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7DSO · Boss Encounter

Galland of Truth

Galland of Truth guide: weaknesses, drops, Nightmare, Hell, Abyss levels, and recommended team for this boss encounter in Gluttonyboss M.

Boss
Combat

Stats & Weaknesses

Galland of Truth
Boss
Galland of Truth
Difficulty
Abyss
Min. BP74,989
Players
P
Stats
HP1,952,008
ATK31,932
DEF10,304
Weaknesses
WindWind20%FireFire20%
Resistances
EarthEarth20%DarkDark20%All ElementsAll Elements10%
World

Location

Zone
Gluttonyboss M
Combat

How the fight works

Commandment of 「Truth」In-game tip
Dashing or tagging out while under the effect of the Commandment inflicts Petrification for a long duration. Complying with the Commandment increases your Max HP, and violating it reduces Max HP.
  • The Commandment punishes dashing and tagging out, so plan your swaps before it goes up and ride the duration on one character; eat a hit rather than panic-dash into long Petrification.
  • Stay compliant to bank the Max HP buff and give yourself a fatter buffer against his Dark hits. Bring a Light cover/sub to break his Dark damage, but rotate them in only on the windows when swapping is safe.
Galland GameIn-game tip
Galland uses a powerful attack first, then it's the hit player's turn for a set duration. When it's your turn to attack, your damage taken is greatly reduced, and damage dealt is greatly increased.
  • Survive his opening haymaker first, then go all-in: during your turn you take far less damage and deal far more, so dump your strongest Light burst and cooldowns immediately.
  • Hold your big damage skills back until the turn flips to you instead of trickling them out, and lead with the Light element to chew through his Dark health bar while the boosted-damage window is live.
Moveset — the real numbers

Its AI decides when it uses what, so there is no fixed rotation to memorize — but every damage %, reach, duration and crowd control below is exact.

AttackDamage (% of ATK)ReachDurationControl
Expanding nova barrageHis scariest move: twelve hits in rings of cones that keep pushing outward, so backing up doesn't save you. Sidestep out of the cone arc instead of running back.3×121% Dark · cone 8.5m3×121% Dark · cone 15m3×121% Dark · cone 21.5m3×121% Dark · cone 28m28m5.5sKnock-up
Spreading cone volleyEight-hit fan that grows from close to very far, ending with the heaviest tick. Read the first cone's direction and slide perpendicular to it.2×87% Dark · cone 8.5m2×87% Dark · cone 15m2×87% Dark · cone 21.5m87% Dark · cone 28m121% Dark · cone 28m28m5.47sKnock-up
Detonating slamCaps off his spinning cone wind-up with the single biggest blast in the kit. Once the spin stops, get out of the tight circle around him fast.205% Dark · circle 4.5m4.5m4.95sKnock-up
Spinning cone sweepRepeating seven-hit sweeps in lengthening cones while he spins. Stay tucked just outside the inner ring and circle with him until it ends.92% Dark · cone 9.5m92% Dark · cone 13m92% Dark · cone 16.5m92% Dark · cone 20m92% Dark · cone 23.5m92% Dark · cone 27m92% Dark · cone 30.5m30.5m2sKnock-up
Piercing lungeLong 16m line lead-in plus follow-up jabs that Stagger and Hold you in place. The lock makes the rest connect, so dodge the opening line early.130% Dark · line 16m67% Dark · line 6m2×67% Dark · line 5m16m5.89sStagger + Hold
Crashing ground slamHeavy circle slam with a knock-up; he has a few of these. Watch the impact circle and step off the marked ground before it lands.157% Dark · circle 4m4m5.15sKnock-up
Overhead dropHard hitting circle smash that pops you up. Telegraphed by the wind-up, so roll out of the small ring under him.138% Dark · circle 3.25m3.25m5.83sKnock-up
Arena-wide pullLow damage but the circle covers the whole floor and applies Hold, setting up his big follow-ups. Save a cleanse or dash window for the moment it lands.40% Dark · circle 70m500m8.08sHold
Forward cone swipeQuick mid-range cone with a knock-up to break your combo. Easy to walk around by staying on his flank.67% Dark · cone 5.5m5.5m4.38sKnock-up
Wide basic swingHis longest-reaching normal cone, decent chip if you idle in front. Treat his face as the danger zone between your hits.80% Dark · cone 6m6m5.13s
Knock-up finisherThe closing hit of his basic chain lands a tight circle and pops you. Punish the recovery, then reposition before he resets.58% Dark · cone 6.5m81% Dark · circle 2.5m6.5m4.53sKnock-up

The phase descriptions are the official in-game boss tips; the tactical bullet points are our advice. Every damage value, reach, duration and crowd-control effect in the moveset is the boss's real in-game value. Attack names are descriptive labels.

Loot

Drops & Rewards

Clear Rewards

One-time Rewards

Dungeon Abyss Firstclear

100%

Dungeon Abyss Firstclear

Guaranteed one or more of the following per run

Dungeon Ancientdragon Firstclear

100%

Dungeon Ancientdragon Firstclear

Guaranteed one or more of the following per run

Dungeon Firstclear

100%

Star Memory (Free)

Guaranteed one of the following per run
300Star Memory (Free)
100%
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Galland of Truth

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Media

Videos

Galland Of Truth - All Difficulties - The Seven Deadly Sins: OriginLuka
Seven Deadly Sins Origin Galland of Truth Easy Boss GuideLastDarkHope
Seven Deadly Sins: Origin 1.2 - Final Bossfight (GALLAND OF TRUTH) & Ending (4K)Tarnished Blade
Escanor DESTROYS Abyss Galland! (Best Build) | 7DS: OriginAkira
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