Combat
Stats & Weaknesses

Boss
Molbog the Poisonous ToadStats
HP799,398
ATK9,700
DEF3,089
Weaknesses
Ice20%
Resistances
Earth20%
All Elements10%
World
Location
Combat
How the fight works
Time to EatIn-game tip
Biting someone with its large mouth stacks the Predation effect, which briefly restores HP, and the Satiated effect, which cumulatively increases Attack.
- Stop feeding the bites: keep characters out of melee range when it lunges so it can't stack Predation (the heal) and Satiated (the Attack ramp).
- If it does land bites and snowballs, cut the ramp with burst and CC rather than trading blows while it's Satiated. Lean on its weakness and lead with Ice/Cold damage to push the ramp back down.
HibernationIn-game tip
Each time Molbog is inflicted with a Cold debuff, the effects of Predation and Satiated decrease and Recovery decreases up to 100%.
- Bring a Cold/Freeze source and keep the Cold debuff on it; every application peels back its heal and Attack stacks and shuts down its Recovery, so apply it on cooldown.
- Time your Cold application right after it scores bites to undo the Predation/Satiated it just built.
Frozen SwampIn-game tip
When Cold Burst is activated on Molbog, the effects of Predation and Satiated decrease and immunity to Freeze is removed.
- Build up to Cold Burst, then trigger it to strip its Freeze immunity and crash its Predation/Satiated stacks at once.
- The window right after Cold Burst is your kill window: it can now be frozen and is no longer healing, so dump your strongest Ice/Cold-element rotation here.
Moveset — the real numbers
Its AI decides when it uses what, so there is no fixed rotation to memorize — but every damage %, reach, duration and crowd control below is exact.
| Attack | Damage (% of ATK) | Reach | Duration | Control |
|---|---|---|---|---|
| Poison biteQuick close-range chomp with a knockdown; this is what feeds its self-heal and Attack stacks, so don't sit in its face. | — | 3m | 4s | Knockdown |
| Lunge snapForward line poke into a small bite, both knock you down. Sidestep the line then punish. | — | 4m | 5.27s | Knockdown |
| Wide slamBig 9m ring hit that staggers. Roll outward early, it covers most of the arena floor. | — | 9m | 3.5s | Stagger |
| Tongue comboBite into a double line lash. Get off its centerline so the two line hits whiff. | — | 4m | 4.17s | Stagger |
| Poison swampWide lingering field on a long cooldown; low per-tick but it staggers. Don't camp in it, reposition out. | — | 7m | 13.63s | Stagger |
| Tongue spearIts scariest move: a long line hit that stuns, holds and staggers. Save a dodge or break it with crowd control before it lands. | — | 25m | 12.63s | Stun + Hold + Stagger |
| Triple peckThree fast jabs in a tiny zone. No CC, just step out of the small circle and keep your DPS up. | — | 1.3m | 4.77s | — |
The phase descriptions are the official in-game boss tips; the tactical bullet points are our advice. Every damage value, reach, duration and crowd-control effect in the moveset is the boss's real in-game value. Attack names are descriptive labels.
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