
Daisy SR
Future Queen of the Sylvarium Elves · Earth · Supporter
Ranged Earth Supporter with the deepest sustained heal in the launch SR pool. Daisy plants Flower Fields, throws magical flowers, and scales heals off her Max HP — not ATK like Francis. The launch HoT specialist for slow-burn boss fights.
- SR
- Earth
- Supporter
- Ranged
- HP scaling
- HoT
Verdict
Daisy is the launch SR Earth Supporter HoT specialist. Her Special (This Is My Flower Garden!) creates a Flower Field at her feet: teammates standing inside heal over time based on her Max HP, enemies inside slow down and take Earth Affliction. Her Tag-out (Fly, Flowers!) throws 5 magical flowers + Support Skill auto-heals any teammate dropping below 75% HP. Her Ultimate (Help Us, Mr. Flower!) spreads Mr. Flower's power: AoE Earth DMG + Earth Affliction + team heal off her Max HP.
Her passive (Mr. Flower's Aid) grants the entire team +Earth RES — a unique defensive passive in the SR pool. C4 (Always Together) bumps the passive to +10% ALL Elemental RES — turns Daisy into a generic defensive anchor regardless of team element. That single Canto changes her from Earth-locked to universal.
Pull-priority: standard pool, signature SR Earth supporter artifact (Forest Fragrance). Pick Daisy over Francis if you need sustained HoT through long boss fights; pick Francis if you need reactive heal (Support Skill auto-procs on 75% HP) + Crit DMG amp via Overflowing Love. Both work; do not stack both unless your team has no other supporter.
Strengths
- Heals scale off Max HP — unique in the launch supporter pool. HP substats double as survival AND healing power, no DPS / heal substat conflict.
- Flower Field on Special creates a persistent heal zone — teammates HoT off Daisy's Max HP while standing inside. Drop the zone, swap out, let the team heal passively.
- Mr. Flower's Aid passive grants the entire team +Earth RES — defensive passive on top of the heal kit, no other SR support offers this.
- C4 (Always Together) bumps the passive to +10% ALL Elemental RES — generic team defensive anchor regardless of team element.
- Ultimate (Help Us, Mr. Flower!) heals + Earth DMG + Affliction + reusable for Airborne KB on second cast.
- C6 (Worthy to Be Queen) revives a fallen teammate with 20% Max HP on Ult — a launch-window rezone effect, niche but a rare second-life mechanic in the SR pool.
Weaknesses
- Slow movement while channeling Ultimate — can be punished by mobile bosses chasing her position.
- Support Skill auto-heal only fires below 75% HP — same threshold as Francis, but Daisy heals OVER TIME instead of burst. Less effective against single damage spikes.
- Outshone by Francis for reactive healing once you own her (Francis ATK-scaling Drug Field heals more per second on average).
- Locked into Earth team for Forest Fragrance artifact + Frenzied White Wolf 4pc payoffs. Cross-element usage loses ~30% of her support value.
- No team Crit DMG buff like Bonnie's Encore — Daisy is pure HoT + defensive, no offensive amplification.
- Heals scale off Max HP, so ATK substats are wasted. Build her as a tank/healer hybrid with HP main + DEF substats.
Best gear
Daisy's recommended artifact + equipment set, with farmable alternates for F2P.
Alternates
- West Wind (4-piece) — SSR Earth set. 2pc +8% Earth DMG on BA, 4pc +10% Earth DMG on Switch on Earth-Afflicted. Damage-leaning option — pick if you have spare SSR shards and prioritise Daisy's Ultimate damage over team DEF amp.
- Overflowing Love — SR Supporter alternate artifact — granting Enhancement Effects scales target's Crit DMG (up to +50%). Better on Francis than Daisy; Forest Fragrance's team Earth DMG buff is more thematic for her kit.
- Celestial Halo of Protection — SR Supporter alternate — shield + team heal on Shield. Dead in Daisy's hands (no shielding); avoid.
Kit overview
Five abilities. Flower Field and Ultimate are the heal zones; everything else applies Affliction or buffs Earth RES.
- SpecialThis Is My Flower Garden!
Creates a Flower Field at her feet — teammates inside HoT off her Max HP, enemies slow + take Earth Affliction. Drop on the boss / cluster. The kit's primary sustained heal source.
- Basic AttackGo, Mr. Seeds!
Single-target seed launch — Earth DMG. Forgettable as a damage line; use to fill the Ultimate gauge. C1 (Brutal Honesty) adds projectile count + total DMG +75%.
- PassiveMr. Flower's Aid
Daisy + teammates gain +Earth RES. Unique defensive passive in the launch SR pool. C4 bumps to +10% ALL Elemental RES — generic team defensive anchor.
- Tag-InFly, Flowers!
Tag-in: 5 magical flowers thrown for Earth DMG. Support Skill: auto-fires when any teammate drops below 75% HP — Daisy heals them off her Max HP. No manual trigger needed.
- UltimateHelp Us, Mr. Flower!
AoE Earth DMG + Earth Affliction + team heal off Max HP. Reuse for a second cast (Airborne KB + team heal again). Slow movement while channeling — position carefully.
Canto priority
C4 is the universal Elemental RES unlock. C2 is the sustained heal scaling.
Canto value (in order)
- C4 — Always Together — Passive bumped to +10% ALL Elemental RES. Daisy becomes a generic team defensive anchor regardless of team element — picks her into any composition for survival. End-of-curve ceiling.
- C2 — Blessing of Mother Nature — Support Skill enhanced — every 7s heals teammates <90% HP for Xs of HoT off Max HP. Effectively triples her sustain. Major QoL.
- C1 — Brutal Honesty — BA projectile count up + total DMG +75%. Pure damage scaling — minor for a supporter, but real if you keep Daisy on-field.
- C6 — Worthy to Be Queen — Ult also revives a fallen teammate with 20% Max HP. Niche second-life mechanic — situational but unique in the SR pool.
- C3 / C5 — flat statsticks — +2 skill levels + minor BA DMG + Special CD reduction. Pickup between meaningful jumps.
How to play her — HoT rotation
Four steps. Drop the Flower Field, swap out, let HoT do the work.
- 1. Tag-in to enter combat — 5 magical flowers entry — small Earth DMG. Use to swap her in for the heal window between burst phases.
- 2. Special (Flower Field) for the persistent heal zone — Drop the zone on the boss / cluster. Teammates inside HoT off her Max HP; enemies inside slow + Earth Affliction. The kit's main support contribution.
- 3. Tag-out → Support Skill auto-heal in background — Once swapped out, her Support Skill auto-fires whenever any teammate drops below 75% HP. No manual trigger. Plan around it not always being available.
- 4. Ultimate (Help Us, Mr. Flower!) for the burst heal + Earth DMG — AoE Earth DMG + Affliction + team heal off Max HP. Reuse for second cast (Airborne KB + heal again). Slow movement — drop it from a safe position.
- 5. Forest Fragrance team Earth DMG window (artifact) — Every time her Support Skill auto-procs, the team gets +10% Earth DMG for 7s. Open burst windows with Daisy's Support firing — coordinate Earth DPS Specials around it.
Should you pull / invest?
Decide based on Francis ownership and your team's element.
Beginner / new player
Skip unless you do not own Francis. Both are launch SR Earth supporters; Francis is free, Daisy is gacha. Pull only if you want a HoT specialist for long boss fights — Francis covers reactive heals better.
F2P / low spend
Lower priority than Francis (who is free). If you do pull, Forest Fragrance and Frenzied White Wolf are both craftable — no banner pressure. Build with HP % main + DEF substats. Push C2 for the HoT amplification.
Invested / dolphin
C4 first (Always Together — +10% All Elemental RES, generic team anchor). C2 second (Blessing of Mother Nature — HoT amplification). C6 for the rezone mechanic. Skip C1 / C3 / C5 unless free dupes.
Endgame / theory-crafter
Run Gabi + Ellie + Daisy for the launch Earth core (alternative to Francis-based comps): Gabi leads with melee Earth Brawler, Ellie chips in with Snacks + Sugar Charge, Daisy anchors survival via HoT + Earth RES. For cross-element comps, C4 Daisy slots into Lightning / Ice teams for the +10% All Elemental RES buff.
Teams featuring Daisy
Daisy is the Earth HoT anchor — pairs with Gabi / Ellie for mono-Earth and any team needing sustained survival.
- 1
GabiSSR Earth Brawler. The launch Earth carry. Daisy + Gabi covers melee burst (Gabi) + sustained heal (Daisy) for long boss fights.Earth · Brawler - 2
EllieSR Earth Destroyer. Snack mechanic + Sugar Charge. Daisy + Ellie + Gabi is the launch mono-Earth team — three Earth characters for max set bonus / Affliction stacking.Earth · Destroyer (SR) - 3
FrancisSR Earth Supporter. Reactive ATK-scaling heal. Stacking two SR Earth supporters is wasteful — pick Daisy for HoT, Francis for reactive heal.Earth · Supporter (SR) - 4
BonnieSR Wind Supporter. Encore Canto (C2) buffs team Crit DMG — works on any comp. Cross-element double-support if your team needs both Wind buffs and Earth heal.Wind · Supporter (SR)
Daisy + Gabi is the launch Earth HoT pair. Add Ellie for mono-Earth or Bonnie for cross-element crit support.
Plan it on ZeroLuck
This guide tells you how the kit works — these free community tools let you actually build it, share it and race it.
FAQ
- Is Daisy worth pulling at launch?
- Pull if you do not own Francis and want a sustained HoT specialist, or if you want a generic team defensive anchor via C4 (+10% All Elemental RES). Skip if Francis covers your survival needs and you prefer reactive heal over HoT.
- What is Daisy's best artifact?
- Forest Fragrance (SR Supporter signature). Triggering Support Skill grants the entire team +10% Earth DMG for 7s. Themed to her auto-heal-as-buff identity.
- What is Daisy's best equipment set?
- Frenzied White Wolf 4-piece (SR Earth). 2pc +3% teammates' DEF on Support Skill, 4pc +2% Elemental Weakness DMG taken vs Earth-Afflicted. Craftable, F2P-accessible, perfect synergy.
- Should I stack HP or ATK on Daisy?
- HP. Every heal in her kit (Flower Field, Support Skill, Ultimate) scales off her Max HP, not ATK. Build her with HP % main + HP / DEF substats. ATK is wasted.
- Which Canto should I prioritise for Daisy?
- C4 (Always Together) first — passive bumped to +10% All Elemental RES, generic team defensive anchor regardless of element. C2 (Blessing of Mother Nature) second — scheduled HoT every 7s for teammates <90% HP. C6 for the rez mechanic. Skip C1 / C3 / C5 unless free dupes.
- How do I play Daisy in a boss fight?
- Tag-in for entry. Special (Flower Field) — drop the heal zone on the boss / cluster. Tag-out — Support Skill auto-fires when teammates drop <75% HP. Ultimate (Help Us, Mr. Flower!) for AoE Earth DMG + Affliction + team heal. Reuse Ultimate for second cast (Airborne KB + heal again).
- Daisy vs. Francis for Earth Supporter?
- Daisy = HoT specialist + +Earth RES passive (universal at C4). Francis = reactive heal + Crit DMG amp via Overflowing Love. Pick Daisy for slow-burn boss fights; pick Francis for damage-spike fights. Both work; do not stack.
- Can Daisy heal without me triggering anything?
- Mostly yes. Her Support Skill is fully automatic — auto-fires when any teammate drops below 75% HP. Flower Field heals everyone inside it as long as they stand in the zone. Ultimate is the only manual heal trigger.
- Can I play Daisy F2P?
- Yes once you pull her. Forest Fragrance and Frenzied White Wolf are both craftable — no banner pressure on her best gear. The pull itself is the F2P cost; after that, no gacha required.
- Does Daisy work outside Earth teams?
- C0-C3 she is Earth-locked for max value (Forest Fragrance + Frenzied White Wolf both gate on Earth). C4 (Always Together) unlocks her as a generic team defensive anchor via +10% All Elemental RES — viable in Lightning / Ice / Wind teams for survival amp.
Sources & method
Every cooldown, gauge cost and bonus traces back to game data exports in games/mongil/data. Editorial reading is our analysis written in our own words.
- In-game character data (skills, ascension, Canto).
- Forest Fragrance artifact text (Mongil 1.0 in-game tooltip).
- Frenzied White Wolf equipment set text (Mongil 1.0 in-game tooltip).
- Community team composition guide — Mongil: Star Dive launch teams.
- Community feedback on Daisy HP-vs-ATK build debate and C4 Always Together breakpoint.