Seven Deadly Sins: Origin Tristan — Hero Guide

Tristan is the SR protagonist of 7DS: Origin — son of Meliodas and Elizabeth, prince of Liones — and every account starts with him. Like a three-weapon hero he is three units in one slot: a Fire-Burst enabler on Dual Swords, an Ember-stacking Fire Attacker on Greatsword, or a Bleed Wind-Burst enabler on Sword. This guide reads every line of his in-game data so you know exactly which Tristan to bring.

7DSO

Tristan — Hero Guide

Tristan
Hero Guide · SR

Tristan SR

The Prince of Liones — the starter SR, three Burst-enabling kits.

Tristan is the SR protagonist of 7DS: Origin — son of Meliodas and Elizabeth, prince of Liones — and every account starts with him. Like a three-weapon hero he is three units in one slot: a Fire-Burst enabler on Dual Swords, an Ember-stacking Fire Attacker on Greatsword, or a Bleed Wind-Burst enabler on Sword. This guide reads every line of his in-game data so you know exactly which Tristan to bring.

  • Prince of Liones
  • Starter SR
  • 3 weapon paths
  • Fire / Wind
  • Attacker · Buster
The short version

Should you build Tristan?

Tristan is the free SR everyone owns, and he punches above his rarity as a Burst and Combined-Attack enabler. He is not a top damage carry — his personal numbers and combo base (241%) are SR-tier — but his real value is the team-wide Fire/Wind buffs baked into his passives and the Burst-Gauge generation on his skills. Dual Swords pushes a Fire team's Burst, Greatsword is his Ember-stacking solo-DPS option, and Sword is the Wind-Burst / Bleed enabler.

If you only invest in one path, pick by the team you run: Dual Swords for a Fire-Burst comp (its passive stacks +5% team Fire damage per Fire Burst, up to +25%), Sword for a Wind-Burst comp (its passive grants +15% team Wind damage), and Greatsword only when you specifically want him as an early-game Fire carry. As an SR he is cheap to ascend, which makes him an easy, accessible Burst battery before you have premium SSRs.

Bottom line: Tristan is worth building precisely because he is free and universal. He will not headline an endgame team, but he is one of the most accessible Burst/Combined-Attack enablers in the game.

  • Dual Swords pathFire BusterTeam Fire-Burst enabler.
  • Greatsword pathFire AttackerEmber-stacking solo DPS.
  • Sword pathWind BusterBleed + Wind-Burst enabler.

Strengths

  • Free SR — every account owns him, and he is cheap to ascend.
  • Three full kits in one hero — Dual Swords (Fire Buster), Greatsword (Fire Attacker), Sword (Wind Buster).
  • Dual Swords passive Vigorous Spirit: +5% team Fire damage per Fire Burst (max +25%).
  • Sword passive Heightened Spirit: +15% team Wind damage for 30 sec on Wind Burst.
  • Both Buster paths spike Burst Gauge by 200 when the enemy is debuffed (Fire Resistance down / Bleeding).
  • Greatsword stacks Ember (+Normal Skill and +Ultimate damage) and ramps its own Crit Chance.

Weaknesses

  • SR rarity — lower base stats and a low 241% Combined-Attack base; not an endgame damage carry.
  • His team value is element-locked: the Fire passive only helps Fire teams, the Wind passive only Wind teams.
  • Greatsword's Ember payoff is consumed by Punisher and the Ultimate, so it needs a clean rotation.
  • Building all three paths is rarely worth it on an SR — pick the one that matches your main team.
  • His combined-attack data ships no team-bonus text — he amplifies via passives, not a combo debuff.
One hero, three kits

Weapon paths

Tristan swaps the entire kit with the weapon you equip. Pick the path that matches the team you are building.

Dual Swords

  • Dual Swords
  • Fire
  • Buster

A Fire-Burst enabler: shreds Fire Resistance, spikes Burst Gauge and buffs the whole Fire team.

  • Dual Inferno Slash: −10% enemy Fire Resistance for 30 sec.
  • Vertical Slice: 200%, and +200 Burst Gauge if the enemy's Fire Resistance is down.
  • Ultimate Rain of Fire: +30% Fire Burst Efficiency for 20 sec, then 241%.
  • Passive Vigorous Spirit: +5% team Fire damage per ally Fire Burst (max 5 stacks).

Greatsword

  • Greatsword
  • Fire
  • Attacker

His solo-DPS path: an Ember-stacking Fire Attacker with a chargeable Ultimate.

  • Infinite Fire Slash: a stance that has a 50% chance to grant Ember per hit (max 10).
  • Ember: +2% Normal Skill damage and +3% Ultimate damage per stack.
  • Ultimate Severing Cut: 405% / 435% / 467% by charge level, then consumes Ember.
  • Passive Sense of Justice: +1% Crit Chance per Special Attack hit (max 20).

Sword

  • Sword (1H)
  • Wind
  • Buster

A Wind-Burst enabler built on Bleed: anti-heal pressure plus a team Wind-damage buff.

  • Storm Sword: applies Bleed — Wind DoT and −20% Healing Efficiency (more on crits).
  • Wind Thrust: 173%, and +200 Burst Gauge if the enemy is Bleeding.
  • Ultimate Blade Storm: +30% Wind Burst Efficiency for 20 sec, then 263%.
  • Passive Heightened Spirit: +15% team Wind damage for 30 sec on Wind Burst.
Path 1 · Fire · Buster

Dual Swords — the Fire-Burst enabler

The most universal path on a Fire team: resistance shred, Burst-Gauge generation and a team Fire buff.

Dual Swords turns Tristan into a Fire-team accelerant. Dual Inferno Slash strips 10% Fire Resistance for 30 seconds, and Vertical Slice not only hits for 200% but, against a Fire-Resistance-reduced target, instantly grants +200 Burst Gauge — so his own debuff feeds the team's Burst meter. His Ultimate, Rain of Fire, raises his Fire Burst Efficiency by 30% before the hit.

The glue is the passive Vigorous Spirit: every time any allied hero activates a Fire Burst, all allies gain +5% Fire damage for 30 seconds, stacking up to five times (+25%). On a dedicated Fire-Burst composition that is a large, cheap team multiplier from a free unit — which is exactly why Tristan stays relevant well past the early game on Fire teams.

Dual Swords skill breakdown (from in-game data)

  1. NormalDual Flame Slash4-hit · 111% total

    Standard Fire combo between skill casts.

  2. FirstDual Inferno SlashCD 7.8s · 26 MP

    91%; −10% enemy Fire Resistance for 30 sec.

  3. SecondVertical SliceCD 16.2s · 111 MP

    200%; +200 Burst Gauge if the enemy's Fire Resistance is reduced.

  4. TagBurning Blow87%

    Tag-in hit when you swap Tristan into the fight.

  5. UltimateRain of FireCD 10s · 2 MF

    +30% Fire Burst Efficiency for 20 sec, then 241%.

  6. PassiveVigorous Spirit

    Ally Fire Burst → all allies +5% Fire damage for 30 sec (max 5 stacks).

Path 2 · Fire · Attacker

Greatsword — the Ember Fire carry

His only true Attacker path: a solo-DPS option that ramps Ember and a chargeable Ultimate.

Greatsword is the path to pick when you want Tristan to deal the damage himself. Infinite Fire Slash is a stance that ticks AoE damage and has a 50% chance to grant an Ember stack per hit (up to 10); each Ember adds +2% Normal Skill damage and +3% Ultimate damage. Punisher spends Ember for a 275% hit, and the Ultimate, Severing Cut, scales by charge level (405% / 435% / 467%) before consuming Ember.

The passive Sense of Justice rewards sustained pressure: every Special Attack hit adds +1% Crit Chance for 10 seconds, up to +20%. It is a serviceable early-game Fire carry on an SR budget — strong enough to clear content while you build toward premium SSR attackers, but it will not headline an endgame team.

Greatsword skill breakdown (from in-game data)

  1. NormalFlame Sword4-hit · 162% total

    Standard Fire combo.

  2. FirstInfinite Fire SlashCD 8.4s · 35 MP

    AoE stance; 50% chance to grant 1 Ember per hit (max 10). Final strike 81%.

  3. SecondPunisherCD 12s · 116 MP

    275%, then removes Ember from self.

  4. TagSurprise Attack137%

    Tag-in hit.

  5. UltimateSevering CutCD 10s · 3 MF

    405% / 435% / 467% by charge level, then removes Ember.

  6. PassiveSense of Justice

    +1% Crit Chance per Special Attack hit for 10 sec (max 20).

Path 3 · Wind · Buster

Sword — the Bleed Wind-Burst enabler

The Wind-team equivalent of Dual Swords: Bleed anti-heal pressure plus a team Wind buff.

Sword mirrors the Dual Swords role for Wind teams. Storm Sword applies Bleed, a Wind damage-over-time that also cuts Healing Efficiency by 20% (and more on critical hits) — strong anti-heal pressure against sustain-heavy enemies. Wind Thrust hits for 173% and, like the Fire path, spikes +200 Burst Gauge when the target is Bleeding, so his debuff again fuels the team's Burst meter.

His Ultimate, Blade Storm, raises Wind Burst Efficiency by 30% before the hit, and the passive Heightened Spirit grants the whole team +15% Wind damage for 30 seconds whenever he activates a Wind Burst. On a Wind-Burst composition that is the same cheap, accessible team multiplier the Fire path provides — pick whichever element your main team runs.

Sword skill breakdown (from in-game data)

  1. NormalWind Sword4-hit · 106% total

    Standard Wind combo.

  2. FirstStorm SwordCD 9.3s · 29 MP

    103%; applies Bleed (Wind DoT, −20% Healing Efficiency, more on crit; max 10).

  3. SecondWind ThrustCD 17.9s · 119 MP

    173%; +200 Burst Gauge if the enemy is Bleeding.

  4. TagWind Strike88%

    Tag-in hit.

  5. UltimateBlade StormCD 10s · 2 MF

    +30% Wind Burst Efficiency for 20 sec, then 263%.

  6. PassiveHeightened Spirit

    Wind Burst → all allies +15% Wind damage for 30 sec.

Investment

Potential priority

Each path has its own Potential track unlocked with Tristan's Potential Points (Exchange Shop, server-capped).

The pattern matches every hero: odd levels (1, 3, 8) are flat Attack / Defense / Max HP — smaller values here because Tristan is an SR — and even levels are the meaningful skill amplifiers. Prioritise reaching the amp levels.

What the amp levels actually do (per data)

  • Dual SwordsLv2 Normal +20%, Lv4 Special Attack +35%, Lv5 +85% Attack hit on Fire Burst, Lv6 Normal Skill +30%, Lv9 Ultimate +30%, Lv10 Fire Burst grants all allies +15% Fire damage.
  • GreatswordLv2 Normal Skill +15%, Lv4 Special Attack +30% and final strike +40%, Lv6 Normal Skill +25%, Lv7 +100% Ember chance and a pull, Lv9 Ultimate +20/30/40% by charge, Lv10 AoE damage every 5 Special Attack hits.
  • SwordLv2 Tag +25%, Lv4 Special Attack +35%, Lv5 +200 Burst Gauge on Special Attack, Lv6 Normal Skill +30%, Lv7 Normal Skill becomes 2-charge, Lv9 Ultimate +30%, Lv10 Ultimate final strike +150%.
Weapons & skins

Weapon and gear direction

Tristan's compatible grade-5 weapons and what their passives reward.

Tristan's compatible grade-5 weapons with passives are limited, so the universal pick is Black Flame Wings (activating a Burst → +28% Attack and +6% Crit Chance for 10 sec), available on Dual Swords, Greatsword and Sword. Note the Gluttonous Soul Longsword grants Darkness damage — off-element for his Fire/Wind paths, so prefer Black Flame Wings or a crit-focused grade-4. On an SR you will often run him with grade-4 budget options (Crimson Flame, Jet-black) since his value is utility, not raw weapon scaling.

Notable compatible weapons (data-listed)

  • Black Flame Wings (g5)Activating a Burst → +28% Attack and +6% Crit Chance for 10 sec. Available on Dual Swords, Greatsword and Sword.
  • Crimson Flame (g4)Activating a Burst → +28% Attack for 10 sec — a strong, accessible option on every path.
  • Jet-black (g4)Using the Ultimate Move → 20% chance of +50% Crit Chance for 7 sec; good on the Greatsword carry.
  • Gluttonous Soul Longsword (g5)Each Normal Skill use → +9% Darkness damage (max 18%). Off-element for Fire/Wind Tristan — avoid in favour of Black Flame Wings.

Costumes

Tristan ships with the default Little Prince costume plus grade-3 skins (Cos Body, Formal Attire) and three grade-5 skins in the data: Royal Dignity, Prince's Adventure and Prince's Vow.

Combined attacks

Best teammates

Tristan's own Combined-Attack base is low (241%) — he is an SR enabler, not the carry the combo is built around. The numbers below are each partner's Combined-Attack damage as listed in his data; pair him with a high-payload carry whose Burst his passives can amplify.

  1. 1DrakeDrakeHighest listed partner; appears in his verified 3-hero combos.461%
  2. 2MeliodasMeliodasPremium carry most accounts own from launch.449%
  3. 3KingKingHeavy combo payload.433%
  4. 4HowzerHowzerAnchors several of his verified 3-hero combos.406%
  5. 5ElaineElaineRepeated 3-hero combo partner.402%
  6. 6DreyfusDreyfusRound 400% combo damage.400%
  7. 7EscanorEscanorPremium Fire carry that loves his Fire-Burst passive.397%

Verified 3-hero Combined-Attack combos in his data: Drake + Howzer, Drake + Elaine, Daisy + Howzer, Daisy + Elaine, Elaine + Gilthunder, Gilthunder + Howzer.

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Quick answers

FAQ

Which Tristan weapon should I build first?
Match it to your main team. Dual Swords for a Fire-Burst team (its passive stacks +5% team Fire damage per Fire Burst, up to +25%), Sword for a Wind-Burst team (+15% team Wind damage on Wind Burst), and Greatsword only if you want him as an early-game Fire damage carry.
Is Tristan worth building as an SR?
Yes, because he is free, universal and cheap to ascend. He will not headline an endgame team, but his passive Fire/Wind team buffs and Burst-Gauge generation make him one of the most accessible Burst enablers in the game while you build toward premium SSRs.
What does the Bleed debuff do on the Sword path?
Storm Sword's Bleed deals Wind damage over time and lowers the target's Healing Efficiency by 20% (and a further 6% on critical hits, stacking). It is strong anti-heal pressure, and Wind Thrust spikes +200 Burst Gauge against Bleeding enemies.
Who is Tristan's best Combined-Attack partner?
By the damage values in his data, Drake (461%) is the highest, followed by Meliodas (449%) and King (433%). His own base combo hit is only 241% — Tristan is the enabler, so build the combo around a high-payload carry.
What does his world passive do?
Novice Adventurer restores 50% of Max HP when he is revived. It is a survival safety net, not an offensive buff — it does not change his damage.

Sources & method

Every number, skill name and mechanic on this page is read directly from the game's own data tables — nothing is invented. The analysis and recommendations are our own editorial reading of that kit.

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