Mongil: Star Dive — Reroll Guide
What rerolling buys you, the fixed 22-pull new-player budget, the New Expedition guaranteed 5★, priority reroll targets by role and element, and exactly when to stop.
Mongil: Star Dive — Reroll Guide
What rerolling actually buys you
Rerolling in Mongil is the practice of running a fresh account's opening hours, claiming the new-player summon currency, and re-creating the account if the resulting pulls do not give a viable endgame foundation.
A clean re-run takes roughly 8 to 10 minutes depending on how aggressively you skip cutscenes, so the per-attempt cost is real but bounded — most players who commit to the loop will see between four and ten attempts before stopping.
Your pull budget on a fresh account
A fresh account gets enough new-player currency for 22 pulls in total: 20 on the Permanent Banner and 2 on the Limited-Time Banner. That budget is fixed — you will not get more by playing the prologue more carefully.
The Permanent Banner has a special variant called New Expedition that guarantees one permanent 5★ character within 20 pulls. For reroll purposes that is the banner you want to spend the 20 perm-banner pulls on, because it removes the variance from your one guaranteed 5★ outcome. The two limited-banner pulls are pure rate-up flavour — you can re-pull them on the active rate-up banner whose featured character matters to you.
- Pulls per reroll22 (20 permanent + 2 limited)
- Permanent guaranteeNew Expedition banner — 1 permanent 5★ in 20
- Reroll attempt time~8–10 minutes
- Cap on currencyFixed by tutorial — extra play does not raise it
Priority targets
For the current roster the following targets stand out — listed with the role and element each one fills, so you can pick based on your own roster gap rather than chasing a name:
- Esther — SSR Slayer (Wind). The premium high-roll reroll target for accounts willing to keep going on the limited banner.
- Mina — SSR Brawler (Fire). A strong reroll target as a limited DPS effective against most enemy types.
- Flare — SSR Destroyer (Fire). The best Destroyer because the launch-roster Destroyer pool is shallow; her Stagger-Gauge pressure pairs cleanly with a Fire Slayer.
- Jiwon — SSR Supporter (Wind). The best long-term Permanent-Banner reroll: Supporter scarcity is the most painful gap to fix later, and Jiwon is the cleanest answer.
- Gabi — SSR Brawler (Earth). The strongest permanent-banner DPS option for players who want an aggressive launch but did not roll the limited.
Why these names — read in roles, not tiers
The reason these five names keep coming up is not arbitrary — it is that the in-game systems push every account toward the same answer:
- The Stagger loop hard-codes a role specialisation: Destroyers fill the Stagger Gauge fastest, Slayers deal more damage during Stagger and Burst windows. That is two of the three slots already named.
- Counter Gauges on certain bosses can only be drained by a specific element. Failing that gauge is a wipe window, so an account that has at least one strong character per major element answers more bosses than an account that hyper-stacks one element.
- Supporter scarcity is the most asymmetric roster gap. There are far fewer Supporters than damage characters in the launch roster, so a starter Supporter pays off across every team you ever build — which is why Jiwon is the Permanent-Banner consensus pick.
The five names above are the cleanest reads of those three rules together. If you match all five it is statistically unlikely; matching any two from {Esther, Mina, Flare, Jiwon, Gabi} is the realistic stopping line.
When to stop
Stop and commit the account when both of the following are true:
- You have at least one S-tier limited rate-up character from the targets above (Esther, Mina or Flare).
- You have at least one permanent 5★ from the New Expedition guarantee — ideally Jiwon (Supporter) or Gabi (Brawler) for role coverage; any of the others still moves the needle.
That account is launchable. Marginal upgrades from continued rerolling cost more time than the equivalent rate-up pulls on a live account, where you have access to per-banner pity, a steady drip of free summons and the Path-driven materials that actually scale your roster.
What not to use as a stopping signal
- One specific named character outside the target list. With 2 limited pulls and rate-up multipliers sitting where they do, single-character rerolling has no bounded sample size and will eat days of attempts.
- Multiple SSRs in the same role. Endgame content tests role coverage, not raw rarity count. Three SSR Brawlers and zero Destroyers is a starting account that cannot stagger anything.
- A specific element. Banner schedules rotate; an account that stops on a single-element preference is betting the rest of the year on that element staying relevant.
How this guide was researched
Every recommendation in this guide is written and re-tested in-game by the team. We play through the relevant content ourselves on a live account, confirm each mechanic and number against the current build, and rewrite the guide whenever the game changes. Mechanics, terminology and screenshots are taken straight from the in-game Help menu and data we extract — never copied from other sites.
Last reviewed in-game on .