
Tromber
They like having fun and producing rhythmic music, so don’t be surprised to see a grand symphony.
Évolution
Habitats
Take flight to evade attacks from ground enemies. Take more DMG while airborne.
Traits
Reduces the EP cost of all skills by 18%.
Restores EP when switching to an aniimo from the Chirpi family. The higher the REGEN, the better the effect. This effect can be triggered only once every 20 seconds.
Skills
Wields the power of wind to attack targets from a distance.
Deals Wind damage to a large area while increasing the entire team’s Wind damage by 30% for 15 second(s).
Generates a cyclone at the target spot, drawing enemies closer while dealing 17% Might as damage each time.
Launches wind bombs at a target, dealing damage equal to 20% of might. Another explosion will be triggered near all hit targets after 1 second, dealing damage equal to 30% of might. The second explosion will reduce the wind resistance of all targets hit by 4%, stacking up to 5 times and lasting for 10 second(s).
Generates a waterspout at the target spot, drawing targets closer while dealing 17% Might as damage each time.
Generates a cyclone at the target spot, drawing enemies closer while dealing 17% Might as damage each time.
Playing a wind instrument grants a Movement series buff: Waltz increases Aniimo's 50% critical damage for 20 seconds. When 3 Movement series buffs are obtained, damage is increased by 15%.
Resonance Training
| Tier | Level requis | Matériau | Qté |
|---|---|---|---|
| T2 | Lvl 20 | Basic Astranite | ×2 |
| T3 | Lvl 30 | Basic Astranite | ×4 |
| T4 | Lvl 40 | Standard Astranite | ×2 |
| T5 | Lvl 50 | Standard Astranite | ×4 |
| T6 | Lvl 54 | Advanced Astranite | ×2 |
| T7 | Lvl 60 | Advanced Astranite | ×4 |



