Seven Deadly Sins: Origin Daisy — Hero Guide

Daisy is the Version 1.1 SSR Fairy who, like every three-weapon hero, is really three units sharing one slot. Sword & Shield turns her into an Earth burst attacker built around her companion Domby, Book makes her a Lightning crit-support, and Wand a Wind debuff-support. This guide reads every line of her in-game data so you know exactly which Daisy to bring.

7DSO

Daisy — Hero Guide

Daisy
Hero Guide · SSR

Daisy SSR

The Fairy artisan — one hero, three completely different kits.

Daisy is the Version 1.1 SSR Fairy who, like every three-weapon hero, is really three units sharing one slot. Sword & Shield turns her into an Earth burst attacker built around her companion Domby, Book makes her a Lightning crit-support, and Wand a Wind debuff-support. This guide reads every line of her in-game data so you know exactly which Daisy to bring.

  • Fairy artisan
  • 3 weapon paths
  • Earth / Thunder / Wind
  • Attacker · Supporter
  • Version 1.1
The short version

Should you build Daisy?

Daisy is one of the most role-flexible heroes in the game because her three weapons cover two very different jobs. Sword & Shield is a self-contained Earth burst attacker built around the [Daisy and Domby] companion state and an Energy-Charge-scaling Ultimate. Book and Wand are both supports: Book buffs a Lightning/crit team (ally Crit Damage, Crit Defense shred, an attacking Streetlamp turret), while Wand is a Wind-team debuffer (Wind Resistance shred, Crit Resistance shred, crowd control).

If you only invest in one path, Sword & Shield is the standalone DPS pick — it generates its own Energy Charge and burst windows. Book is the highest team value inside a Lightning/crit composition. Wand is the specialist support for Wind teams that want resistance shred and stuns. Her crafting world passive is a permanent account bonus on top, regardless of which path you build.

Bottom line: Daisy is worth pulling and worth building. Pick the path that fixes a hole in your account — an Earth carry, a Lightning support, or a Wind debuffer — not the one that looks coolest.

  • Shield pathEarth AttackerDomby-driven burst carry.
  • Book pathLightning SupportCrit buffs + turret.
  • Wand pathWind SupportResistance shred + CC.

Strengths

  • Three full kits in one hero — Sword & Shield (Earth Attacker), Book (Thunder Supporter), Wand (Wind Supporter).
  • Shield path is self-sufficient: [Daisy and Domby] gives Reaction immunity and an Energy-Charge stack that scales the Ultimate by +2% each (max 30).
  • Block It, Domby reduces damage taken by 90% while held — a strong defensive stance that still builds resources.
  • Book is a real Lightning enabler: +15% ally Crit Damage, an Electric-Charge turret, and −50% enemy Crit Defense on the Ultimate.
  • Wand stacks Wind Resistance shred (Ultimate −20%, plus Wind Seed) and Crit Resistance shred with a 4-second Stun.
  • World passive Artisan's Touch is a permanent crafting-economy bonus the moment you own her.

Weaknesses

  • Building all three paths is expensive — most accounts realistically commit to one.
  • Shield path is Magic-Gauge hungry: the Ultimate and stance consume 100 Magic every 0.4–0.5 sec to scale damage.
  • Book is dead weight outside a Lightning/crit team — its whole value is ally crit buffing.
  • Wand is a pure support: low personal damage, it only pays off enabling a Wind crit team.
  • Her combined-attack data ships no team bonus text — she is a strong combo partner numerically, but without the extra team buff some carries have.
One hero, three kits

Weapon paths

Daisy swaps the entire kit with the weapon you equip. Pick the path that matches the team you are building.

Sword & Shield

  • Sword & Shield
  • Earth
  • Attacker

A self-contained Earth burst attacker built around the [Daisy and Domby] companion state and Energy Charge.

  • Block It, Domby: −90% damage taken while held; holding 3 sec grants 5 Energy Charge and restores 500 Magic.
  • Energy Charge: +2% Ultimate damage per stack while [Daisy and Domby] is active (max 30).
  • Ultimate Go Away: 319%, applies Fairy of the Earth (+30% damage taken from Daisy) for 20 sec.
  • Passive My Friend Domby: +50% Magic Charging Efficiency; Reaction immunity in the Domby state.

Book

  • Book
  • Thunder
  • Supporter

A Lightning/crit team support — ally Crit Damage, an attacking Streetlamp turret, and Crit Defense shred.

  • Shocking Awakening!: +15% allies' Crit Damage for 40 sec (8.4 sec cooldown).
  • Summon Shocking Streetlamp: a turret that ticks damage and grants Electric Charge (+Crit Dmg/Chance to Lightning heroes).
  • Ultimate Fruit Barrage!: 178% AoE and −50% enemy Crit Defense for 10 sec.
  • Passive Static Charge: Normal Attacks apply Electromagnet (−20% Crit Resistance).

Wand

  • Wand
  • Wind
  • Supporter

A Wind-team debuff support: Wind/Crit Resistance shred, crowd control and crit-triggered Wind Seed.

  • Flash Fruit: +5% allies' Crit Chance (stacking, max 4), and a 4-second Stun on full channel.
  • Seed Bomb: −6% enemy Crit Resistance per hit (max 4), Critical Hit vs Stunned enemies.
  • Ultimate Oddball's Incense Burner: −20% Wind Resistance and −30% Block Rate for 10 sec.
  • Passive Offbeat Girl: ally Critical Hits apply Wind Seed (−Wind Resistance + bonus Wind damage).
Path 1 · Earth · Attacker

Sword & Shield — the Domby burst carry

The standalone DPS path. It generates its own resources and a scaling Ultimate around the [Daisy and Domby] state.

The Shield identity is the [Daisy and Domby] companion state. Help Me, Domby activates it; while it is up, the passive My Friend Domby grants Reaction immunity and the kit feeds Energy Charge — a stack that increases Ultimate damage by 2% each, up to 30 (a potential +60%). Block It, Domby is the engine room: a stance that cuts damage taken by 90% while held, and holding it 3 seconds banks 5 Energy Charge and restores 500 Magic Gauge.

Her Ultimate, Go Away, hits for 319% and applies Fairy of the Earth, which makes the target take +30% damage from Daisy for 20 seconds — then the [Daisy and Domby] follow-up converts banked Energy Charge into burst. The path is self-sufficient but Magic-hungry: the Ultimate and stances consume 100 Magic every 0.4–0.5 sec to push damage, so Magic Charging Efficiency (+50% from the passive) and Magic regen matter.

Sword & Shield skill breakdown (from in-game data)

  1. NormalSecret Fairy Technique: Wild Swings4-hit · 156% total

    156%; in [Daisy and Domby] it becomes 198% and each hit cuts the Special Attack cooldown by 2 sec.

  2. FirstBlock It, DombyCD 12s · 44 MP

    Stance: −90% damage taken while held. Hold 3 sec → 5 Energy Charge and +500 Magic Gauge restored.

  3. SecondHelp Me, DombyCD 15s · 103 MP

    Activates [Daisy and Domby], then a 253% hit removes the state — your setup button.

  4. TagHere Comes Daisy160%

    Tag-in hit when you swap Daisy into the fight.

  5. UltimateGo AwayCD 10s · 2 MF

    319% and applies Fairy of the Earth (+30% damage taken from Daisy, 20 sec); the Domby follow-up spends Energy Charge for extra Earth-Burst damage.

  6. PassiveMy Friend Domby

    +50% Magic Charging Efficiency. In [Daisy and Domby]: Reaction immunity and steady Energy Charge generation.

Path 2 · Thunder · Supporter

Book — the Lightning crit-support

Not a solo carry. This path exists to make a Lightning/crit team hit dramatically harder.

The reason to run Book is team crit. Shocking Awakening! gives all allies +15% Crit Damage for 40 seconds on a very short 8.4-second cooldown, and Summon Shocking Streetlamp drops a turret that not only ticks damage but feeds Electric Charge to nearby allies — extra Crit Damage and Crit Chance specifically for Lightning heroes. Her Ultimate, Fruit Barrage!, strips 50% Crit Defense off everything in range for 10 seconds, and the passive Static Charge tags enemies with Electromagnet (−20% Crit Resistance).

Stacked together, that is a large, layered crit package for a Lightning team. Outside a crit-focused composition the value collapses — build this path on purpose as a support core, not as a generic pick.

Book skill breakdown (from in-game data)

  1. NormalFruit Bomb4-hit · 75% total

    Cheap filler combo; the passive tags Electromagnet on the target on Normal hits.

  2. FirstShocking Awakening!CD 8.4s · 54 MP

    +15% allies' Crit Damage for 40 sec; on a Shocking Streetlamp it boosts the turret's Attack Speed.

  3. SecondSummon Shocking StreetlampCD 12s · 181 MP

    20 sec turret ticking 6% Attack/sec; every 5 hits grants allies Electric Charge (+Crit Dmg/Chance for Lightning heroes).

  4. TagHere Comes Daisy54%

    Tag-in hit.

  5. UltimateFruit Barrage!CD 10s · 2 MF

    178% AoE and −50% enemy Crit Defense for 10 sec — a team-wide crit window.

  6. PassiveStatic Charge

    Normal Attacks apply Electromagnet (−20% Crit Resistance); +20% Streetlamp damage vs Electromagnet targets.

Path 3 · Wind · Supporter

Wand — the Wind debuff-support

A pure support: resistance shred, crowd control and a crit-triggered Wind debuff for Wind teams.

Wand turns Daisy into a Wind-team enabler. Flash Fruit channels to stack +5% ally Crit Chance (up to four times) and ends in a 4-second Stun; Seed Bomb shreds 6% Crit Resistance per hit (max four) and crits automatically against Stunned targets. Her Ultimate, Oddball's Incense Burner, is the payoff: a zone that drops enemy Wind Resistance by 20% and Block Rate by 30% for 10 seconds.

The passive Offbeat Girl ties it together — every allied Critical Hit applies Wind Seed, which both lowers Wind Resistance and deals bonus Wind damage when the target is crit again. It is a low-personal-damage path whose entire value is amplifying a Wind crit team; build it deliberately for that role.

Wand skill breakdown (from in-game data)

  1. NormalFairy's Command4-hit · 77% total

    Filler combo between debuff casts.

  2. FirstFlash FruitCD 16.1s · 85 MP

    Channel: +5% allies' Crit Chance (max 4); full duration removes the stance, hits for 32% and Stuns for 4 sec.

  3. SecondSeed BombCD 18.2s · 242 MP

    106%; each hit −6% enemy Crit Resistance for 40 sec (max 4); guaranteed Critical Hit on Stunned enemies.

  4. TagHere Comes Daisy59%

    Tag-in hit.

  5. UltimateOddball's Incense BurnerCD 10s · 3 MF

    10 sec zone: −20% enemy Wind Resistance, −30% Block Rate, and stacking Wind Seed.

  6. PassiveOffbeat Girl

    Each allied Critical Hit applies Wind Seed (−5% Wind Resistance, max 4; bonus Wind damage when crit again).

Investment

Potential priority

Each path has its own Potential track unlocked with Daisy's Potential Points (Exchange Shop, server-capped).

Across all three paths the pattern is the same: odd levels (1, 3, 8) are flat Attack / Defense / Max HP, while even levels are the meaningful skill amplifiers. You feel the jumps at the amp levels, so prioritise reaching them.

What the amp levels actually do (per data)

  • Sword & ShieldLv2 Normal +40% (+50% in [Daisy and Domby]), Lv4 Special Attack +50% in Domby, Lv6 −50% Special/Ultimate Magic cost, Lv9 Ultimate +40% (more in Domby), Lv10 Special Attack adds +50% Movement Speed and a 33% Attack hit.
  • BookLv2 Normal +30%, Lv4 Tag +35%, Lv6 Ultimate Crit-Defense reduction +15%, Lv7 Normal Skill becomes 4-charge, Lv9 Streetlamp damage +35%, Lv10 +10 sec Ultimate duration and range.
  • WandLv2 Reaction immunity + Special Attack +20% while channeling, Lv4 Tag +60%, Lv5 adds movement/Wind-Resistance Seed Bombs, Lv9 Normal Skill +120%, Lv10 Special Attack final strike +300%.
Weapons & skins

Weapon and gear direction

Daisy's compatible grade-5 weapons and what their passives reward.

On the Sword & Shield path, the most kit-coherent grade-5 option is the Gluttonous Soul Sword and Shield: every Ultimate Move Damage boost you receive grants +2% Earth damage for 10 sec (max 22%). Daisy's Shield kit is built around scaling and re-firing her Ultimate via Energy Charge, so this weapon converts that into extra Earth damage. Black Flame Wings (Burst → +28% Attack and +6% Crit Chance for 10 sec) is the universal burst-window weapon available on Sword and Shield, Book and Wand.

Notable compatible weapons (data-listed)

  • Gluttonous Soul Sword and Shield (g5)Each Ultimate Move Damage boost received → +2% Earth damage for 10 sec (max 22%). Best-in-kit synergy for the Shield path.
  • Black Flame Wings (g5)Activating a Burst → +28% Attack and +6% Crit Chance for 10 sec. Available for Sword and Shield, Book and Wand.
  • Crimson Flame (g4)Activating a Burst → +28% Attack for 10 sec — a strong budget option on every path.
  • Jet-black (g4)Using the Ultimate Move → 20% chance of +50% Crit Chance for 7 sec; useful on the support paths that feed team crit.

Costumes

Daisy ships with the default Fairy of the Past costume and four grade-5 skins in the data: Small Explorer, Autumn Scent, Spirit of Exploration and Spring Robe. Her exclusive weapon costume is Key of Time, a grade-5 weapon skin.

Combined attacks

Best teammates

The numbers below are each partner's Combined-Attack damage as listed in Daisy's data — higher is a bigger combo payload. Her own Combined-Attack base hit is 178% (no extra team-buff text in the data, unlike some carries).

  1. 1Drake461%Highest listed Combined-Attack damage with Daisy.
  2. 2Meliodas449%Top-tier combo partner and a launch SSR most accounts own.
  3. 3King433%Heavy combo payload; pairs with Mannie in a 3-hero combo.
  4. 4Howzer406%Appears in several of her strongest 3-hero combos.
  5. 5Elaine402%Repeated 3-hero combo partner.
  6. 6Dreyfus400%Round 400% combo damage.
  7. 7Escanor397%Strong combo partner; shares a 3-hero combo with Howzer and Elaine.

Verified 3-hero Combined-Attack combos in her data: Elaine + Tristan, Elaine + Tioreh, Elaine + Escanor, Escanor + Howzer, Howzer + Tristan, Howzer + Tioreh, King + Mannie.

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Quick answers

FAQ

Which Daisy weapon should I build first?
Sword & Shield if you want a standalone Earth carry — it generates its own Energy Charge and burst windows via the [Daisy and Domby] state. Book if your account needs a Lightning/crit team support. Wand only if you run a Wind crit team that wants resistance shred and stuns.
What is [Daisy and Domby]?
It is a companion state activated by Help Me, Domby. While active, the passive grants Reaction immunity and the kit continuously builds Energy Charge — a stack that increases Ultimate damage by 2% each, up to 30. Most of the Shield path's power lives inside this window.
Is the Book path good?
Inside a Lightning/crit team it is excellent: +15% ally Crit Damage on a short cooldown, an Electric-Charge turret, −50% enemy Crit Defense on the Ultimate and an Electromagnet Crit-Resistance debuff. Outside a crit-focused composition it does very little — it is a build-around support.
Who is Daisy's best Combined-Attack partner?
By the damage values in her data, Drake (461%) is the highest, followed by Meliodas (449%) and King (433%). Her own Combined-Attack base hit is 178%; her data lists no extra team-buff on the combo, unlike some carries.
What does her world passive do?
Artisan's Touch reduces the Ingot craft components required and unlocks a 4th craft slot, and it activates simply by owning her. It is a permanent crafting-economy bonus with no combat effect — it does not change her damage.

Sources & method

Every number, skill name and mechanic on this page is read directly from the game's own data tables — nothing is invented. The analysis and recommendations are our own editorial reading of that kit.

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