Why this loop is worth a daily slot
1. Elites are free now. Since Version 1.5, field elite monsters cost zero cube keys: the chest re-opens on respawn, every day, for nothing. That change is what makes a daily elite loop possible at all.
2. The game ships exactly 24 SR weapon recipes, and every one of them is craftable once per week, for zero gold. Materials are the only cost, elite chest drops, Silver and Gold ingots, and a crafted weapon part.
3. Salvaging an SR weapon returns exactly 5 SR Magic Crystal Shards, guaranteed. Craft all 24, salvage what you don't keep: that is the 120 shards a week in the title, the material that raises your sub-weapons' Limit Break tier.
4, 15 SR shards craft 1 SSR Magic Crystal Shard, and that recipe is capped at 15 crafts a month. The weekly weapon loop is what keeps the monthly SSR craft fed.
5 (One route covers all of it) and the route is Jollus' find, not ours. The 12 elites below are the full material roster for the 24 weapons; the ore, sap and wood stops on the way pay the ingots and parts. Watch his run, follow the drawn route on the interactive map, then read the bill.
Why this route exists: the 1.5 elite change
Free elites turned a weekly chore into a daily loop.
Before 1.5, elite chests ran on cube keys, you farmed them when you had keys, not when you wanted. The June 4 update removed that cost entirely, and combined with the faster respawns from the patch before it, field elites became unlimited, repeatable content. The official patch coverage called it the defining change of the version.
The trade-off is real but small: elite rewards no longer carry gold or Mastery EXP. What they still carry is exactly what this route is after, the weapon-craft materials each elite is tied to, at a guaranteed rate from the clear chest.
The 12 elites: and the 24 weapons they unlock
Each elite's chest carries two weapon materials: one for a basic SR craft, one for its Crimson Flame version.
This is the full material roster: every SR weapon recipe traces back to exactly one of these twelve monsters. The basic weapon asks for 10 of the elite's common material plus 6 Silver Ingots; the Crimson Flame version asks for 20 of the premium material, 8 Uncommon fragments, a crafted weapon part and 12 Gold Ingots.
Elite → materials → weapons
- Mutated Orlian Priest — Broken Staff Head → Dead Spirit's Breath Nunchaku · Premium → Crimson Flame Nunchaku.
- Draco Warrior — 3-Star Merit Medal → Thorn of Greed Lance · Special Merit Medal → Crimson Flame Lance.
- Moss Demon — Life Clod → Corrupted Conviction Longsword · Shining Life Clod → Crimson Flame Longsword.
- Pirate Captain — Fine Compass → Razorwind Wand · Golden Compass → Crimson Flame Wand.
- Singing Spirit — Song Spirit Hat → Chaos Song Rapier · Premium → Crimson Flame Rapier. The jellyfish-looking one by Sea Wind Rock.
- Wild Screamer — Screamer Flower → Melody of Temptation Grimoire · Shining → Crimson Flame Grimoire. Forest of Temptation, weak to Fire.
- Giant Bird — Rough Giant Bird Feather → Skyborne Gale Dual Swords · Soft → Crimson Flame Dual Swords.
- Werebear Chieftain — Vivid Wild Token → Ruler of the Forest Axe · Exquisite → Crimson Flame Axe.
- Bigmoss — Bigmoss Young Flower → Black Shadow Greatsword · Shining Bigmoss Flower → Crimson Flame Greatsword. The sap grove sits right next to it.
- Desert Bandit Captain Qu — Refined Scabbard Fragment → Unyielding Spirit Sword and Shield · Premium → Crimson Flame Sword and Shield.
- Female Monster of the 「Abyss」 — 「Abyss」 Servant's Horn → Corrupted Will Gauntlets · Premium → Crimson Flame Gauntlets.
- Bullseye Servants of the 「Abyss」 — Arrowhead of the 「Abyss」 → Dark Clouds Enhancement Staff · Premium → Crimson Flame Staff.
The weekly bill, computed from the recipes
What all 24 weapons actually consume: so you know what the route has to bring home.
Add up the 24 recipes and the supporting crafts and the week costs exactly this. The route exists to pay this bill: the elites cover the weapon materials, the ore stops cover the ingots, the trees and sap cover the parts.
The full shopping list (per week)
- Elite materials (120 common + 240 premium — 10 common per basic weapon, 20 premium per Crimson Flame) all from the twelve elite chests above, every day.
×72Silver Ingot6 per basic weapon, smelted from 4 Silver Ore each, so 288 ore for the week.
×144Gold Ingot12 per Crimson Flame weapon, 576 Gold Ore, the single biggest gathering line on the route, which is why gold nodes are all over it.
×144Wood12 per weapon part, refined from 3 Logs each, 432 Logs for the week.
×72Polish6 per part, 5 Flint each (360 Flint), comes in passively while you mine the rest.
×48Sticky Adhesive4 per part, 3 Tree Sap each (144 sap), this is why the route hits every sap tree it passes.
×96Uncommon fragments8 per Crimson Flame weapon, split across the four fragment types. Salvaging the week's weapons gives a chunk back (see the loop below); elites and the 9-to-1 upgrade craft cover the rest.
Craft, salvage, repeat: the shard economy
What actually comes back out of the 24 weapons.
Crafting is only half the loop. Salvage an SR weapon and the game returns, guaranteed, 5 SR Magic Crystal Shards plus 1–2 Uncommon fragments of the weapon's type, and one salvage in four also drops a Premium fragment. Salvage all 24 and the week pays 120 shards plus a fragment stream that feeds straight back into next week's Crimson Flame crafts.
The shards are the point. SR Magic Crystal Shards raise a weapon's Limit Break tier, that is what powers up the SR weapons you keep as sub-weapons. And once a month, the bench craft turns 15 SR shards into 1 SSR Magic Crystal Shard, capped at 15 crafts: a steady SSR-grade income for doing your dailies.
Where each output goes
×120SR Magic Crystal Shardper week, Limit Break material for the SR weapons you actually use, and the input for the monthly SSR craft.
×15SSR Magic Crystal Shardper month, the recipe's cap, 15 SR shards each. Two full weekly loops cover the entire monthly cap with shards to spare.- Uncommon & Premium fragments — Salvage returns feed the 8-per-weapon Crimson Flame requirement; Premium fragments bank toward SSR weapon crafts.
- The Crimson Flame weapons themselves — Don't salvage them blindly: every Black Flame Wings SSR recipe consumes its Crimson Flame counterpart as a material. Keeping a set ready is exactly the stockpile play.
The Malachite stop: Merlin's promotion line
Why the route swings through the new zone every day.
Malachite is the one stop on the route that isn't about the weekly 24. Five Malachite Ore refine into one Malachite, and one Malachite plus two Platinum Ingots make a Malachite Alloy, and right now that alloy has exactly one consumer in the game's tables: the top promotion tier of the Gluttonous Soul Grimoire, Merlin's signature Ice weapon.
Jollus' hunch is that Malachite will matter more later, and the data gives it some weight: Sunstone Alloy is built from the exact same recipe shape (one refined stone plus two Platinum Ingots) and it feeds the entire Breath of Glory weapon line. If Malachite follows the same path, a daily ore habit now is cheap insurance. That said, treat it as a forecast, not a fact: today, it's Merlin's grimoire and nothing else.
The chain
×5Malachite Ore→ 1 Malachite. Gathered in the zone unlocked with 1.5, the route grabs both daily clusters.
×1Malachite+ 2 Platinum Ingots → 1 Malachite Alloy. Platinum is already on the route for its own sake; the alloy is a side product.
×3Malachite Alloyconsumed by the final promotion tier of Merlin's Ice weapon, alongside Wasteland Amber and Special Tier Up Stones.- Gluttonous Soul Grimoire — The one consumer in today's tables, Merlin's signature Grimoire, full sheet with the promotion costs on its weapon page.
Plan it on ZeroLuck
This guide tells you how the kit works — these free community tools let you actually build it, share it and race it.
FAQ
- How many SR weapons can you craft per week in 7DS: Origin?
- 24, the game ships exactly 24 SR weapon recipes and each one is craftable once per week on a weekly reset, for zero gold. Materials are the only cost: elite chest drops, Silver or Gold ingots, and a crafted weapon part for the Crimson Flame versions.
- How do you get SR Magic Crystal Shards?
- Salvage SR weapons: every SR weapon returns exactly 5 SR Magic Crystal Shards, guaranteed. Crafting and salvaging all 24 weekly weapons yields 120 shards a week.
- What are SR Magic Crystal Shards used for?
- They raise a weapon's Limit Break tier, the main way to power up the SR weapons you run as sub-weapons. They are also the input for the SSR Magic Crystal Shard craft: 15 SR shards make 1 SSR shard.
- Is the SSR Magic Crystal Shard craft limited?
- Yes, the recipe is capped at 15 crafts per month, at 15 SR shards each. Two full weekly weapon loops (240 shards) cover the entire monthly cap.
- Do elite bosses still cost cube keys?
- No. Version 1.5 removed the cube-key cost on field elite monsters, making elite farming effectively unlimited. The trade-off: elite rewards no longer include gold or Mastery EXP, but all the material drops are unchanged.
- How much wood does the weekly craft actually need?
- 432 logs. The 12 weapon parts each take 12 Wood, and each Wood is refined from 3 Logs. That is 62 logs a day, and since trees drop 1 to 3 logs, breaking about 60 trees a day guarantees the quota even on bad rolls.
- Should I salvage every weapon I craft?
- No, check two things first. Keep the SR weapons your heroes actually use as sub-weapons (that's what the shards limit-break), and keep any Crimson Flame weapon you may upgrade later: the Black Flame Wings SSR recipes each consume their Crimson Flame counterpart. Salvage everything else.
- What is Malachite used for in 7DS: Origin?
- Right now, one thing: Malachite Alloy (1 Malachite + 2 Platinum Ingots, with Malachite refined from 5 ore) is consumed by the top promotion tier of the Gluttonous Soul Grimoire, Merlin's weapon. Whether it feeds future weapon lines like Sunstone Alloy does is speculation for now.
Sources & method
The route, the findings and the video are 100% Jollus' work, this page only frames them. Watch the video, it's the best way to learn the loop. Every number around it on this page (recipe counts, craft limits, salvage returns, the weekly bill) was re-verified against the game's own crafting and salvage tables before publishing. Nothing is estimated.
- Farm This Daily! | 120 SR Shards / 24 SR Weapons Weekly: Jollus on YouTube (the route this page is built around)
- ZeroLuck.GG 7DS: Origin game data: production recipes (the 24 weekly SR weapon recipes, the monthly SSR shard recipe and their craft limits), weapon salvage (5 shards per SR weapon) and item sources (elite chest drops).
