Mongil: Star Dive Daisy Guide — Best Artifact, Set, Canto & Teams

Ranged Earth Supporter with the deepest sustained heal in the launch SR pool. Daisy plants Flower Fields, throws magical flowers, and scales heals off her Max HP — not ATK like Francis. The launch HoT specialist for slow-burn boss fights.

Daisy Guide — Best Artifact, Set, Canto & Teams

Daisy
Mongil: Star Dive · Character Guide

Daisy SR

Future Queen of the Sylvarium Elves · Earth · Supporter

Ranged Earth Supporter with the deepest sustained heal in the launch SR pool. Daisy plants Flower Fields, throws magical flowers, and scales heals off her Max HP — not ATK like Francis. The launch HoT specialist for slow-burn boss fights.

  • SR
  • Earth
  • Supporter
  • Ranged
  • HP scaling
  • HoT
The short version

Verdict

Daisy is the launch SR Earth Supporter HoT specialist. Her Special (This Is My Flower Garden!) creates a Flower Field at her feet: teammates standing inside heal over time based on her Max HP, enemies inside slow down and take Earth Affliction. Her Tag-out (Fly, Flowers!) throws 5 magical flowers + Support Skill auto-heals any teammate dropping below 75% HP. Her Ultimate (Help Us, Mr. Flower!) spreads Mr. Flower's power: AoE Earth DMG + Earth Affliction + team heal off her Max HP.

Her passive (Mr. Flower's Aid) grants the entire team +Earth RES — a unique defensive passive in the SR pool. C4 (Always Together) bumps the passive to +10% ALL Elemental RES — turns Daisy into a generic defensive anchor regardless of team element. That single Canto changes her from Earth-locked to universal.

Pull-priority: standard pool, signature SR Earth supporter artifact (Forest Fragrance). Pick Daisy over Francis if you need sustained HoT through long boss fights; pick Francis if you need reactive heal (Support Skill auto-procs on 75% HP) + Crit DMG amp via Overflowing Love. Both work; do not stack both unless your team has no other supporter.

  • Story / AdventureAFlower Field heals + slow + Earth Affliction trivialises overworld mobs. Mr. Flower's Aid passive +Earth RES caps trash damage.
  • Conquest / BossesASustained HoT through Flower Field + Ult covers long boss fights. Earth RES passive softens phase damage spikes.
  • Stagger / BurstCEarth Affliction sustains Frenzied White Wolf 4pc payoff but Daisy's own damage line is minimal. Not a stagger main.
  • Endgame / RiftsADimensional Rift survival anchor. C4 +10% All Elemental RES makes her viable in off-Earth comps.
  • F2P-friendlyBStandard banner pull — no free distribution like Francis or Bonnie. Forest Fragrance + Frenzied White Wolf both craftable.

Strengths

  • Heals scale off Max HP — unique in the launch supporter pool. HP substats double as survival AND healing power, no DPS / heal substat conflict.
  • Flower Field on Special creates a persistent heal zone — teammates HoT off Daisy's Max HP while standing inside. Drop the zone, swap out, let the team heal passively.
  • Mr. Flower's Aid passive grants the entire team +Earth RES — defensive passive on top of the heal kit, no other SR support offers this.
  • C4 (Always Together) bumps the passive to +10% ALL Elemental RES — generic team defensive anchor regardless of team element.
  • Ultimate (Help Us, Mr. Flower!) heals + Earth DMG + Affliction + reusable for Airborne KB on second cast.
  • C6 (Worthy to Be Queen) revives a fallen teammate with 20% Max HP on Ult — a launch-window rezone effect, niche but a rare second-life mechanic in the SR pool.

Weaknesses

  • Slow movement while channeling Ultimate — can be punished by mobile bosses chasing her position.
  • Support Skill auto-heal only fires below 75% HP — same threshold as Francis, but Daisy heals OVER TIME instead of burst. Less effective against single damage spikes.
  • Outshone by Francis for reactive healing once you own her (Francis ATK-scaling Drug Field heals more per second on average).
  • Locked into Earth team for Forest Fragrance artifact + Frenzied White Wolf 4pc payoffs. Cross-element usage loses ~30% of her support value.
  • No team Crit DMG buff like Bonnie's Encore — Daisy is pure HoT + defensive, no offensive amplification.
  • Heals scale off Max HP, so ATK substats are wasted. Build her as a tank/healer hybrid with HP main + DEF substats.
The short version

Best gear

Daisy's recommended artifact + equipment set, with farmable alternates for F2P.

Signature artifactBISForest FragranceSR Supporter signature. Triggering Support Skill grants all teammates +10% Earth DMG for 7s. Themed exactly to her auto-heal-as-buff identity — every time her Support Skill fires (any teammate <75% HP), the entire team gets a Earth DMG window. Craftable, SR, no banner gate. Strictly the best for Earth teams.
Equipment setBISFrenzied White Wolf (4-piece)SR Earth set. 2pc +3% teammates' DEF for 5s on Support Skill — fires on every auto-heal. 4pc +2% Elemental Weakness DMG taken for 5s on hitting an Earth-Afflicted enemy — Daisy self-applies Affliction via Flower Field + Ultimate. Craftable, perfect synergy with her auto-heal loop.

Alternates

  • West Wind (4-piece) — SSR Earth set. 2pc +8% Earth DMG on BA, 4pc +10% Earth DMG on Switch on Earth-Afflicted. Damage-leaning option — pick if you have spare SSR shards and prioritise Daisy's Ultimate damage over team DEF amp.
  • Overflowing Love — SR Supporter alternate artifact — granting Enhancement Effects scales target's Crit DMG (up to +50%). Better on Francis than Daisy; Forest Fragrance's team Earth DMG buff is more thematic for her kit.
  • Celestial Halo of Protection — SR Supporter alternate — shield + team heal on Shield. Dead in Daisy's hands (no shielding); avoid.
How the kit works

Kit overview

Five abilities. Flower Field and Ultimate are the heal zones; everything else applies Affliction or buffs Earth RES.

  1. SpecialThis Is My Flower Garden!11s CD · Gauge 400

    Creates a Flower Field at her feet — teammates inside HoT off her Max HP, enemies slow + take Earth Affliction. Drop on the boss / cluster. The kit's primary sustained heal source.

  2. Basic AttackGo, Mr. Seeds!Gauge 130

    Single-target seed launch — Earth DMG. Forgettable as a damage line; use to fill the Ultimate gauge. C1 (Brutal Honesty) adds projectile count + total DMG +75%.

  3. PassiveMr. Flower's Aid

    Daisy + teammates gain +Earth RES. Unique defensive passive in the launch SR pool. C4 bumps to +10% ALL Elemental RES — generic team defensive anchor.

  4. Tag-InFly, Flowers!Gauge 800

    Tag-in: 5 magical flowers thrown for Earth DMG. Support Skill: auto-fires when any teammate drops below 75% HP — Daisy heals them off her Max HP. No manual trigger needed.

  5. UltimateHelp Us, Mr. Flower!3 charges

    AoE Earth DMG + Earth Affliction + team heal off Max HP. Reuse for a second cast (Airborne KB + team heal again). Slow movement while channeling — position carefully.

Dupes / Canto

Canto priority

C4 is the universal Elemental RES unlock. C2 is the sustained heal scaling.

Canto value (in order)

  • C4 — Always TogetherPassive bumped to +10% ALL Elemental RES. Daisy becomes a generic team defensive anchor regardless of team element — picks her into any composition for survival. End-of-curve ceiling.
  • C2 — Blessing of Mother NatureSupport Skill enhanced — every 7s heals teammates <90% HP for Xs of HoT off Max HP. Effectively triples her sustain. Major QoL.
  • C1 — Brutal HonestyBA projectile count up + total DMG +75%. Pure damage scaling — minor for a supporter, but real if you keep Daisy on-field.
  • C6 — Worthy to Be QueenUlt also revives a fallen teammate with 20% Max HP. Niche second-life mechanic — situational but unique in the SR pool.
  • C3 / C5 — flat statsticks+2 skill levels + minor BA DMG + Special CD reduction. Pickup between meaningful jumps.
On-field play

How to play her — HoT rotation

Four steps. Drop the Flower Field, swap out, let HoT do the work.

  • 1. Tag-in to enter combat5 magical flowers entry — small Earth DMG. Use to swap her in for the heal window between burst phases.
  • 2. Special (Flower Field) for the persistent heal zoneDrop the zone on the boss / cluster. Teammates inside HoT off her Max HP; enemies inside slow + Earth Affliction. The kit's main support contribution.
  • 3. Tag-out → Support Skill auto-heal in backgroundOnce swapped out, her Support Skill auto-fires whenever any teammate drops below 75% HP. No manual trigger. Plan around it not always being available.
  • 4. Ultimate (Help Us, Mr. Flower!) for the burst heal + Earth DMGAoE Earth DMG + Affliction + team heal off Max HP. Reuse for second cast (Airborne KB + heal again). Slow movement — drop it from a safe position.
  • 5. Forest Fragrance team Earth DMG window (artifact)Every time her Support Skill auto-procs, the team gets +10% Earth DMG for 7s. Open burst windows with Daisy's Support firing — coordinate Earth DPS Specials around it.
Investment by profile

Should you pull / invest?

Decide based on Francis ownership and your team's element.

Beginner / new player

Skip unless you do not own Francis. Both are launch SR Earth supporters; Francis is free, Daisy is gacha. Pull only if you want a HoT specialist for long boss fights — Francis covers reactive heals better.

F2P / low spend

Lower priority than Francis (who is free). If you do pull, Forest Fragrance and Frenzied White Wolf are both craftable — no banner pressure. Build with HP % main + DEF substats. Push C2 for the HoT amplification.

Invested / dolphin

C4 first (Always Together — +10% All Elemental RES, generic team anchor). C2 second (Blessing of Mother Nature — HoT amplification). C6 for the rezone mechanic. Skip C1 / C3 / C5 unless free dupes.

Endgame / theory-crafter

Run Gabi + Ellie + Daisy for the launch Earth core (alternative to Francis-based comps): Gabi leads with melee Earth Brawler, Ellie chips in with Snacks + Sugar Charge, Daisy anchors survival via HoT + Earth RES. For cross-element comps, C4 Daisy slots into Lightning / Ice teams for the +10% All Elemental RES buff.

Best partners

Teams featuring Daisy

Daisy is the Earth HoT anchor — pairs with Gabi / Ellie for mono-Earth and any team needing sustained survival.

  1. 1GabiGabiSSR Earth Brawler. The launch Earth carry. Daisy + Gabi covers melee burst (Gabi) + sustained heal (Daisy) for long boss fights.Earth · Brawler
  2. 2EllieEllieSR Earth Destroyer. Snack mechanic + Sugar Charge. Daisy + Ellie + Gabi is the launch mono-Earth team — three Earth characters for max set bonus / Affliction stacking.Earth · Destroyer (SR)
  3. 3FrancisFrancisSR Earth Supporter. Reactive ATK-scaling heal. Stacking two SR Earth supporters is wasteful — pick Daisy for HoT, Francis for reactive heal.Earth · Supporter (SR)
  4. 4BonnieBonnieSR Wind Supporter. Encore Canto (C2) buffs team Crit DMG — works on any comp. Cross-element double-support if your team needs both Wind buffs and Earth heal.Wind · Supporter (SR)

Daisy + Gabi is the launch Earth HoT pair. Add Ellie for mono-Earth or Bonnie for cross-element crit support.

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Quick answers

FAQ

Is Daisy worth pulling at launch?
Pull if you do not own Francis and want a sustained HoT specialist, or if you want a generic team defensive anchor via C4 (+10% All Elemental RES). Skip if Francis covers your survival needs and you prefer reactive heal over HoT.
What is Daisy's best artifact?
Forest Fragrance (SR Supporter signature). Triggering Support Skill grants the entire team +10% Earth DMG for 7s. Themed to her auto-heal-as-buff identity.
What is Daisy's best equipment set?
Frenzied White Wolf 4-piece (SR Earth). 2pc +3% teammates' DEF on Support Skill, 4pc +2% Elemental Weakness DMG taken vs Earth-Afflicted. Craftable, F2P-accessible, perfect synergy.
Should I stack HP or ATK on Daisy?
HP. Every heal in her kit (Flower Field, Support Skill, Ultimate) scales off her Max HP, not ATK. Build her with HP % main + HP / DEF substats. ATK is wasted.
Which Canto should I prioritise for Daisy?
C4 (Always Together) first — passive bumped to +10% All Elemental RES, generic team defensive anchor regardless of element. C2 (Blessing of Mother Nature) second — scheduled HoT every 7s for teammates <90% HP. C6 for the rez mechanic. Skip C1 / C3 / C5 unless free dupes.
How do I play Daisy in a boss fight?
Tag-in for entry. Special (Flower Field) — drop the heal zone on the boss / cluster. Tag-out — Support Skill auto-fires when teammates drop <75% HP. Ultimate (Help Us, Mr. Flower!) for AoE Earth DMG + Affliction + team heal. Reuse Ultimate for second cast (Airborne KB + heal again).
Daisy vs. Francis for Earth Supporter?
Daisy = HoT specialist + +Earth RES passive (universal at C4). Francis = reactive heal + Crit DMG amp via Overflowing Love. Pick Daisy for slow-burn boss fights; pick Francis for damage-spike fights. Both work; do not stack.
Can Daisy heal without me triggering anything?
Mostly yes. Her Support Skill is fully automatic — auto-fires when any teammate drops below 75% HP. Flower Field heals everyone inside it as long as they stand in the zone. Ultimate is the only manual heal trigger.
Can I play Daisy F2P?
Yes once you pull her. Forest Fragrance and Frenzied White Wolf are both craftable — no banner pressure on her best gear. The pull itself is the F2P cost; after that, no gacha required.
Does Daisy work outside Earth teams?
C0-C3 she is Earth-locked for max value (Forest Fragrance + Frenzied White Wolf both gate on Earth). C4 (Always Together) unlocks her as a generic team defensive anchor via +10% All Elemental RES — viable in Lightning / Ice / Wind teams for survival amp.

Sources & method

Every cooldown, gauge cost and bonus traces back to game data exports in games/mongil/data. Editorial reading is our analysis written in our own words.

  • In-game character data (skills, ascension, Canto).
  • Forest Fragrance artifact text (Mongil 1.0 in-game tooltip).
  • Frenzied White Wolf equipment set text (Mongil 1.0 in-game tooltip).
  • Community team composition guide — Mongil: Star Dive launch teams.
  • Community feedback on Daisy HP-vs-ATK build debate and C4 Always Together breakpoint.
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