Seven Deadly Sins: Origin Howzer — Hero Guide

Howzer — the current Grandmaster of the Holy Knights of Liones, wielding his 「Tempest」 magic — is an SR three-weapon hero whose every path is Wind: three units in one slot. Lance is a Bleed/crit Wind Attacker, Gauntlets is a Wind-team Bleed Supporter, and Cudgel is a barrier Warden who shreds enemy Wind Resistance. This guide reads every line of his in-game data so you know exactly which Howzer to bring.

7DSO

Howzer — Hero Guide

Howzer
Hero Guide · SR

Howzer SR

Grandmaster of the Holy Knights — three all-Wind SR kits.

Howzer — the current Grandmaster of the Holy Knights of Liones, wielding his 「Tempest」 magic — is an SR three-weapon hero whose every path is Wind: three units in one slot. Lance is a Bleed/crit Wind Attacker, Gauntlets is a Wind-team Bleed Supporter, and Cudgel is a barrier Warden who shreds enemy Wind Resistance. This guide reads every line of his in-game data so you know exactly which Howzer to bring.

  • Grandmaster of the Holy Knights
  • SR
  • 3 weapon paths
  • All Wind
  • Attacker · Supporter · Warden
The short version

Should you build Howzer?

Howzer is a free SR who punches above his rarity as a Wind specialist — every weapon is Wind and each gives him a distinct, well-defined role inside a Wind composition. Lance is a Bleed/crit Attacker: Gust amplifies his Normal Skill and Ultimate, Pulling Gust applies Bleed (a Wind DoT that also cuts enemy Healing Efficiency), and Super Cyclone gains +50% Crit Chance against a Bleeding enemy. Gauntlets is a Wind-team Supporter whose passive Roar of the Storm gives allies +20% Wind damage against Bleeding enemies and whose Ultimate raises every allied Wind hero's Crit Damage by 30%. Cudgel is a barrier Warden — a Stun, a team Barrier, a −15% enemy Crit Resistance Ultimate, and a passive that shreds enemy Wind Resistance by 15%.

If you only invest in one path, match it to your team: Gauntlets for any Wind composition that wants the +30% Wind-hero Crit Damage Ultimate plus the +20% ally Wind-damage passive on Bleeding targets, Lance for a self-sufficient Bleed/crit attacker, or Cudgel for a defensive Wind core that wants a Stun, a Barrier and Wind-Resistance shred. As an SR he is cheap to ascend, which makes the Gauntlets support path especially accessible value.

Bottom line: Howzer is worth building as a free, budget Wind piece — especially Gauntlets as a team enabler for a Wind core. He will not headline an endgame team, but he is an accessible utility/attacker hybrid while you build toward premium SSRs.

  • Lance pathWind Bleed DPSBleed engine + Crit-Chance Ultimate.
  • Gauntlets pathWind Support+30% Wind Crit Dmg + ally Wind buff.
  • Cudgel pathWind WardenStun + Barrier + Wind-Res shred.

Strengths

  • Free SR — every account can field him, and he is cheap to ascend.
  • Three full kits in one hero — Lance (Wind Attacker), Gauntlets (Wind Supporter), Cudgel (Wind Warden).
  • Gauntlets Ultimate Whirl Shock: +30% Crit Damage for all allied Wind heroes for 40 sec.
  • Gauntlets passive Roar of the Storm: allies attacking a Bleeding enemy gain +20% Wind damage.
  • Lance Super Cyclone: +50% Crit Chance when attacking a Bleeding enemy.
  • Cudgel passive Eye of the Storm: −15% enemy Wind Resistance on Wind-Burst targets.

Weaknesses

  • SR rarity — low base stats and SR-tier multipliers; not an endgame damage carry.
  • Every path is Wind — his best value needs a Wind team to pay off Bleed and the Wind buffs.
  • Lance's payoff is conditional — Gust must be active for Pulling Gust to apply Bleed.
  • Cudgel's damage is low (it is the Warden path); its value is the Stun, Barrier and Wind-Res shred, not personal DPS.
  • His combined-attack data ships no team-bonus text — he contributes utility, not a combo debuff.
One hero, three kits

Weapon paths

Howzer swaps the entire kit with the weapon you equip. Pick the path that matches the team you are building.

Lance

  • Lance
  • Wind
  • Attacker

A Bleed/crit Wind Attacker: a Gust amplifier, a Bleed-applying gather and a Crit-Chance Ultimate.

  • Gale Lance Burst: 147% and grants Gust for 20 sec (Gust adds +15% of Normal Skill / Ultimate damage).
  • Pulling Gust: 276% and applies Bleed for 20 sec if the hero has Gust.
  • Ultimate Super Cyclone: 406%, pulls the enemy to the centre, +50% Crit Chance vs Bleeding enemies.
  • Passive Heart of the Storm: +3% Wind damage per hit on a Wind-Burst enemy for 20 sec (max 8).

Gauntlets

  • Gauntlets
  • Wind
  • Supporter

A Wind-team enabler: a cooldown-reset bruiser combo, a team Crit-Damage Ultimate and an ally Wind-damage passive.

  • Wind Punch / Combo: 50% chance to reset the Special Attack cooldown.
  • Cyclone Impact: −5% enemy Crit Resistance for 40 sec on a Bleeding target (max 3).
  • Ultimate Whirl Shock: +30% Crit Damage for all allied Wind heroes for 40 sec, then a 212% hit.
  • Passive Roar of the Storm: allies attacking a Bleeding enemy gain +20% Wind damage.

Cudgel

  • Nunchaku
  • Wind
  • Warden

A defensive Wind Warden: a 4-sec Stun, a team Barrier, a Crit-Resistance-cutting Ultimate and Wind-Res shred.

  • Precise Stab: 80%, pulls the enemy in and Stuns for 4 sec.
  • Storm Breaker: a stance that grants all allies a 75%-Attack Barrier for 15 sec on 10 hits.
  • Ultimate Gust: 214%; with a Barrier active, −15% enemy Crit Resistance for 40 sec.
  • Passive Eye of the Storm: each hit on a Wind-Burst enemy cuts their Wind Resistance by 15% for 20 sec.
Path 1 · Wind · Attacker

Lance — the Bleed/crit Wind Attacker

The self-sufficient path: a Gust amplifier, a Bleed-applying gather and a Crit-Chance Ultimate.

Lance is Howzer's straightforward Attacker, built around the Gust buff. Gale Lance Burst deals 147% and grants Gust for 20 seconds — while Gust is up, every Normal Skill or Ultimate deals an extra 15% of its damage. Pulling Gust deals 276% and, if the hero has Gust, applies Bleed for 20 seconds: a Wind DoT worth 10% of damage dealt every second that also cuts the enemy's Healing Efficiency by 20% (and a further 6% on each Critical Hit). His Ultimate, Super Cyclone, deals 406%, pulls the enemy to the centre, and grants +50% Crit Chance while attacking a Bleeding enemy.

The combo is the loop: open Gale Lance Burst for Gust, land Pulling Gust to apply Bleed, then fire Super Cyclone into the Bleeding target for the +50% Crit Chance window. The passive Heart of the Storm rewards staying on a Wind-Burst enemy with +3% Wind damage per hit (up to +24%). It is a clean, self-contained damage package from a free SR — no teammate setup required beyond a Wind Burst on the target.

Lance skill breakdown (from in-game data)

  1. NormalLance Strike4-hit · 158% total

    Filler combo between casts (22/24/42/70%).

  2. FirstGale Lance BurstCD 18s · 51 MP

    147%; grants Gust for 20 sec — Gust adds +15% of the damage dealt with the Normal Skill or Ultimate.

  3. SecondPulling GustCD 15.7s · 140 MP

    276%; applies Bleed for 20 sec if the hero has Gust (10% Wind damage/sec, −20% Healing Efficiency, −6% more per crit, max 10).

  4. TagWind Drop135%

    Tag-in hit when you swap Howzer into the fight.

  5. UltimateSuper CycloneCD 10s · 2 MF

    406% and pulls the enemy to the centre; +50% Crit Chance when attacking a Bleeding enemy.

  6. PassiveHeart of the Storm

    Each attack on a Wind-Burst enemy increases Wind damage by 3% for 20 sec (max 8).

Path 2 · Wind · Supporter

Gauntlets — the Wind-team enabler

The team-buff path: cooldown-reset pressure, a +30% Wind-hero Crit-Damage Ultimate and an ally Wind-damage passive.

Gauntlets turns Howzer into a Wind-team Supporter. Wind Punch and Combo each have a 50% chance to reset the Special Attack cooldown, so clean play keeps Combo (107%) cycling. Cyclone Impact's second strike cuts a Bleeding enemy's Crit Resistance by 5% for 40 seconds (stacking up to three times). His Ultimate, Whirl Shock, raises every allied Wind hero's Crit Damage by 30% for 40 seconds and then lands a 212% hit.

The reason to run Gauntlets on a Wind team is the passive Roar of the Storm: while an enemy is Bleeding, every allied hero attacking it gains +20% Wind damage. Pair it with Howzer's own Lance Bleed (or any Bleed source) and the whole Wind core scales — a cheap, complete enabler from a free SR.

Gauntlets skill breakdown (from in-game data)

  1. NormalWind Punch4-hit · 75% total

    Filler combo; 50% chance to reset the Special Attack cooldown on the final strike.

  2. FirstCyclone ImpactCD 10.8s · 25 MP

    75% (25/50); the second strike decreases Crit Resistance by 5% for 40 sec on a Bleeding enemy (max 3).

  3. SecondComboCD 18.7s · 247 MP

    107%; 50% chance to reset the Special Attack cooldown.

  4. TagRising Fist62%

    Tag-in hit.

  5. UltimateWhirl ShockCD 10s · 2 MF

    +30% Crit Damage for all allied Wind heroes for 40 sec, then 212%.

  6. PassiveRoar of the Storm

    When an allied hero attacks a Bleeding enemy, their Wind damage increases by 20%.

Path 3 · Wind · Warden

Cudgel — the barrier / Wind-Res Warden

The defensive path: a 4-sec Stun, a team Barrier, a Crit-Resistance-cutting Ultimate and Wind-Res shred.

Cudgel is Howzer's defensive Warden. Precise Stab deals 80%, pulls the enemy toward him and Stuns them for 4 seconds — a real control tool. Storm Breaker is a maintained stance: it deals 4% of Attack per tick to nearby enemies, and once the attack lands 10 times it grants every allied hero a Barrier worth 75% of Attack for 15 seconds (the final strike deals 74% and restores 200 Tag Gauge). His Ultimate, Gust, deals 214%, and while he has a Barrier active it cuts the enemy's Crit Resistance by 15% for 40 seconds.

The passive Eye of the Storm rounds it out: every hit on an enemy with Wind Burst active reduces their Wind Resistance by 15% for 20 seconds. Combined with the Barrier and the −15% Crit Resistance from the Ultimate, Cudgel is a cheap, complete defensive enabler for a dedicated Wind composition.

Cudgel skill breakdown (from in-game data)

  1. NormalWind Smash4-hit · 87% total

    Filler combo between control casts (13/14/23/37%).

  2. FirstPrecise StabCD 12.6s · 132 MP

    80%; pulls the enemy toward the hero, then Stuns them for 4 sec.

  3. SecondStorm BreakerCD 30s · 666 MP

    4% per tick to nearby enemies while held; 10 hits → a 75%-Attack Barrier for 15 sec for all allies; final strike 74% + restores 200 Tag Gauge.

  4. TagChain Uppercut73%

    Tag-in hit.

  5. UltimateGustCD 10s · 2 MF

    214%; if the hero has a Barrier, −15% enemy Crit Resistance for 40 sec.

  6. PassiveEye of the Storm

    Each attack on a Wind-Burst enemy decreases their Wind Resistance by 15% for 20 sec.

Investment

Potential priority

Each path has its own Potential track unlocked with Howzer's Potential Points (Exchange Shop, server-capped).

The pattern matches every hero: odd levels (1, 3, 8) are flat Attack / Defense / Max HP — smaller values here because Howzer is an SR — and even levels are the meaningful skill amplifiers. Prioritise reaching the amp levels for whichever path you committed to.

Where the value sits

  • Gauntlets first (support)If you only ascend one path, Gauntlets gives the most team value at SR cost — the Whirl Shock +30% Wind-hero Crit Damage and the Roar of the Storm +20% ally Wind damage on Bleeding enemies scale your whole Wind core, not just Howzer.
  • Lance second (self-sufficient)Lance needs no teammate setup beyond a Wind Burst — the Gust amplifier plus the Super Cyclone +50% Crit Chance on a Bleeding enemy is the highest solo payoff.
  • Cudgel last (defensive)Only worth deep investment for a defensive Wind core that wants the Stun, the team Barrier and the −15% Wind-Resistance shred — its personal damage is low.
Weapons & skins

Weapon and gear direction

Howzer's compatible weapons and what their passives reward.

Howzer's universal pick is Black Flame Wings (activating a Burst → +28% Attack and +6% Crit Chance for 10 sec), available on his Lance, Gauntlets and Nunchaku weapon types. On a budget SR, Crimson Flame (Burst → +28% Attack) and Jet-black (Ultimate → 20% chance of +50% Crit Chance for 7 sec) are strong, accessible options — Jet-black is especially good on the crit-leaning Lance path. Thorn of Greed (Lance only: +7% damage to enemies taking DoT) synergises directly with his own Bleed.

Notable compatible weapons (data-listed)

  • Black Flame WingsActivating a Burst → +28% Attack and +6% Crit Chance for 10 sec. The universal pick across his weapon types.
  • Crimson FlameActivating a Burst → +28% Attack for 10 sec — a strong, accessible option on every path.
  • Jet-blackUsing the Ultimate Move → 20% chance of +50% Crit Chance for 7 sec; excellent on the crit-leaning Lance path.
  • Thorn of Greed (Lance)Increases damage dealt to enemies taking DoT by 7% — direct synergy with his Lance Bleed.

Costumes

Howzer ships with the default grade-3 Trusted Grandmaster costume, a grade-4 skin End-of-Day Mug of Ale, and three grade-5 skins in the data: Holy Knight of Storms, Secure Adventure and Grandmaster's Dignity. There is no weapon costume in his data.

Combined attacks

Best teammates

Howzer's own Combined-Attack base is 406% — but the carry is still the partner whose payload his Bleed and Wind buffs amplify. The numbers below are each partner's Combined-Attack damage as listed in his data; pair him with a high-payload carry.

  1. 1Drake461%Highest listed partner — the carry to build the combo around.
  2. 2Meliodas449%Premium carry most accounts own from launch.
  3. 3King433%Heavy combo payload.
  4. 4Elaine402%Anchors several of his verified 3-hero combos.
  5. 5Dreyfus400%Round 400% combo damage.
  6. 6Escanor397%Premium carry; appears in his verified 3-hero combos.
  7. 7Diane371%Strong, accessible combo partner.

Verified 3-hero Combined-Attack combos in his data: Daisy + Tristan, Daisy + Tioreh, Daisy + Escanor, Drake + Tristan, Drake + Tioreh, Drake + Escanor, Escanor + Gilthunder, Gilthunder + Tristan, Gilthunder + Tioreh.

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Quick answers

FAQ

Which Howzer weapon should I build first?
Gauntlets for most accounts — it is the cheapest way to add Wind-team value: the Whirl Shock Ultimate grants all allied Wind heroes +30% Crit Damage for 40 sec, and the passive Roar of the Storm gives allies +20% Wind damage against Bleeding enemies. Build Lance if you want a self-sufficient Bleed/crit attacker, and Cudgel for a defensive Wind core that wants a Stun, a Barrier and Wind-Resistance shred.
Is Howzer worth building as an SR?
Yes for his Wind-team value. He is free and cheap to ascend, and Gauntlets' +30% Wind-hero Crit Damage Ultimate plus the +20% ally Wind-damage passive scale your whole Wind core while you build toward premium SSRs. Lance is a respectable self-contained Bleed/crit attacker. He is not an endgame damage headliner.
How does Howzer's Lance Bleed work?
Gale Lance Burst grants Gust for 20 sec; while he has Gust, Pulling Gust (276%) applies Bleed for 20 sec — a Wind DoT worth 10% of damage dealt every second that also cuts the enemy's Healing Efficiency by 20% (and a further 6% per Critical Hit, up to 10 times). Super Cyclone then gains +50% Crit Chance against that Bleeding target.
Who is Howzer's best Combined-Attack partner?
By the damage values in his data, Drake (461%) is the highest, followed by Meliodas (449%) and King (433%). His own combo base is 406% — pair him with a high-payload carry so his Bleed and Wind buffs amplify the team.
What does his world passive do?
Updraft creates a powerful updraft to generate lift — a traversal/repositioning tool for exploration. It has no combat effect and does not change his damage.

Sources & method

Every number, skill name and mechanic on this page is read directly from the game's own data tables — nothing is invented. The analysis and recommendations are our own editorial reading of that kit.

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