Hidden Quests: Every Location & Reward
Britannia is full of optional quests that never show up in your quest log: talk to a hermit perched on a tower, follow a message in a bottle, descend into a corrupted prison. Here is every hidden quest marked on our interactive map, region by region: where it starts, what it asks, and exactly what it pays.
Should you bother? (Short version: yes)
Hidden quests are one-time, give guaranteedrewards with zero RNG, and are the last thing standing between you and 100% exploration in each region. They're worth a detour for almost every profile:
New / F2P players: free Diamonds you can't miss. The five Climbing Enthusiast quests alone are five minutes of work for 250 Diamonds, no combat required.
Completionists:each region tracks its hidden quest in the exploration progress panel (the "1/1" line). Clearing it is the final tick toward 100% on that region.
Anyone chasing cosmetics: the Farewell Island chain is the only hidden quest that also grants the [Title] Striking Presence.
The four story chains are longer (several objectives each, up to a 16-marker island storyline) and a couple involve fights, so they're a bigger time sink than the Climbing quests. If you only want the quick wins, do the five climbers first; come back for the chains when you're closing out a region.
The Climbing Enthusiast set: five quick wins
One per region, and the same idea every time: a hermit who loves heights is perched on top of a tower, ruin or cliff. Fast-travel to the region, look up for a silhouette on a high point, then fly and climb up to them and talk. Single step, 50 Diamonds, done.
| Region | Quest | Who & where | Reward | Map |
|---|---|---|---|---|
| Liones | Speed Climbing Enthusiast | Talk to Pip, perched up high | Locate → | |
| Fairy King's Forest | Acrobatic Climbing Enthusiast | Talk to Flip, perched up high | Locate → | |
| Ferzen & More | Jump Climbing Enthusiast | Talk to Skip, perched up high | Locate → | |
| The Deserts | Unsteady Climbing Enthusiast | Talk to Tripp, perched up high | Locate → | |
| Vanya & Solgres | Conquer Climbing Enthusiast | Talk to Zipp, perched up high | Locate → |
Fast-travel to the Fort Solgres waypoint and look up: Zipp is perched on top of one of the towers. Climb the tower wall up to him and talk to him to start Conquer Climbing Enthusiast. Pin it on the map →
Where each one is
The four story chains: bigger quests, bigger rewards
Each of these is a multi-step storyline that ends in a richer reward. Start them at the marker below; once begun, the next objective is signposted in-game.
Clear Sender: 3 map markers, starts at the coast facing Farewell Island.
A message in a bottle sends you to an oceanographer on the shore. Recover his scattered logbook pages from glass bottles washed up along the beach, then bring the records back to complete his life's work.

Goodbye: 11 map markers, starts at the hidden entrance of Baste Prison.
A combat-heavy descent. A soldier is stranded behind the Corruption at Baste Prison's hidden entrance. Go into the corrupted Underground Prison, clear the path, beat the former warden Orgot, free Vasily and reunite the brothers.

Twinkle Twinkle Little...?: 16 map markers, starts at Farewell Island.
The longest chain, and the biggest payoff. A glittering object off the coast pulls you into a full island storyline with the giant Baum: cross the sea, gather Vollack's materials, hold a memorial, and earn an exclusive title on top of the usual rewards.

How to find and track them
In the world, a hidden quest giver shows this marker once you're close enough. Most are tucked out of the way (rooftops, behind Corruption, off the coast), which is why they're easy to walk past. Two ways to never miss one:
Use the interactive map. Every hidden quest above is pinned with this exact icon. Each link here opens the map on that pin with the quest markers filtered on. see them on the map →
Check region progress.Open the world map and read a region's exploration panel: the hidden quest shows as its own line (the "1/1" entry). If it isn't ticked, you still have one to find there.

On the map, the hidden quests live under Quest Starts → Secret.
The total haul
Clear all 9hidden quest lines and here's everything you walk away with. Every value is guaranteed (100% drop), straight from the game's reward data:
| 450 | |
| 108,000 | |
| Oasis Seal | 9 |
| Fairy King Seal | 3 |
| Exclusive title | 1: [Title] Striking Presence |
The Climbing Enthusiast quests pay Diamonds only; the Gold, Seals and the title all come from the four story chains. Nothing here is RNG, every reward is fixed.
FAQ
What are hidden quests in Seven Deadly Sins: Origin?
Optional side quests scattered across Britannia that don't show up in your normal quest log. Each one finished counts toward a region's exploration completion, and they hand out free Diamonds, Gold and Seals, plus an exclusive title from the Farewell Island line.
How many hidden quests are there, and where?
9 quest lines are marked on the interactive map across five regions: five quick 'Climbing Enthusiast' quests (one per chapter region) and four longer story chains, totalling 38 map markers in all.
What's the fastest hidden quest?
Any of the five Climbing Enthusiast quests. Each is a single step: fast-travel in, fly and climb up to an NPC perched on a high point, talk to them, done, for 50 Diamonds each.
Where is the Solgres hidden quest?
Fast-travel to the Fort Solgres waypoint and look up: the NPC Zipp is perched on top of one of the towers. Climb the wall up to him to start 'Conquer Climbing Enthusiast'.
Are hidden quests worth doing?
Yes for almost everyone. They're one-time, give guaranteed Diamonds with no RNG, and close out 100% map exploration. The Farewell Island chain is the standout: it's the only one that also rewards the [Title] Striking Presence.
Where this comes from
- Quest list, titles, hints & map locations:read live from the interactive map's published hidden-quest markers, so every "Locate" link points at the real in-game spot.
- Rewards:the exact, guaranteed payouts of each quest's final reward, taken from the game's reward tables (the same data behind the rest of this wiki). Diamonds, Gold, Seals and the title are all 100% drops.
- NPC names & locations: the in-game quest-giver records (Pip, Flip, Skip, Tripp, Zipp for the climbers; the oceanographer, the Desert Specter, Baste Prison and Baum for the chains).
Keep exploring: Interactive map · Beginner & Progression · All 7DS: Origin guides





