Howzer SR
Grandmaster of the Holy Knights — three all-Wind SR kits.
Howzer — the current Grandmaster of the Holy Knights of Liones, wielding his 「Tempest」 magic — is an SR three-weapon hero whose every path is Wind: three units in one slot. Lance is a Bleed/crit Wind Attacker, Gauntlets is a Wind-team Bleed Supporter, and Cudgel is a barrier Warden who shreds enemy Wind Resistance. This guide reads every line of his in-game data so you know exactly which Howzer to bring.
- Grandmaster of the Holy Knights
- SR
- 3 weapon paths
- All Wind
- Attacker · Supporter · Warden
Should you build Howzer?
Howzer is a free SR who punches above his rarity as a Wind specialist — every weapon is Wind and each gives him a distinct, well-defined role inside a Wind composition. Lance is a Bleed/crit Attacker: Gust amplifies his Normal Skill and Ultimate, Pulling Gust applies Bleed (a Wind DoT that also cuts enemy Healing Efficiency), and Super Cyclone gains +50% Crit Chance against a Bleeding enemy. Gauntlets is a Wind-team Supporter whose passive Roar of the Storm gives allies +20% Wind damage against Bleeding enemies and whose Ultimate raises every allied Wind hero's Crit Damage by 30%. Cudgel is a barrier Warden — a Stun, a team Barrier, a −15% enemy Crit Resistance Ultimate, and a passive that shreds enemy Wind Resistance by 15%.
If you only invest in one path, match it to your team: Gauntlets for any Wind composition that wants the +30% Wind-hero Crit Damage Ultimate plus the +20% ally Wind-damage passive on Bleeding targets, Lance for a self-sufficient Bleed/crit attacker, or Cudgel for a defensive Wind core that wants a Stun, a Barrier and Wind-Resistance shred. As an SR he is cheap to ascend, which makes the Gauntlets support path especially accessible value.
Bottom line: Howzer is worth building as a free, budget Wind piece — especially Gauntlets as a team enabler for a Wind core. He will not headline an endgame team, but he is an accessible utility/attacker hybrid while you build toward premium SSRs.
Strengths
- Free SR — every account can field him, and he is cheap to ascend.
- Three full kits in one hero — Lance (Wind Attacker), Gauntlets (Wind Supporter), Cudgel (Wind Warden).
- Gauntlets Ultimate Whirl Shock: +30% Crit Damage for all allied Wind heroes for 40 sec.
- Gauntlets passive Roar of the Storm: allies attacking a Bleeding enemy gain +20% Wind damage.
- Lance Super Cyclone: +50% Crit Chance when attacking a Bleeding enemy.
- Cudgel passive Eye of the Storm: −15% enemy Wind Resistance on Wind-Burst targets.
Weaknesses
- SR rarity — low base stats and SR-tier multipliers; not an endgame damage carry.
- Every path is Wind — his best value needs a Wind team to pay off Bleed and the Wind buffs.
- Lance's payoff is conditional — Gust must be active for Pulling Gust to apply Bleed.
- Cudgel's damage is low (it is the Warden path); its value is the Stun, Barrier and Wind-Res shred, not personal DPS.
- His combined-attack data ships no team-bonus text — he contributes utility, not a combo debuff.
Weapon paths
Howzer swaps the entire kit with the weapon you equip. Pick the path that matches the team you are building.
Lance
A Bleed/crit Wind Attacker: a Gust amplifier, a Bleed-applying gather and a Crit-Chance Ultimate.
- Gale Lance Burst: 147% and grants Gust for 20 sec (Gust adds +15% of Normal Skill / Ultimate damage).
- Pulling Gust: 276% and applies Bleed for 20 sec if the hero has Gust.
- Ultimate Super Cyclone: 406%, pulls the enemy to the centre, +50% Crit Chance vs Bleeding enemies.
- Passive Heart of the Storm: +3% Wind damage per hit on a Wind-Burst enemy for 20 sec (max 8).
Gauntlets
A Wind-team enabler: a cooldown-reset bruiser combo, a team Crit-Damage Ultimate and an ally Wind-damage passive.
- Wind Punch / Combo: 50% chance to reset the Special Attack cooldown.
- Cyclone Impact: −5% enemy Crit Resistance for 40 sec on a Bleeding target (max 3).
- Ultimate Whirl Shock: +30% Crit Damage for all allied Wind heroes for 40 sec, then a 212% hit.
- Passive Roar of the Storm: allies attacking a Bleeding enemy gain +20% Wind damage.
Cudgel
A defensive Wind Warden: a 4-sec Stun, a team Barrier, a Crit-Resistance-cutting Ultimate and Wind-Res shred.
- Precise Stab: 80%, pulls the enemy in and Stuns for 4 sec.
- Storm Breaker: a stance that grants all allies a 75%-Attack Barrier for 15 sec on 10 hits.
- Ultimate Gust: 214%; with a Barrier active, −15% enemy Crit Resistance for 40 sec.
- Passive Eye of the Storm: each hit on a Wind-Burst enemy cuts their Wind Resistance by 15% for 20 sec.
Lance — the Bleed/crit Wind Attacker
The self-sufficient path: a Gust amplifier, a Bleed-applying gather and a Crit-Chance Ultimate.
Lance is Howzer's straightforward Attacker, built around the Gust buff. Gale Lance Burst deals 147% and grants Gust for 20 seconds — while Gust is up, every Normal Skill or Ultimate deals an extra 15% of its damage. Pulling Gust deals 276% and, if the hero has Gust, applies Bleed for 20 seconds: a Wind DoT worth 10% of damage dealt every second that also cuts the enemy's Healing Efficiency by 20% (and a further 6% on each Critical Hit). His Ultimate, Super Cyclone, deals 406%, pulls the enemy to the centre, and grants +50% Crit Chance while attacking a Bleeding enemy.
The combo is the loop: open Gale Lance Burst for Gust, land Pulling Gust to apply Bleed, then fire Super Cyclone into the Bleeding target for the +50% Crit Chance window. The passive Heart of the Storm rewards staying on a Wind-Burst enemy with +3% Wind damage per hit (up to +24%). It is a clean, self-contained damage package from a free SR — no teammate setup required beyond a Wind Burst on the target.
Lance skill breakdown (from in-game data)
- NormalLance Strike
Filler combo between casts (22/24/42/70%).
- FirstGale Lance Burst
147%; grants Gust for 20 sec — Gust adds +15% of the damage dealt with the Normal Skill or Ultimate.
- SecondPulling Gust
276%; applies Bleed for 20 sec if the hero has Gust (10% Wind damage/sec, −20% Healing Efficiency, −6% more per crit, max 10).
- TagWind Drop
Tag-in hit when you swap Howzer into the fight.
- UltimateSuper Cyclone
406% and pulls the enemy to the centre; +50% Crit Chance when attacking a Bleeding enemy.
- PassiveHeart of the Storm
Each attack on a Wind-Burst enemy increases Wind damage by 3% for 20 sec (max 8).
Gauntlets — the Wind-team enabler
The team-buff path: cooldown-reset pressure, a +30% Wind-hero Crit-Damage Ultimate and an ally Wind-damage passive.
Gauntlets turns Howzer into a Wind-team Supporter. Wind Punch and Combo each have a 50% chance to reset the Special Attack cooldown, so clean play keeps Combo (107%) cycling. Cyclone Impact's second strike cuts a Bleeding enemy's Crit Resistance by 5% for 40 seconds (stacking up to three times). His Ultimate, Whirl Shock, raises every allied Wind hero's Crit Damage by 30% for 40 seconds and then lands a 212% hit.
The reason to run Gauntlets on a Wind team is the passive Roar of the Storm: while an enemy is Bleeding, every allied hero attacking it gains +20% Wind damage. Pair it with Howzer's own Lance Bleed (or any Bleed source) and the whole Wind core scales — a cheap, complete enabler from a free SR.
Gauntlets skill breakdown (from in-game data)
- NormalWind Punch
Filler combo; 50% chance to reset the Special Attack cooldown on the final strike.
- FirstCyclone Impact
75% (25/50); the second strike decreases Crit Resistance by 5% for 40 sec on a Bleeding enemy (max 3).
- SecondCombo
107%; 50% chance to reset the Special Attack cooldown.
- TagRising Fist
Tag-in hit.
- UltimateWhirl Shock
+30% Crit Damage for all allied Wind heroes for 40 sec, then 212%.
- PassiveRoar of the Storm
When an allied hero attacks a Bleeding enemy, their Wind damage increases by 20%.
Cudgel — the barrier / Wind-Res Warden
The defensive path: a 4-sec Stun, a team Barrier, a Crit-Resistance-cutting Ultimate and Wind-Res shred.
Cudgel is Howzer's defensive Warden. Precise Stab deals 80%, pulls the enemy toward him and Stuns them for 4 seconds — a real control tool. Storm Breaker is a maintained stance: it deals 4% of Attack per tick to nearby enemies, and once the attack lands 10 times it grants every allied hero a Barrier worth 75% of Attack for 15 seconds (the final strike deals 74% and restores 200 Tag Gauge). His Ultimate, Gust, deals 214%, and while he has a Barrier active it cuts the enemy's Crit Resistance by 15% for 40 seconds.
The passive Eye of the Storm rounds it out: every hit on an enemy with Wind Burst active reduces their Wind Resistance by 15% for 20 seconds. Combined with the Barrier and the −15% Crit Resistance from the Ultimate, Cudgel is a cheap, complete defensive enabler for a dedicated Wind composition.
Cudgel skill breakdown (from in-game data)
- NormalWind Smash
Filler combo between control casts (13/14/23/37%).
- FirstPrecise Stab
80%; pulls the enemy toward the hero, then Stuns them for 4 sec.
- SecondStorm Breaker
4% per tick to nearby enemies while held; 10 hits → a 75%-Attack Barrier for 15 sec for all allies; final strike 74% + restores 200 Tag Gauge.
- TagChain Uppercut
Tag-in hit.
- UltimateGust
214%; if the hero has a Barrier, −15% enemy Crit Resistance for 40 sec.
- PassiveEye of the Storm
Each attack on a Wind-Burst enemy decreases their Wind Resistance by 15% for 20 sec.
Potential priority
Each path has its own Potential track unlocked with Howzer's Potential Points (Exchange Shop, server-capped).
The pattern matches every hero: odd levels (1, 3, 8) are flat Attack / Defense / Max HP — smaller values here because Howzer is an SR — and even levels are the meaningful skill amplifiers. Prioritise reaching the amp levels for whichever path you committed to.
Where the value sits
- Gauntlets first (support) — If you only ascend one path, Gauntlets gives the most team value at SR cost — the Whirl Shock +30% Wind-hero Crit Damage and the Roar of the Storm +20% ally Wind damage on Bleeding enemies scale your whole Wind core, not just Howzer.
- Lance second (self-sufficient) — Lance needs no teammate setup beyond a Wind Burst — the Gust amplifier plus the Super Cyclone +50% Crit Chance on a Bleeding enemy is the highest solo payoff.
- Cudgel last (defensive) — Only worth deep investment for a defensive Wind core that wants the Stun, the team Barrier and the −15% Wind-Resistance shred — its personal damage is low.
Weapon and gear direction
Howzer's compatible weapons and what their passives reward.
Howzer's universal pick is Black Flame Wings (activating a Burst → +28% Attack and +6% Crit Chance for 10 sec), available on his Lance, Gauntlets and Nunchaku weapon types. On a budget SR, Crimson Flame (Burst → +28% Attack) and Jet-black (Ultimate → 20% chance of +50% Crit Chance for 7 sec) are strong, accessible options — Jet-black is especially good on the crit-leaning Lance path. Thorn of Greed (Lance only: +7% damage to enemies taking DoT) synergises directly with his own Bleed.
Notable compatible weapons (data-listed)
- Black Flame Wings — Activating a Burst → +28% Attack and +6% Crit Chance for 10 sec. The universal pick across his weapon types.
- Crimson Flame — Activating a Burst → +28% Attack for 10 sec — a strong, accessible option on every path.
- Jet-black — Using the Ultimate Move → 20% chance of +50% Crit Chance for 7 sec; excellent on the crit-leaning Lance path.
- Thorn of Greed (Lance) — Increases damage dealt to enemies taking DoT by 7% — direct synergy with his Lance Bleed.
Costumes
Howzer ships with the default grade-3 Trusted Grandmaster costume, a grade-4 skin End-of-Day Mug of Ale, and three grade-5 skins in the data: Holy Knight of Storms, Secure Adventure and Grandmaster's Dignity. There is no weapon costume in his data.
Best teammates
Howzer's own Combined-Attack base is 406% — but the carry is still the partner whose payload his Bleed and Wind buffs amplify. The numbers below are each partner's Combined-Attack damage as listed in his data; pair him with a high-payload carry.
- 1
Drake461%Highest listed partner — the carry to build the combo around. - 2
Meliodas449%Premium carry most accounts own from launch. - 3
King433%Heavy combo payload. - 4
Elaine402%Anchors several of his verified 3-hero combos. - 5
Dreyfus400%Round 400% combo damage. - 6
Escanor397%Premium carry; appears in his verified 3-hero combos. - 7
Diane371%Strong, accessible combo partner.
Verified 3-hero Combined-Attack combos in his data: Daisy + Tristan, Daisy + Tioreh, Daisy + Escanor, Drake + Tristan, Drake + Tioreh, Drake + Escanor, Escanor + Gilthunder, Gilthunder + Tristan, Gilthunder + Tioreh.
Plan it on ZeroLuck
This guide tells you how the kit works — these free community tools let you actually build it, share it and race it.
FAQ
- Which Howzer weapon should I build first?
- Gauntlets for most accounts — it is the cheapest way to add Wind-team value: the Whirl Shock Ultimate grants all allied Wind heroes +30% Crit Damage for 40 sec, and the passive Roar of the Storm gives allies +20% Wind damage against Bleeding enemies. Build Lance if you want a self-sufficient Bleed/crit attacker, and Cudgel for a defensive Wind core that wants a Stun, a Barrier and Wind-Resistance shred.
- Is Howzer worth building as an SR?
- Yes for his Wind-team value. He is free and cheap to ascend, and Gauntlets' +30% Wind-hero Crit Damage Ultimate plus the +20% ally Wind-damage passive scale your whole Wind core while you build toward premium SSRs. Lance is a respectable self-contained Bleed/crit attacker. He is not an endgame damage headliner.
- How does Howzer's Lance Bleed work?
- Gale Lance Burst grants Gust for 20 sec; while he has Gust, Pulling Gust (276%) applies Bleed for 20 sec — a Wind DoT worth 10% of damage dealt every second that also cuts the enemy's Healing Efficiency by 20% (and a further 6% per Critical Hit, up to 10 times). Super Cyclone then gains +50% Crit Chance against that Bleeding target.
- Who is Howzer's best Combined-Attack partner?
- By the damage values in his data, Drake (461%) is the highest, followed by Meliodas (449%) and King (433%). His own combo base is 406% — pair him with a high-payload carry so his Bleed and Wind buffs amplify the team.
- What does his world passive do?
- Updraft creates a powerful updraft to generate lift — a traversal/repositioning tool for exploration. It has no combat effect and does not change his damage.
Sources & method
Every number, skill name and mechanic on this page is read directly from the game's own data tables — nothing is invented. The analysis and recommendations are our own editorial reading of that kit.
- ZeroLuck.GG 7DS: Origin game data — Howzer skill, potential, combination and costume tables (importer output, in-game values).
- Netmarble official 7DS: Origin announcements — banner and roster