Seven Deadly Sins: Origin Timespace Junction Sector 3 — Weird Fangs
Everything you need to know before diving into Sector 3: who the four Weird Fangs are, which elements they're weak to, the BP target, the time you need for each star, the two key mechanics to watch out for, and which heroes from your roster fit the fight.
Timespace Junction Sector 3 — Weird Fangs
Weird Fangs
Four-boss gauntlet — Golgius, Freesia, Jude and Ruin. Bring Thunder and Wind.A wave-style fight against the four assassins from Baste Prison. Each one fights differently, but they all share the same weaknesses — Thunder + Wind. The two mechanics to watch out for are Golgius's Invisibility and Ruin's Confusion.
The 6 numbers you need before you queue
The four fangs
The Weird Fangs are a four-member elite squad from Baste Prison. In Sector 3 you face all four in sequence — each with its own kit, but all sharing the same Thunder + Wind weaknesses. They appear in this order in the spawn table:
| Boss | Identity |
|---|---|
| A member of the Weird Fangs who oversees convicts in Baste Prison. He uses his power of Invisibility to trick his enemies. | |
| A member of the Weird Fangs who oversees convicts in Baste Prison. She uses venomous insects to subdue her enemies. | |
| A member of the Weird Fangs who oversees convicts in Baste Prison. He was once Ban's personal torturer in the prison. | |
| A member of the Weird Fangs who oversees convicts in Baste Prison. He can use his power to alter his enemies' consciousness. |
Sector 3 at a glance
What you need to know before you queue up:
| Bring these elements | Lightning + Wind |
| Recommended Battle Power | 82,015 |
| Clear window | 8:00 |
| 3-star time | ≤ 3:00 |
| 2-star time | ≤ 4:30 |
Thunder and Wind are the only elements all four Fangs are weak to. Off-element teams can still clear, but the timer becomes much tighter.
The mechanics to watch
Two of the four Fangs have skill-driven mechanics traced in the game's behaviour table. Knowing when they trigger is the difference between a clean 3-star and a wipe-and-retry.
Golgius — Invisibility & Immunity
Golgius's own kit references an "Immunity" buff with a fixed 15-second timer, paired with a "Hide Mesh" effect of about 2.1 seconds that handles his visual disappearance. While the immunity is up, you cannot hit him — wait it out, then resume the rotation. This matches his in-game description ("uses his power of Invisibility to trick his enemies").
Ruin — Confusion debuff
Ruin's skill applies a Confusion debuff with a 5-second duration. While it's on you, your character's movement and inputs are scrambled. Either dodge the application or accept the 5-second lull and hold off on burning your cooldowns until it wears off.
Freesia and Jude have no buff/debuff applications traced in the shipped data — their threat comes from raw attack patterns, not from status effects.
Who to bring
Every released hero with at least one Thunder or Wind weapon, sorted into DPS, support, and Burst-state specialists. Same grid as the Roster Reference — if a new hero releases with Thunder or Wind, they'll show up here automatically.
| Main damage dealers (6) | Clotho, Drake, Elaine, Gilthunder, Howzer, Tristan |
| Supports & tanks (1) | Daisy |
| Heroes whose kit pays off in Thunder or Wind Burst (6) | Clotho, Drake, Elaine, Gilthunder, Howzer, Tristan |
Because the fight is sequential, a single mono-element team is enough — you don't need to cover both Thunder and Wind. Pick whichever has your stronger DPS pool.
Boss stats (Timespace Junction tuning)
Each Fang's combat stats, as shipped in the dedicated Sector 3 boss page — already tuned for the Junction (not the lower World Level baseline).
| Boss | HP | Attack | Defense | Crit Rate | Crit Damage |
|---|---|---|---|---|---|
| Golgius | 2,334,141 | 23,239 | 10,707 | 66.67% | 175.7% |
| Freesia | 2,537,103 | 16,606 | 10,707 | 47.62% | 125.5% |
| Jude | 2,131,180 | 18,264 | 10,707 | 52.39% | 138.05% |
| Ruin | 2,232,661 | 19,923 | 10,707 | 57.15% | 150.6% |
All four share Thunder +30% and Wind +30% weakness, plus identical 20% resistance to every other element — so the element math is the same for every phase of the fight.
Where this comes from
- Boss identity, stats & weaknesses — from the dedicated Sector 3 boss page data on this site, which mirrors the in-Junction tuning shipped with the game.
- Sector context (elements, BP, time) — from the Timespace Junction configuration data, re-read live so it auto-updates after each balance patch.
- Roster picks — computed live from the released-hero list via the Roster Reference loader.
- Mechanics (Golgius Immunity / Hide Mesh, Ruin Confusion) — traced through the buff applications attached to each boss's skill behaviours.
Companion guides: Roster Reference · Damage Formula (PvE) · Weird Fangs boss page