Seven Deadly Sins: Origin Version 1.5 Gear Overhaul — Strategy Guide

Version 1.5 (June 4) reworks how equipment fits together. For the first time, engraved gear and armor equip simultaneously — so engraved passives and armor set effects finally stack, and the armor you used to salvage now matters. On top of that, crafted quality is unlocked into a range (as high as 125), two new sets arrive, six heroes get a third engraved set, and SSR weapon limit breaks get cheaper. This guide explains exactly what changes, the exact numbers Netmarble has published, and what to do with your gear before the patch — every figure traced to an official notice or the Version 1.5 livestream, nothing invented.

7DSO

Version 1.5 Gear Overhaul — Strategy Guide

Strategy Guide · Equipment

Version 1.5 Gear Overhaul

The single biggest progression change since launch: engraved gear and armor now equip at the same time.

Version 1.5 (June 4) reworks how equipment fits together. For the first time, engraved gear and armor equip simultaneously — so engraved passives and armor set effects finally stack, and the armor you used to salvage now matters. On top of that, crafted quality is unlocked into a range (as high as 125), two new sets arrive, six heroes get a third engraved set, and SSR weapon limit breaks get cheaper. This guide explains exactly what changes, the exact numbers Netmarble has published, and what to do with your gear before the patch — every figure traced to an official notice or the Version 1.5 livestream, nothing invented.

  • Engraved + armor stack
  • Quality unlocked (≤125)
  • 2 new sets
  • Cheaper SSR limit breaks
  • Official numbers only
The short version

The whole overhaul in five lines

1 — The headline change: engraved gear and armor now equip at the same time. Until now engraved gear replaced an armor part, so you couldn't run a 5-piece set and engraved passives together. From 1.5 both apply — engraved passives and armor set effects stack, and your armor's main stats and random options are kept. Overall survivability and HP go up.

2 — There is a balance pass to stop runaway combos. Some armor secondary bonuses, passive values and set-effect options are tuned down (main stats are unchanged). Per Netmarble the net result is still that heroes come out clearly stronger; the exact per-item values land in the Version 1.5 Update Details notice.

3 — Crafted quality is unlocked. The old single fixed quality becomes the minimum, and crafted pieces now roll a range up to a per-item cap — as high as 125 on the top accessories. The exact min→max for every craftable set is listed below.

4 — Two new sets and new engraved gear. The Greedy Ruler armor set (obtainable at quality 120–130 via the new Vow system) and the Ferocious Watcher set arrive, and six heroes who only had two engraved sets each get a third.

5 — Weapon caps get cheaper. A new recipe crafts SSR Magic Crystal Shards from SR ones, and SR weapon crafting is made easier — so SSR weapon limit breaks (and the attack/survivability they bring) are far more accessible.

  • Headline changeSimultaneous equipEngraved passives + armor set effects now stack.
  • Crafted quality capUp to 125Old fixed value becomes the floor; rolls a range.
  • New setsGreedy Ruler + Ferocious WatcherGreedy Ruler rolls quality 120–130 via the Vow system.
The core change

Engraved gear + armor now equip together

The mechanic that reshapes every build in the game.

Before 1.5, engraved equipment occupied the same slots as your armor parts — equipping an engraved piece meant giving up an armor part, so it was practically impossible to run a 5-piece (or larger) armor set and engraved passives at the same time. Most of the armor you farmed ended up as salvage material.

From 1.5 the two systems coexist. Engraved passive effects and armor set effects apply simultaneously, and your armor's main stats plus its randomly-rolled options are kept. Netmarble's stated goal in Developer Note #13 is exactly this: make the armor you farm a meaningful, valuable part of the build instead of fodder — which raises overall survivability and HP across the board.

Before vs after

  • Before 1.5Engraved gear replaced armor parts. Running a 5-piece set + engraved passives at once was effectively impossible; surplus armor was salvaged for materials.
  • After 1.5Engraved gear and armor equip together. Engraved passives + armor set bonuses stack, and armor main stats + random options are retained.
  • Net effectMore total combat power — Netmarble frames it as heroes becoming clearly stronger, with more build variety per hero.
Crafting

Crafted quality unlocked — the exact ranges

Craftable gear no longer rolls a single fixed quality. The old value is now the floor.

Until now, crafting a piece gave a fixed quality, which made many sets not worth crafting. In 1.5 the fixed value becomes the minimum and each piece rolls within a range up to a per-item maximum — as high as 125 on the strongest accessories. This is the official table from Netmarble's equipment notice (min = the old fixed quality):

Crafted quality — minimum → maximum

  • Ruler of the Ocean (Top / Bottoms / Belt / Boots)61 → 70
  • Arachne's Melody (Bottoms / Belt / Boots)96 → 120
  • Life Crystal (Bottoms / Belt)96 → 120
  • Jet-black Crystal (Top / Bottoms / Belt / Boots)96 → 110
  • Star Guardian (Top / Bottoms / Belt / Boots)86 → 100
  • Revived Nightmare (Top / Bottoms / Belt / Boots)86 → 100
  • Twisted Wish (Top / Bottoms / Belt / Boots)86 → 100
  • Immortal Guardian (Necklace / Ring / Earrings)61 → 70
  • Twisted Thought (Necklace / Ring / Earrings)96 → 110
  • Cursed Pulse (Necklace / Ring / Earrings)100 → 125
  • Hymn of Regeneration (Necklace / Ring / Earrings)115 → 125
Weapons

Gluttonous Soul weapons — new sub options

The special-weapon set that cost too much for its payoff gets a targeted buff.

Players had long flagged that the Gluttonous Soul special-weapon set didn't perform well enough for the materials it demands. In 1.5 each weapon in the set gains a new secondary bonus, matched to the kind of hero that wields it. Exact values come with the Update Details notice; the bonuses are:

New secondary bonus per weapon

  • Longsword+ Attack Increase.
  • Axe+ Crit Damage.
  • Sword & Shield+ Ultimate Move Damage Increase.
  • Rapier+ Wind Burst Efficiency.
New content

Two new sets & new engraved gear

Revealed at the Version 1.5 livestream alongside Merlin.

1.5 adds two brand-new armor sets and expands the engraved-gear pool. Where the equipment notice gave the systems, the livestream showed the sets themselves — note the values shown on stream are directional until the Update Details notice confirms them.

The two new sets

  • Greedy Ruler setA new armor set obtainable at high quality — quality 120–130 — through new content and the new Vow system. Set tiers shown on stream lean into Crit Chance, Crit Damage and Defense Shatter, with a 5-piece bonus that triggers an extra Crit Chance + Defense Shatter effect from Tag Skills.
  • Ferocious Watcher setServes as an engraving material for the new engraved equipment, including Merlin's. Crafted using 50 Pact Magic Core; the new-region Malachite (a green copper) is refined into Malachite Alloy, which in turn feeds Merlin's special weapon, the Gluttonous Soul Grimoire. The set to grind if you want the new engraves.

New engraved equipment — six heroes get a third set

  • WhoMannie, Escanor, Clotho, Jericho, Dreyfus and Hendrickson — heroes who previously had only two engraved sets each now get a third.
  • CostCrafted using the new Ferocious Watcher set; the requirements are high, so this is end-game grind, not a day-one craft.
  • NoteJericho and Mannie's new sets are Ice-flavoured — relevant for the new Ice/Lightning damage profile Merlin introduces.
Limit breaks

Cheaper SSR weapon limit breaks

The SSR Magic Crystal Shard bottleneck gets a new supply route.

SSR Magic Crystal Shards — the material gating SSR weapon limit breaks — were previously hard to source. 1.5 opens a new path and makes the feeder cheaper, so raising weapon caps (and the attack + survivability that brings) is more accessible.

What's new

  • SR → SSR shard recipeA new recipe crafts SSR Magic Crystal Shards from SR Magic Crystal Shards — a direct supply route for the limiting material.
  • Cheaper SR weaponsSR weapon crafting difficulty is reduced, so you can craft SR weapons and salvage them into SR shards to feed the new recipe.
  • Fed by key-free elite farmingField elite monsters no longer cost cube keys in 1.5 (and respawn fast), so the SR weapons / materials feeding this loop are effectively unlimited to farm.
  • Still has a weekly capPer the livestream, the limit-break path remains capped at once per week per weapon — so it's far cheaper and key-free, but not instant. Plan one weapon at a time.
  • ResultEasier SSR Weapon Limit Break → higher overall hero attack and survivability, which eases the felt difficulty of existing content.
Action list

What to do with your gear before June 4

Editorial reading of the confirmed changes — how to prep so the patch pays off immediately.

None of the below requires invented numbers — it follows directly from the confirmed mechanics. The theme: stop treating armor as pure salvage, and stage your materials so you can act the moment the patch lands.

Prep checklist

  • Stop mass-salvaging good armorArmor sets become live build pieces, not just fodder. Hold onto strong 5-piece-capable armor with good main stats / rolls instead of breaking it down for materials.
  • Hold crafts that gate on qualityIf you were about to craft a piece whose old fixed quality felt too low (e.g. Cursed Pulse or Hymn of Regeneration accessories), wait for the patch — post-1.5 they roll far higher.
  • Bank SR Magic Crystal ShardsThey become a direct SSR-shard feeder. Don't dump them; stockpile SR shards (and the SR weapons you'd salvage for them) ahead of the new recipe.
  • Plan your engraved targetsIf you play Mannie, Escanor, Clotho, Jericho, Dreyfus or Hendrickson, their third engraved set needs the new Ferocious Watcher set — line up the grind once it's farmable.
  • Don't over-invest pre-patch on tuned setsSome armor set secondary/passive/set values get adjusted down. Avoid sinking scarce materials into the heaviest synergy stacks until the Update Details notice confirms the new values.
Avoid

Three traps the overhaul creates

New systems, new mistakes.

Stop doing these

  • Treating armor as salvage-onlyThe old reflex (break every armor for mats) is now actively wrong — armor set effects stack with engraved passives. Keep your best pieces.
  • Assuming nothing was nerfedThe overhaul is a net buff, but specific set/armor values are tuned down. Don't build around a synergy whose numbers may change in the Update Details notice.
  • Crafting blind at the old qualityCrafting now rolls a range. For high-cap pieces (≤125), expect variance — budget a few attempts to land near the top of the band rather than settling for a low roll.
Stop reading, start theory-crafting

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Quick answers

FAQ

Do I lose my engraved gear when 1.5 lands?
No. The change is additive: engraved equipment now equips alongside armor instead of replacing armor parts. Your engraved passives keep working and your armor set effects apply on top of them.
Should I salvage my armor before the patch?
No — that's the single biggest mistake. From 1.5 armor set effects stack with engraved passives, so good armor becomes a live build piece. Hold onto strong pieces with good main stats and rolls instead of breaking them for materials.
How high can crafted quality go now?
It depends on the piece. The old fixed quality becomes the minimum, and each set rolls up to a per-item maximum — as high as 125 on Cursed Pulse and Hymn of Regeneration accessories. The full min→max table is in the crafting section above. Separately, the new Greedy Ruler set reaches quality 120–130 via the Vow system (new-content gear, not a craft).
Is the overhaul a buff or a nerf?
Net buff. Engraved + armor stacking adds combat power, and Netmarble commits to heroes being clearly stronger overall. But some armor secondary bonuses, passive values and set effects are tuned down to control excessive synergy — main stats are unchanged. The exact per-item values come in the Version 1.5 Update Details notice.
What's the fastest way to more SSR weapon limit breaks?
Bank SR Magic Crystal Shards now. 1.5 adds a recipe that crafts SSR Magic Crystal Shards from SR ones and makes SR weapon crafting cheaper, so you can craft SR weapons, salvage them into SR shards, and convert up — a direct route past the old SSR-shard bottleneck.

Sources & method

Every number on this page — the crafted-quality ranges, the Gluttonous Soul sub-options, the Greedy Ruler 120–130 band — is taken directly from Netmarble's official Version 1.5 equipment notice, Developer Note #13 and the official livestream. No skill multipliers or set percentages are stated because Netmarble has not published them yet; those arrive in the Version 1.5 Update Details notice. The prep advice is our editorial reading of the confirmed mechanics.