Seven Deadly Sins: Origin Griamore — Hero Guide

Griamore — the Holy Knight who wields the magic "Wall" — is a free SR three-weapon hero, entirely non-elemental, whose every path revolves around Barriers and protection. Shield is a stance Warden that shields the whole team, Nunchaku is a Barrier-fed Attacker that resets its own cooldown, and Gauntlets is a Stun-lock Supporter. This guide reads every line of his in-game data so you know exactly which Griamore to bring.

7DSO

Griamore — Hero Guide

Griamore
Hero Guide · SR

Griamore SR

The Wall of Liones — three non-elemental SR kits built around Barriers.

Griamore — the Holy Knight who wields the magic "Wall" — is a free SR three-weapon hero, entirely non-elemental, whose every path revolves around Barriers and protection. Shield is a stance Warden that shields the whole team, Nunchaku is a Barrier-fed Attacker that resets its own cooldown, and Gauntlets is a Stun-lock Supporter. This guide reads every line of his in-game data so you know exactly which Griamore to bring.

  • The Wall of Liones
  • SR
  • 3 weapon paths
  • Non-elemental
  • Warden · Attacker · Supporter
The short version

Should you build Griamore?

Griamore is a free SR built entirely around one mechanic: Barriers. He is not an endgame damage headliner — his stats and multipliers are SR-tier — but every weapon gives him a distinct, well-defined role in a Barrier/protection composition. Shield is a defensive Warden: Shield Impact is a damage-cut stance, Shell Drop hands the whole team a Barrier worth 150% of his Defense (tripled by the 21/05 maintenance — the displayed coefficient was 50% before the fix; both the text and the in-game effect now read 150%), and the passive Wall Master gives any allied hero holding a Barrier +15% Defense. Nunchaku turns the Barrier engine inward — Wall Sphere trades his Barrier for +15% Attack then regrants one, and Wall Push slashes its own Special Attack cooldown by 75% while he holds a Barrier. Gauntlets is a Stun support: Power Punch Stuns for 5 sec, Shield Rush refunds Tag Gauge on a Stunned target, and Muscle Memory gives the whole team +10% Attack when the Normal Skill lands on a Stunned enemy.

If you only invest in one path, match it to your team: Shield for a survival/Barrier core that wants a team-wide Barrier and the +15% Defense aura, Gauntlets for a Stun-and-buff enabler, or Nunchaku if you want a self-sufficient Barrier-fed bruiser. As an SR he is cheap to ascend, which makes the Shield support path especially accessible value.

Bottom line: the 21/05/2026 Shell Drop buff (50% → 150% Defense) just changed Griamore's standing — Shield is no longer a budget-only pick, it is a genuinely strong team-wide protection package for any composition that wants survivability. Gauntlets and Nunchaku stay as side paths, but Shield is now the headline reason to invest in him.

  • Shield pathBarrier Warden (buffed 21/05)Team Barrier 150% Defense + +15% Defense aura.
  • Nunchaku pathBarrier AttackerBarrier-fed +15% Attack & cooldown cut.
  • Gauntlets pathStun Supporter5s Stun + team +10% Attack.

Strengths

  • Free SR — every account can field him, and he is cheap to ascend.
  • Three full kits in one hero — Shield (Barrier Warden), Nunchaku (Barrier Attacker), Gauntlets (Stun Supporter).
  • Shield Shell Drop grants all allied heroes a Barrier worth 150% of Defense for 20 sec — tripled by the 21/05 maintenance (was 50% before the coefficient fix).
  • Shield passive Wall Master: any allied hero with a Barrier gains +15% Defense.
  • Nunchaku Wall Push cuts its own Special Attack cooldown by 75% while Griamore holds a Barrier.
  • Gauntlets passive Muscle Memory: landing the Normal Skill on a Stunned enemy gives all allies +10% Attack for 40 sec.

Weaknesses

  • SR rarity — low base stats and SR-tier multipliers; not an endgame damage carry.
  • Entirely Barrier-centric — Shield's and Nunchaku's payoff need Barriers in play to matter.
  • Nunchaku's cooldown cut is conditional — Wall Push only resets if he is currently holding a Barrier.
  • Gauntlets' damage is low (it is the support path); its value is the Stun and the +10% Attack buff, not personal DPS.
  • His data ships no Combined-Attack entries and no team-bonus text — he contributes protection, not a combo payload.
One hero, three kits

Weapon paths

Griamore swaps the entire kit with the weapon you equip. Pick the path that matches the team you are building.

Shield

  • Shield
  • Non-elemental
  • Warden

A defensive stance Warden: a damage-cut stance, a team-wide Barrier and a +15% Defense aura.

  • Shield Impact: stance that grants Reaction immunity and −40% damage taken; restores 100 Tag Gauge per hit while held.
  • Drop Attack: 168% of Attack plus 45% of Defense as bonus damage.
  • Shell Drop: 85% hit; grants all allies a Barrier worth 150% of Defense for 20 sec (buffed 21/05 from 50%).
  • Passive Wall Master: any allied hero with a Barrier gains +15% Defense.

Nunchaku

  • Nunchaku
  • Non-elemental
  • Attacker

A Barrier-fed Attacker: trade a Barrier for Attack, then chain Special Attacks while shielded.

  • Wall Sphere: removes his Barrier for +15% Attack (20 sec), deals 186%, then grants a Barrier worth 50% of Attack for 5 sec.
  • Wall Push: 284%; cuts the Special Attack cooldown by 75% if he holds a Barrier.
  • Ultimate Wall Crash: 425%; removes his Barrier for +50% Ultimate Move damage and Stuns for 8 sec.
  • Passive Physical Prowess: restores 250 Tag Gauge when his Special Attack grants a Barrier.

Gauntlets

  • Gauntlets
  • Non-elemental
  • Supporter

A Stun-lock Supporter: a 5-sec Stun, Tag-Gauge refund on Stunned targets and a team Attack buff.

  • Power Punch: 83% and Stuns for 5 sec.
  • Shield Rush: 128%; restores 300 Tag Gauge if the enemy is Stunned.
  • Ultimate Emission Shield: 179%; +30% damage dealt to Stunned enemies.
  • Passive Muscle Memory: landing the Normal Skill on a Stunned enemy gives all allies +10% Attack for 40 sec.
Path 1 · Non-elemental · Warden

Shield — the Barrier Warden

The protection path: a damage-cut stance, a team-wide Barrier and a +15% Defense aura.

Shield is Griamore's defensive anchor. Shield Impact is a stance that makes him immune to Reactions and cuts damage taken by 40% for as long as it is held — it restores 100 Tag Gauge each time he is hit during the stance and lasts up to 10 seconds or until he takes 5 hits. Drop Attack deals 168% of Attack plus an extra 45% of Defense, scaling off his tankiness rather than pure offence. His Tag Skill, Shell Drop, hands every allied hero a Barrier worth 150% of his Defense for 20 seconds (corrected on 21/05 from 50% — both the displayed text and the actual in-game effect now match at 150%), and his Ultimate, Wall Drop Strike, deals 221% and cuts the enemy's Shatter Resistance by 5% for 40 seconds.

The reason to run Shield is the passive Wall Master: while an allied hero has a Barrier, their Defense increases by 15%. Combined with Shell Drop's team Barrier, that turns Griamore into a cheap, self-contained protection package — a free SR that hands the whole party both a Barrier and a Defense aura at once.

Shield skill breakdown (from in-game data)

  1. NormalShield Strike4-hit · 77% total

    Filler combo between casts (11% / 12% / 20% / 34%).

  2. FirstShield ImpactCD 10.5s · 117 MP

    Stance: Reaction immunity and −40% damage taken while held; +100 Tag Gauge per hit taken; lasts up to 10 sec or 5 hits.

  3. SecondDrop AttackCD 14s · 335 MP

    168% of Attack plus additional damage equal to 45% of Defense.

  4. TagShell Drop85% · 650 MP

    85% hit; grants all allied heroes a Barrier equal to 150% of Defense for 20 sec (buffed 21/05/2026 from 50%).

  5. UltimateWall Drop StrikeCD 10s

    221% of Attack; decreases the enemy's Shatter Resistance by 5% for 40 sec.

  6. PassiveWall Master

    When an allied hero has a Barrier, their Defense increases by 15%.

Path 2 · Non-elemental · Attacker

Nunchaku — the Barrier-fed Attacker

A self-sufficient DPS path: trade a Barrier for Attack, then chain Special Attacks while shielded.

Nunchaku turns the Barrier engine inward. Wall Sphere removes his current Barrier to grant +15% Attack for 20 seconds, deals 186% of Attack, then re-grants a Barrier worth 50% of Attack for 5 seconds — a self-loop that keeps both the buff and a Barrier cycling. Wall Push deals 284% and, crucially, cuts the Special Attack cooldown by 75% while he is holding a Barrier, so a clean Wall Sphere → Wall Push rotation chains his big hit. His Ultimate, Wall Crash, deals 425%, removes his Barrier for +50% Ultimate Move damage, and Stuns the enemy for 8 seconds.

The whole path is gated by holding a Barrier at the right moment — Wall Push's 75% cooldown cut and Wall Crash's +50% Ultimate damage both consume one. The passive Physical Prowess pays it back by restoring 250 Tag Gauge whenever his Special Attack grants a Barrier, so the rotation also feeds tag swaps. This is the path for players who want a self-sufficient SR bruiser rather than a pure team piece.

Nunchaku skill breakdown (from in-game data)

  1. NormalWall Smash4-hit · 148% total

    Filler combo between casts (22% / 24% / 38% / 64%).

  2. FirstWall SphereCD 15.1s · 52 MP

    Removes his Barrier for +15% Attack (20 sec); deals 186%; then grants a Barrier equal to 50% of Attack for 5 sec.

  3. SecondWall PushCD 13.5s · 116 MP

    284% of Attack; cuts the Special Attack cooldown by 75% if he holds a Barrier.

  4. TagWall Rising113% · 225 MP

    113% tag-in hit.

  5. UltimateWall CrashCD 10s

    425%; removes his Barrier for +50% Ultimate Move damage; Stuns the enemy for 8 sec.

  6. PassivePhysical Prowess

    Restores 250 Tag Gauge when his Special Attack grants a Barrier.

Path 3 · Non-elemental · Supporter

Gauntlets — the Stun-lock Supporter

The team-enabler path: a 5-sec Stun, Tag-Gauge refund on Stunned targets and a team Attack buff.

Gauntlets is Griamore's control support. Power Punch deals 83% and Stuns the enemy for 5 seconds, opening a window the rest of the kit pays off. Shield Rush deals 128% and restores 300 Tag Gauge if the enemy is Stunned, so the Stun feeds tag swaps. His Ultimate, Emission Shield, deals 179% and increases damage dealt to Stunned enemies by 30%, amplifying whatever your carry does inside the window.

The reason to run Gauntlets is the passive Muscle Memory: landing the Normal Skill on a Stunned enemy increases every allied hero's Attack by 10% for 40 seconds. Power Punch sets the Stun, the Normal Skill cashes it into a 40-second team Attack buff — a cheap, complete enabler for a composition that wants both crowd control and an offence buff.

Gauntlets skill breakdown (from in-game data)

  1. NormalGravity Punch4-hit · 61% total

    Filler combo between support casts (9% / 10% / 16% / 26%).

  2. FirstPower PunchCD 10.5s · 63 MP

    83% of Attack; Stuns for 5 sec.

  3. SecondShield RushCD 17s · 230 MP

    128% of Attack; restores 300 Tag Gauge if the enemy is Stunned.

  4. TagShield Fist59% · 350 MP

    59% tag-in hit.

  5. UltimateEmission ShieldCD 10s

    179% of Attack; increases damage dealt to Stunned enemies by 30%.

  6. PassiveMuscle Memory

    Landing the Normal Skill on a Stunned enemy increases all allied heroes' Attack by 10% for 40 sec.

Investment

Potential priority

Each path has its own Potential track unlocked with Griamore's Potential Points (Exchange Shop, server-capped).

The pattern matches every hero: odd levels (1, 3, 8) are flat Attack / Defense / Max HP — smaller values here because Griamore is an SR — and even levels are the meaningful skill amplifiers. Prioritise reaching the amp levels for whichever path you committed to.

Where the value sits

  • Shield first (support)If you only ascend one path, Shield gives the most team value at SR cost — Shell Drop's team Barrier and the Wall Master +15% Defense aura scale your whole survival core, not just Griamore.
  • Gauntlets second (control)Gauntlets is the next best team piece: a reliable 5-sec Stun plus the Muscle Memory +10% Attack team buff, useful in any composition that wants crowd control.
  • Nunchaku last (self-sufficient)Only worth deep investment if you want a self-contained SR bruiser; the Wall Sphere → Wall Push Barrier loop carries the path but adds no team value.
Weapons & skins

Weapon and gear direction

Griamore's compatible weapons and what their passives reward.

Griamore's universal pick is Black Flame Wings (activating a Burst → +28% Attack and +6% Crit Chance for 10 sec), available across his weapon types. On a budget SR, Crimson Flame (Burst → +28% Attack) is a strong, accessible option on every path, and Jet-black (Ultimate → 20% chance of +50% Crit Chance for 7 sec) suits the Nunchaku attacker. On the Shield path specifically, Unyielding Spirit is data-listed and increases Barrier Efficiency by 12%, which directly scales Shell Drop's team Barrier and the Wall Master aura. Note Gluttonous Soul grants Earth damage, which is off-element for a non-elemental hero — skip it here.

Notable compatible weapons (data-listed)

  • Black Flame WingsActivating a Burst → +28% Attack and +6% Crit Chance for 10 sec. The universal pick across his weapon types.
  • Crimson FlameActivating a Burst → +28% Attack for 10 sec — a strong, accessible option on every path.
  • Jet-blackUsing the Ultimate Move → 20% chance of +50% Crit Chance for 7 sec; suits the Nunchaku attacker path.
  • Unyielding Spirit (Sword and Shield)Increases Barrier Efficiency by 12% — directly scales Shell Drop's team Barrier and Wall Master.

Costumes

Griamore ships with the default grade-3 Princess's Guardian Knight costume, a grade-4 skin Casual Outing, and two grade-5 skins in the data: Holy Knight of the Iron Wall and Makeshift Barricade. No weapon costume is listed in his data — only these four character costumes.

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Quick answers

FAQ

Which Griamore weapon should I build first?
Shield is now the clear default — the 21/05 maintenance tripled Shell Drop's Barrier from 50% to 150% of his Defense, so every ally gets a much fatter shield, and the Wall Master +15% Defense aura on top makes Griamore a genuinely strong free protection piece. Build Gauntlets if you want a Stun-and-buff enabler (5-sec Stun plus the Muscle Memory +10% team Attack), and Nunchaku only if you want a self-sufficient Barrier-fed bruiser.
Is Griamore worth building as an SR?
Yes for his Barrier/protection value. He is free and cheap to ascend, and Shield's team Barrier plus the Wall Master Defense aura scale your whole survival core while you build toward premium SSRs. Gauntlets is a respectable Stun support. He is not an endgame damage headliner.
How does the Nunchaku Barrier loop work?
Wall Sphere removes his Barrier for +15% Attack (20 sec), deals 186%, then re-grants a Barrier worth 50% of Attack for 5 sec. While he holds that Barrier, Wall Push cuts its own Special Attack cooldown by 75% and Wall Crash removes the Barrier for +50% Ultimate Move damage. The passive Physical Prowess also restores 250 Tag Gauge each time his Special Attack grants a Barrier.
Does Griamore have Combined-Attack partners?
His in-game data ships no Combined-Attack entries at all — there are no listed 2-hero or fixed 3-hero combo pairings for Griamore, so this guide does not name combo partners. To see how players actually pair him, use the live community teams below, which show real Griamore compositions rather than invented pairings.
What does his world passive do?
Speed Star lets Griamore roll into a ball to move quickly, chaining jumps while rolling, and grants immunity to certain status effects during that roll. It is a traversal/exploration tool — the status immunity only applies to the movement roll and has no effect on his combat kit.

Sources & method

Every number, skill name and mechanic on this page is read directly from the game's own data tables — nothing is invented. The analysis and recommendations are our own editorial reading of that kit.

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