Gear Sets & Bonuses
Gear lives in 7 slots — 4 armor and 3 accessory — and wearing several pieces of one set unlocks tiered set bonuses. Below is every set in the game data with its exact effects, then the armor-plus-accessory build templates for each role.
How gear works
Each hero equips into 7 slots. They split into two systems that wear set bonuses independently:
- Armor — 4 slots
Top, Bottom, Belt, Shoes. A 4-piece armor set fills all four.
- Accessories — 3 slots
Earring, Necklace, Ring. A 3-piece accessory set fills all three.
Because armor and accessories are separate, the standard build is a 4-piece armor set plus a 3-piece accessory set worn together — for example Deadly Fragment (armor) with Edge of the Void (accessories). The big 7-piece sets instead span all seven slots for one large tiered payoff. Every piece also carries its own main stat and randomly-rolled options on top of the set bonus.
From Version 1.5, engraved gear and armor equip simultaneously, so engraved passives stack on top of these set bonuses — see the Version 1.5 Gear Overhaul for that change and the crafting quality numbers. For what each stat actually does in the damage maths, see the Damage Formula (PvE) guide.
Full sets — 7-piece (armor + accessories)
These span all seven slots for one large tiered bonus. The strongest single-set option for a fully committed build.
Grudge of the Spider Nest
The premier full crit-DPS set — Crit Chance, Ultimate damage and a +15% Crit Damage at 7 pieces. The endgame carry default.
Cries of Souls
Pierce + HP + Healing Efficiency — a survivability set for bruisers and self-sustaining frontliners.
Promotion Setting
Crit Chance, Crit Damage and a +10% Defense Shatter capstone — a full crit-DPS set that also chips enemy defense for the whole team.
Remnants of the Abandoned Mine
Crit Damage early, then Tag Skill Damage — a swap-heavy DPS set for teams that rotate heroes for Tag Skills.
Armor sets — 4-piece (Top / Bottom / Belt / Shoes)
The armor half of a split build. Pair one of these with a 3-piece accessory set below.
Deadly Fragment
The best 4-piece armor half for a DPS build — Normal Skill Damage and Crit Damage. Pair with a DPS accessory set.
The Watcher
The tank armor half — Shatter Resistance to resist defense breaks, plus +15% Defense.
Sharp Fragment
The SR version of Deadly Fragment — same shape, smaller numbers. A good bridge until you craft Deadly Fragment.
Accessory sets — 3-piece (Earrings / Necklace / Ring)
The accessory half. Pair one of these with a 4-piece armor set above.
Edge of the Void
The default DPS accessory set — Defense Shatter plus a flat +7.5% All Damage that helps every carry regardless of element.
Lavender Shadow
Feeds every element's Burst gauge 15% faster — the accessory set for mono-element teams that snowball on Burst.
Rejuvenating Energy
Magic Charging Efficiency means Ultimates — and Combined Attacks — come back faster. The battery/support accessory set.
Latent Ability
HP plus Darkness Resistance — a tank accessory set, especially against Dark-element bosses.
Lavender Brilliance
The SR Lavender Shadow — +10% Burst Efficiency instead of +15%. A budget burst-enabler accessory set.
Build templates by role
A 4-piece armor set and a 3-piece accessory set, worn together. These are starting points read from the set bonuses above — always defer to a hero's own guide when their kit wants something specific.
Main DPS (crit carry)
Crit Damage and Normal-Skill/All Damage stack into the crit formula. Go full Grudge of the Spider Nest (7pc) when you have it for the +25% Crit Damage capstone.
Tank / frontline
Defense, Shatter Resistance and HP — survive defense breaks and Dark bosses. Cries of Souls (7pc) is the alternative for self-sustaining bruisers.
Support / battery
Magic Charging Efficiency speeds up Ultimates and Combined Attacks, so a battery support keeps the team's burst rotation flowing.
Burst / element enabler
+15% All Elemental Burst Efficiency feeds the shared gauge faster — best on mono-element teams that snowball on Burst.
Healer
Healing Efficiency from both halves maximises healing output.
The battery template (Rejuvenating Energy) speeds up Ultimates — which is also what powers Combined Attacks, so a Magic-Charging support keeps the team's burst chain coming.
Coverage & sources
What's covered
All 17 setsthat carry tiered set bonuses in the current game data, with every tier effect quoted exactly. Rarity uses the game's grade scale (grade5 = SSR, grade4 = SR, grade3 = R).
Pieces and set bonuses are read live from the current runtime gear data, so Version 1.5 sets like Promotion Setting (the Greedy Ruler raid set) appear here with their pieces. A set whose bonus table isn't in the live game data yet (such as Ferocious Watcher) is covered in the Gear Overhaul guideand added here once its tiers land — a data-availability note, not a claim it doesn't exist.
How this page is built
- Sets, rarities & tier effects — the game's own set data (each set's
effects[]→set_parts_count+description.en, andpieces[].divisionfor slots). - Role templates are read from the set effects above (crit/Ultimate stats → DPS, Defense/Shatter Resistance → tank, Healing Efficiency → healer, Magic Charging/Burst Efficiency → support), cross-checked against the damage formula — not copied from any third party.