoxini drops
Earth-themed crafting materials. The primary Conquest farm for the Earth core's gear path.
Drop table
Duoxini drops Earth-themed crafting materials used in the West Wind SSR set + Frenzied White Wolf SR set + Earth weapon upgrades. The exact drop list rotates with Conquest difficulty and is shown in-game on the dungeon entry screen.
Repeatability
Duoxini is repeatable via Conquest tickets. Each clear consumes 1 ticket. Higher Conquest tiers drop higher-tier Earth crafting materials. Prioritise farming Duoxini to gear up Gabi / Ellie / Francis / Daisy — the entire launch Earth roster benefits.
Characters that counter Duoxini
Earth carries lead. Gabi is the launch ceiling.
- 1
GabiLaunch SSR Earth Brawler. Spiritual Power + Petrification burst. The cleanest single-carry clear of Duoxini once Equipment ~Lv48+.Earth · Brawler (SSR) - 2
EllieSR Earth Destroyer. Snacks + Sleepy... bench DPS + Pillow Pow! burst. F2P second damage line + passive team sustain via Snack heals.Earth · Destroyer (SR) - 3
FrancisUniversal launch healer + Earth Affliction. ATK-scaling Drug Field heal anchors Duoxini's high ATK threat. Free at launch.Earth · Supporter (SR) - 4
DaisyAlternative Earth healer. Flower Field HoT + Mr. Flower's Aid +Earth RES passive (C4 → +All Elemental RES). Pick Daisy for sustained-damage fights, Francis for damage-spike fights.Earth · Supporter (SR)
Gabi + Ellie + Francis is the launch default. Swap Francis for Daisy if you need RES leaning, or run Bonnie for cross-element Crit DMG support.
Plan the clear on ZeroLuck
Use these free tools to plan your team, browse community clears, and benchmark your stagger DPS.
FAQ
- What is the recommended level for Duoxini?
- Recommended level 50. Equipment level ~Lv48+ is the realistic clear threshold. Below that, the 795k HP + boss ATK 1,082 make the fight feel attritional and dangerous.
- What element should I use against Duoxini?
- Earth. Duoxini is Fire element and weak to Earth — every Earth attack deals bonus damage. Fire attacks are wasted (Duoxini IS Fire); Wind / Lightning / Ice deal neutral damage. Build the team around Gabi / Ellie / Francis / Daisy.
- Can I clear Duoxini F2P?
- Yes, but slowly. Ellie + Francis + Daisy (pure-SR Earth team) clears at recommended level but expects ~5-6 minute fights. Faster F2P clears require pulling Gabi via standard banner. The fight is the first F2P-difficulty wall in the launch progression.
- How much HP does Duoxini have?
- ~795,100 HP at level 50. 11× Custos at the same launch-progression pace — the first major attrition fight. Fight typically ends in ~3-4 minutes with Gabi + Ellie + Francis, ~5-6 minutes with SR-only.
- How do I survive Duoxini's high ATK?
- Boss ATK 1,082 — first one-shot threat in launch. Bring Francis (reactive Drug Field heal) and/or Daisy (sustained Flower Field HoT). Daisy's C4 (Always Together) +10% All Elemental RES team passive is the survival ceiling. Avoid glass-cannon Brawlers without sustain.
- Which character is best against Duoxini?
- Gabi (SSR Earth Brawler) is the cleanest single-carry clear. Ellie (SR Earth Destroyer) anchors F2P bench DPS. Francis or Daisy covers survival. Gabi + Ellie + Francis is the launch SSR/SR Earth backbone.
- Should I use Frenzied White Wolf or West Wind on Duoxini?
- Both work. West Wind 4pc (SSR Earth) is the ceiling for Gabi. Frenzied White Wolf 4pc (SR Earth, craftable) is the F2P alternative + better for supporter slots (Francis, Daisy, Ellie) because of the team DEF + Elemental Weakness DMG taken buffs. Stack both across the team.
- What does Duoxini drop?
- Earth-themed crafting materials used in the West Wind SSR set + Frenzied White Wolf SR set + Earth weapon upgrades. Drops scale with Conquest difficulty tier — repeatable via Conquest tickets. Prioritise farming Duoxini to gear up your entire launch Earth roster.
- Does Duoxini have phases?
- 10 HP phases. Each phase opens a fresh stagger gauge that resets after recovery (10s if not broken). 795k HP / 10 phases = ~79k per phase — pace the fight around 5-6 stagger cycles per phase + maintain Earth Affliction uptime for Frenzied White Wolf 4pc compound damage.
- Can I use my Fire core (Mina + Flare + Leeho) on Duoxini?
- No. Duoxini IS Fire element — Fire attacks are wasted (Fire-resist). Worse, Duoxini's Fire damage output one-shots glass-cannon Fire Brawlers without healer sustain. Build or pull Earth before attempting Duoxini.
Sources & method
All stats and gauge numbers trace back to game data exports in games/mongil/data/boss-details/. Strategy notes are our editorial reading written in our own words.
- In-game boss data — stats (HP, ATK, DEF), stagger gauge, groggy DEF, weakness matrix.
- Dungeon entry data — recommended level 50, dungeonKey 20401, single-stage encounter.
- Community team composition guide — Mongil: Star Dive Earth launch comps.
- Community clear runs — Gabi + Ellie + Francis comp validation at recommended level.