Guild Planting
GardenSow seeds in the Guild Garden. Idle plots produce oil used to activate Fantomon Aptitudes.
Produces Oil (Fantomon Aptitude material) + Treats
5 tool tiers
Sword x Staff's non-combat life skills — the Guild Map's idle Planting, Breeding and Gathering facilities plus 67 Cooking recipes.
Sword x Staff's non-combat life skills all live in your Guild Map. 3 idle facilities (Garden, Sheepfold, Roost) and 3 resource nodes (Forge, Power Station, Mana Vein) run on an AFK timer — they churn out Basic Treats/Premium Treats (pet food for your Fantomons) plus the oil, wool and eggs that activate Fantomon Aptitudes, and guild resources for construction. Separately, Dish Cooking turns ingredients into 67 dishes that heal or buff your team. None of it requires combat.
There's no separate "life profession" class — your 18 combat classes are unrelated. Life skills are facility activities you run from the Guild (Legion) Map, all on idle timers, plus a personal Cooking pot.
You place a seed, animal or tool, then the facility produces over a fixed timer while you're away — the game calls this an "AFK Session". Each facility has its own slot count and proficiency level.
Planting, breeding and gathering all drop Basic Treats and Premium Treats (pet food) on every run, on top of their main material — so idle life skills double as a steady Fantomon-leveling pipeline.
Each activity has upgradeable implements (watering cans, brooms, pickaxes, forges) that raise its output rate. Higher facility tiers unlock longer, richer runs.
The Garden, Sheepfold and Roost. Each grows a Fantomon Aptitude material — oil, wool or eggs — and pays out Treats alongside it. The tiers below are the three production levels per facility, verified against the game's own values.
Sow seeds in the Guild Garden. Idle plots produce oil used to activate Fantomon Aptitudes.
Produces Oil (Fantomon Aptitude material) + Treats
5 tool tiers
Graze sheep in the Sheepfold to produce wool used to activate Fantomon Aptitudes.
Produces Wool (Fantomon Aptitude material) + Treats
5 tool tiers
Raise chickens in the Roost. They lay eggs used to activate Fantomon Aptitudes.
Produces Eggs (Fantomon Aptitude material) + Treats
5 tool tiers
Three harvesting nodes pull the raw materials your guild burns on construction and Glyph Research. These are pure resource taps — no Aptitude materials, no Treats.
Mine Steel at the Guild Forge — a construction material for guild building projects.
Yields
Steel
3 tool tiers
Draw Kanstein Cells from the Power Station — fuel for Glyph Research.
Yields
Kanstein Cell
3 tool tiers
Quarry Mana Clusters from the Mana Vein — required across many guild projects.
Yields
Mana Cluster
3 tool tiers
67 recipes split into 5 HP-recovery dishes and 62 buff dishes. Buff dishes grant HP / ATK / DEF / SPD boosts that scale as you cook the same dish more (proficiency up to Lv.5).
Soft and delectable rice cakes made from washed and pounded green grains.
Chargrilled mushroom skewers bursting with smoky mountain flavor.
Silky rice essence drink with a hint of sweetness. Refreshingly light.
Even simple wild greens transformed into a hearty, flavorful feast in Loong Haven.
Soft, durable, and easy to digest, this military ration is the go-to choice for Aethyris residents to restore Stamina.
A surprisingly delicious stir-fry whipped up from monster cabbage!
A hearty platter for adventurers, featuring grilled meat, bread, and a drink. It might not be fancy, but it's filling and perfect for recharging your stamina.
Skewers tumbling in the hotpot, fully infused with savory broth. A winter bite that warms you from the inside out.
Toss a mix of ingredients into the rich, savory hotpot—after a brief simmer, a feast of endless flavors unfolds.
Fluffy sweet potato mash, baked golden. A Verdantglade children's favorite.
Crisp veggie salad that melts in your mouth. A crunchy, joyful experience.
Showing a sample of named dishes — the full table holds 67 recipes.
Activities, facilities, tiers and yields are verified against the game's own Guild Map life and gathering data; cooking comes from the game's own recipe and dish data. All names are the game's own EN strings. Depth caveats: the Guild life data exposes only 3 production tiers per facility and does not list exact gathering yields or rates (gather output scales with live facility level, not a fixed table). The 18 combatclasses are a separate system and are deliberately excluded here. There is no standalone fishing/logging/mining life-profession system — "mining" here is the guild's Mana Vein node, and the game's internal "Fishing" label actually maps to the Sheepfold. Dish and material icons are the game's own item art.