Bouldus
#068rare

Bouldus

EarthSupport

A round stone that had stayed with Baleetle day and night woke up from all that bumping. Tired of being controlled, it swallowed an insect and could finally move by its own will.

StatsCP 526
HP
91
ATK
124
P.DEF
101
M.DEF
54
BREAK
52
REGEN
104

Évolution

Baleetle
BaseBaleetle
Waleetle
NovaWaleetle
Bouldus
Nova AltBouldus

Traits

Rock Eruption
Rock Eruption

Increases earth damage by 10%

Rock Empowerment
Rock Empowerment

When a rock pile generated by the Bouldus gets destroyed, a shock wave will be released, inflicting disintegration on targets hit, giving a 3% damage deepening to the targets while lowering their movement speed by 5%, lasting for 15 second(s), stacking up to 4 times.

Skills

Innate
Boulder Blast
Boulder Blast
EarthPhysical104

Spins rapidly across the ground, pulling in debris before detonating violently. On explosion, deals AoE damage and generates 6 boulders within a 4-meter radius around the Bouldus.

Attack
Attack
EarthPhysical6

Wields the power of earth to attack targets at close range

Combat
Clay Ball
Clay Ball
EarthPhysical40

Hurls a clay ball in a straight line, dealing damage on impact. Applies Dismantle to targets, increasing their damage taken by 3% and reducing movement speed by 5% for 15 second(s). Stacks up to 4 times.

Rock Tackle
Rock Tackle
EarthPhysical65

Charges for a short while and dashes to hit the target, dealing damage while generating 4 piles of rocks around it.

Ice Sphere
Ice Sphere
IcePhysical100

Transform into a sphere and moves forward automatically for 15 seconds. You can change the sphere's direction. Hitting an enemy detonates it, while hitting a wall causes it to bounce and deal area damage. While in sphere form, you can jump, dealing area damage to all enemies within the landing area. Jump cooldown: 5 seconds.

Rolling Ball
Rolling Ball
EarthPhysical100

Transform into a sphere and move forward automatically for 15 seconds. You can change the sphere's direction. Hitting an enemy detonates it, while hitting a wall causes it to bounce and deal area damage. While in sphere form, you can jump, dealing area damage to all enemies within the landing area. Jump cooldown: 5 seconds.

Resonance Training

TierLevel requisMatériauQté
T2Lvl 20Basic AstraniteBasic Astranite×2
T3Lvl 30Basic AstraniteBasic Astranite×4
T4Lvl 40Standard AstraniteStandard Astranite×2
T5Lvl 50Standard AstraniteStandard Astranite×4
T6Lvl 54Advanced AstraniteAdvanced Astranite×2
T7Lvl 60Advanced AstraniteAdvanced Astranite×4