Seven Deadly Sins: Origin Hendrickson — Hero Guide

Hendrickson — the former Holy Knight Grandmaster turned apothecary Druid — is an SR three-weapon hero whose every path is a different element and role. One-Handed Sword is a Holy Warden support (heal-over-time plus a team Defense buff), Dual Swords is a non-elemental crowd-control Attacker, and Lance is a Darkness self-buff bruiser. This guide reads every line of his in-game data so you know exactly which Hendrickson to bring.

7DSO

Hendrickson — Hero Guide

Hendrickson
Hero Guide · SR

Hendrickson SR

The atoning Druid apothecary — three distinct SR kits across three weapons and three elements.

Hendrickson — the former Holy Knight Grandmaster turned apothecary Druid — is an SR three-weapon hero whose every path is a different element and role. One-Handed Sword is a Holy Warden support (heal-over-time plus a team Defense buff), Dual Swords is a non-elemental crowd-control Attacker, and Lance is a Darkness self-buff bruiser. This guide reads every line of his in-game data so you know exactly which Hendrickson to bring.

  • The Atoning Druid
  • SR
  • 3 weapon paths
  • Holy / Default / Darkness
  • Warden · Attacker
The short version

Should you build Hendrickson?

Hendrickson is a free SR whose three weapons each fill a genuinely different slot. One-Handed Sword is a Holy Warden support: Divine Pierce raises his Healing Efficiency by 10% for 30 sec, Defensive Spell gives all allied heroes +20% Defense for 40 sec, and the Ultimate Magic Unleashed restores 0.5% Max HP + 25% Attack to allies in range every second for 10 sec. Dual Swords is a non-elemental crowd-control Attacker: Flash Sword teleports behind the enemy and Stuns slow targets for 5 sec, Rapid Edge deals 281% with +30% Crit Damage on Back Attacks, and the passive Morale Boost feeds allied Crit Chance against slowed enemies. Lance is a Darkness self-buff bruiser: Abyss Lance Breaker grants Berserk (+15% Crit Chance, +30% Crit Damage at an HP cost) and the Ultimate "Acid Down" deals 387% with +25% Crit Chance against Darkness-Burst targets.

If you only invest in one path, match it to your team: One-Handed Sword as a cheap heal-and-Defense Warden for any composition, Dual Swords as a positional non-elemental Attacker built around its slow-and-Stun control, or Lance as a self-sufficient Darkness bruiser that pairs with a Darkness-Burst setup. As an SR he is cheap to ascend, which makes the One-Handed Sword support path especially accessible value.

Bottom line: Hendrickson is worth building as a free, budget piece — especially One-Handed Sword as a heal-plus-Defense Warden while you build toward premium SSRs. He will not headline an endgame damage team, but he is an accessible support/Attacker hybrid with three clearly separated roles.

  • One-Handed Sword pathHoly WardenHoT Ultimate + team +20% Defense.
  • Dual Swords pathControl AttackerTeleport + 5s Stun on slowed targets.
  • Lance pathDark BruiserBerserk self-buff + Darkness-Burst crit.

Strengths

  • Free SR — every account can field him, and he is cheap to ascend.
  • Three full kits in one hero — One-Handed Sword (Holy Warden), Dual Swords (non-elemental Attacker), Lance (Darkness bruiser).
  • One-Handed Sword Ultimate Magic Unleashed: heals allies in range for 0.5% Max HP + 25% Attack every 1 sec for 10 sec.
  • One-Handed Sword Defensive Spell: +20% Defense to all allied heroes for 40 sec.
  • Dual Swords Flash Sword teleports behind the enemy and Stuns slowed targets for 5 sec; passive Morale Boost gives allies +10% Crit Chance vs slowed enemies.
  • Lance Abyss Lance Breaker grants Berserk (+15% Crit Chance, +30% Crit Damage); the Ultimate adds +25% Crit Chance vs Darkness-Burst targets.

Weaknesses

  • SR rarity — low base stats and SR-tier multipliers; not an endgame damage carry.
  • Three different elements (Holy / non-elemental / Darkness) — no single team buffs all three paths the same way.
  • Dual Swords' control payoff is conditional — Flash Sword's 5s Stun and Morale Boost both need the enemy already slowed.
  • Lance's Berserk costs 2% Max HP per second — strong stats, but a real HP drain if you cannot end the fight quickly.
  • His data ships zero Combined-Attack entries — no fixed combo partners and no team-bonus text.
One hero, three kits

Weapon paths

Hendrickson swaps the entire kit with the weapon you equip. Pick the path that matches the team you are building.

One-Handed Sword

  • One-Handed Sword
  • Holy
  • Warden

A Holy Warden support: a heal-over-time Ultimate plus a team Defense buff.

  • Divine Pierce: 99% and +10% own Healing Efficiency for 30 sec.
  • Defensive Spell: +20% Defense to all allied heroes for 40 sec.
  • Ultimate Magic Unleashed: heals allies in range for 0.5% Max HP + 25% Attack every 1 sec for 10 sec.
  • Passive Grandmaster's Rally: using the Tag Skill restores 500 Magic Gauge at 3 or fewer Magic Points.

Dual Swords

  • Dual Swords
  • non-elemental
  • Attacker

A non-elemental control Attacker: teleport behind, Stun slowed targets, and a high-multiplier Ultimate.

  • Flash Sword: teleports behind for 178%; vs a slowed enemy Stuns for 5 sec and +10% own Crit Chance for 20 sec.
  • Rapid Edge: 281%; Back Attacks increase Crit Damage by 30%.
  • Ultimate Knight's Sword: 421% and slows the target's Movement Speed by 30% for 20 sec.
  • Passive Morale Boost: allies attacking a slowed enemy gain +10% Crit Chance.

Lance

  • Lance
  • Darkness
  • Attacker

A Darkness self-buff bruiser: Berserk for crit, scaling on Berserk, and a Burst-stripping Ultimate.

  • Abyss Lance Breaker: 161% and grants Berserk for 10 sec (+15% Crit Chance, +30% Crit Damage, costs 2% Max HP/sec).
  • "Acid Tower": 273%, +30% damage while the hero has Berserk.
  • Ultimate "Acid Down": 387%; +25% Crit Chance vs Darkness-Burst targets; the final strike removes their Darkness Burst.
  • Passive Veteran Holy Knight: +12% Attack as bonus damage when attacking a Darkness-Burst target.
Path 1 · Holy · Warden

One-Handed Sword — the Holy Warden support

The team-keeper path: a heal-over-time Ultimate plus a flat team Defense buff.

One-Handed Sword is Hendrickson's support kit. Divine Pierce deals 99% and raises his own Healing Efficiency by 10% for 30 seconds, so casting it before the Ultimate increases the value of the heal that follows. Defensive Spell grants every allied hero +20% Defense for 40 seconds — a long, team-wide mitigation buff. His Ultimate, Magic Unleashed, is the centrepiece: it restores HP to allies in range equal to 0.5% of Max HP + 25% of Attack every second for 10 seconds.

The path's glue is the passive Grandmaster's Rally: using the Tag Skill restores 500 Magic Gauge when he is at 3 or fewer Magic Points. That keeps his support rotation running even on a tight Magic budget. As a free SR, this is the cheapest way to add a heal-over-time plus a team Defense buff to almost any composition.

One-Handed Sword skill breakdown (from in-game data)

  1. NormalRadiant Slash4-hit · 75% total

    Filler combo between casts (11% / 12% / 19% / 33%).

  2. FirstDivine PierceCD 7.5s · 94 MP

    99%; increases the hero's Healing Efficiency by 10% for 30 sec.

  3. SecondDefensive SpellCD 14s · 372 MP

    Increases all allied heroes' Defense by 20% for 40 sec.

  4. TagThrusting Slash85% · 650 MP

    Tag-in hit when you swap Hendrickson into the fight.

  5. UltimateMagic UnleashedCD 10s

    Restores HP of allies in range by 0.5% Max HP + 25% Attack every 1 sec for 10 sec.

  6. PassiveGrandmaster's Rally

    Using the Tag Skill restores the Magic Gauge by 500 at 3 or fewer Magic Points.

Path 2 · non-elemental · Attacker

Dual Swords — the non-elemental control Attacker

A positional DPS path: teleport behind, Stun slowed targets, and a high-multiplier Ultimate.

Dual Swords turns Hendrickson into a non-elemental control Attacker. Dual Strike, his Normal Attack, has a 15% chance to cut the Special Attack cooldown by 1 second. Flash Sword teleports him behind the enemy for 178%, and against an enemy with reduced Movement Speed it Stuns them for 5 seconds and grants him +10% Crit Chance for 20 seconds. Rapid Edge deals 281% and Back Attacks increase its Crit Damage by 30%. His Ultimate, Knight's Sword, deals 421% and slows the target's Movement Speed by 30% for 20 seconds — which itself sets up the rest of the kit.

The whole path keys off slow: the Ultimate inflicts it, then Flash Sword's 5-second Stun and the passive Morale Boost both pay off on the slowed target. Morale Boost gives allied heroes +10% Crit Chance when they attack a slowed enemy, so even on this self-Attacker path he adds a small team buff. This is the path for players who can hold positioning and chain the slow-into-control loop.

Dual Swords skill breakdown (from in-game data)

  1. NormalDual Strike4-hit · 143% total

    Filler combo; 15% chance to cut the Special Attack cooldown by 1 sec (21% / 22% / 37% / 63%).

  2. FirstFlash SwordCD 11.6s · 43 MP

    Teleports behind for 178%; vs a slowed enemy Stuns 5 sec and +10% own Crit Chance for 20 sec.

  3. SecondRapid EdgeCD 12s · 116 MP

    281%; Back Attacks increase Crit Damage by 30%.

  4. TagDouble Slash127% · 225 MP

    Tag-in hit.

  5. UltimateKnight's SwordCD 10s

    421%; decreases the target's Movement Speed by 30% for 20 sec.

  6. PassiveMorale Boost

    When an allied hero attacks a slowed enemy, their Crit Chance increases by 10%.

Path 3 · Darkness · Attacker

Lance — the Darkness self-buff bruiser

The aggressive path: Berserk for crit, damage scaling on Berserk, and a Burst-stripping Ultimate.

Lance is Hendrickson's self-sufficient Darkness bruiser. Abyss Lance Breaker deals 161% and grants Berserk for 10 seconds — Berserk raises Crit Chance by 15% and Crit Damage by 30%, but drains 2% of Max HP every second (HP stops being consumed at 5% or lower). "Acid Tower" deals 273% and gains +30% damage while Berserk is active, so the rotation is to enter Berserk and immediately cash it. His Ultimate, "Acid Down", deals 387%, adds +25% Crit Chance against Darkness-Burst targets, and the final strike removes their Darkness Burst.

The passive Veteran Holy Knight adds bonus damage equal to 12% of Attack whenever he attacks an enemy with Darkness Burst active, which rewards pairing him with a Darkness-Burst setup. This is the highest personal-damage path, but the Berserk HP drain means it wants short, decisive fights rather than long attrition.

Lance skill breakdown (from in-game data)

  1. NormalAbyss Lance3-hit · 110% total

    Filler combo between casts (26% / 31% / 53%).

  2. FirstAbyss Lance BreakerCD 15s · 52 MP

    161%; grants Berserk for 10 sec (+15% Crit Chance, +30% Crit Damage, −2% Max HP/sec; HP stops draining at 5% or lower).

  3. Second"Acid Tower"CD 15.7s · 140 MP

    273%; +30% damage while the hero has Berserk.

  4. TagDark Stab130% · 225 MP

    Tag-in hit.

  5. Ultimate"Acid Down"CD 10s

    387%; +25% Crit Chance vs Darkness-Burst targets; the final strike removes the target's Darkness Burst.

  6. PassiveVeteran Holy Knight

    Additionally inflicts 12% of Attack as damage when attacking a Darkness-Burst target.

Investment

Potential priority

Each path has its own Potential track unlocked with Hendrickson's Potential Points (Exchange Shop, server-capped).

The pattern matches every hero: odd levels (1, 3, 8) are flat Attack / Defense / Max HP — smaller values here because Hendrickson is an SR — and even levels are the meaningful skill amplifiers. Prioritise reaching the amp levels for whichever path you committed to.

Where the value sits

  • One-Handed Sword first (support)If you only ascend one path, the Warden kit gives the most team value at SR cost — the heal-over-time Ultimate and the +20% team Defense scale your whole roster, not just Hendrickson.
  • Dual Swords second (control)Worth it if you want a positional non-elemental Attacker — the slow-into-Stun loop plus Morale Boost's allied +10% Crit Chance pays off when you can hold the rotation.
  • Lance last (self-sufficient)The highest personal damage, but the Berserk HP drain wants short fights and a Darkness-Burst setup to use the passive and the Ultimate's +25% Crit Chance.
Weapons & skins

Weapon and gear direction

Hendrickson's compatible weapons and what their passives reward.

Hendrickson's universal pick is Black Flame Wings (activating a Burst → +28% Attack and +6% Crit Chance for 10 sec), available across his weapon types. On a budget SR, Crimson Flame (Burst → +28% Attack) and Jet-black (Ultimate → 20% chance of +50% Crit Chance for 7 sec) are strong, accessible options on every path. Some passives are weapon-type-specific in his data: Skyborne Gale (Dual Swords only) rewards Back Attacks with −16% enemy Crit Resistance, which suits the Dual Swords path; Gluttonous Soul and Corrupted Conviction appear on the Longsword (One-Handed Sword) list; and Thorn of Greed (Lance only, +7% damage to DoT targets) is a niche Lance option.

Notable compatible weapons (data-listed)

  • Black Flame WingsActivating a Burst → +28% Attack and +6% Crit Chance for 10 sec. The universal pick across his weapon types.
  • Crimson FlameActivating a Burst → +28% Attack for 10 sec — a strong, accessible option on every path.
  • Jet-blackUsing the Ultimate Move → 20% chance of +50% Crit Chance for 7 sec; excellent on the Dual Swords / Lance crit paths.
  • Skyborne Gale (Dual Swords)Back Attacks decrease the enemy's Crit Resistance by 16% for 20 sec — pairs with the Dual Swords back-attack play.

Costumes

Hendrickson ships with the default grade-3 Liones Apothecary costume, a grade-4 skin Romantic Gray, and two grade-5 skins in the data: A Suit From Younger Days and Apothecary's Workwear. His data lists no weapon costumes.

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Quick answers

FAQ

Which Hendrickson weapon should I build first?
One-Handed Sword for most accounts — it is the cheapest way to add a heal-over-time Ultimate plus a team-wide +20% Defense buff. Build Dual Swords if you want a non-elemental control Attacker that slows and Stuns, and Lance if you want a self-sufficient Darkness bruiser with the Berserk crit self-buff.
Is Hendrickson worth building as an SR?
Yes for utility value. He is free and cheap to ascend, and One-Handed Sword's heal-over-time plus +20% team Defense help almost any composition while you build toward premium SSRs. He is not an endgame damage headliner — his stats and multipliers are SR-tier.
What does the Lance path's Berserk do?
Abyss Lance Breaker grants Berserk for 10 sec: +15% Crit Chance and +30% Crit Damage, at a cost of 2% Max HP every second (HP stops draining at 5% or lower). "Acid Tower" also gains +30% damage while Berserk is active, so the loop is to enter Berserk and immediately spend it.
Does Hendrickson have Combined-Attack partners?
No — his in-game data ships zero Combined-Attack entries, so there are no fixed combo partners and no team-bonus text for him. Use the live community teams below to see how players actually run him.
What does his world passive do?
Phytocommunication marks nearby gathering points on the open-world map — a utility tool for gathering and exploration. It has no combat effect and does not change his damage.

Sources & method

Every number, skill name and mechanic on this page is read directly from the game's own data tables — nothing is invented. The analysis and recommendations are our own editorial reading of that kit.

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