Slater SR
The former captain of the Roars of Dawn — three SR kits.
Slater — once captain of the Roars of Dawn and ever loyal to former king Bartra — is an SR three-weapon hero: three units in one slot. Greatsword is a Fire-Burst punisher Attacker, Axe is a non-elemental Bleed support, and Nunchaku is a non-elemental Stun / Burst-gauge Buster. This guide reads every line of his in-game data so you know exactly which Slater to bring.
- Roars of Dawn captain
- SR
- 3 weapon paths
- Fire / non-elemental
- Attacker · Supporter · Buster
Should you build Slater?
Slater is a free SR who punches above his rarity as a utility hero. He is not a top damage carry — his stats and skill multipliers are SR-tier — but each weapon brings a clean, defined job. Greatsword is a Fire-Burst punisher that Stuns and amplifies its own Special Attack. Axe is a non-elemental Bleed support that hands the team a +30% Crit Damage buff against Bleeding enemies. Nunchaku is a non-elemental Buster that Stuns, feeds Burst Gauge and boosts the whole team's Tag Skill damage.
If you only invest in one path, pick by what your team lacks: Axe for a cheap Bleed/anti-heal support whose Bloodstain passive uplifts any carry hitting a Bleeding target, Nunchaku for Stun control plus a +40% team Tag-Skill window, or Greatsword if you want him as an early-game Fire attacker. As an SR he is cheap to ascend, which makes the support paths especially accessible value.
Bottom line: Slater is worth building precisely because he is free and his Axe/Nunchaku paths give universal team utility on a budget. He will not headline an endgame team, but he is one of the more useful free supports while you build toward premium SSRs.
Strengths
- Free SR — every account can field him, and he is cheap to ascend.
- Three full kits in one hero — Greatsword (Fire Attacker), Axe (non-elemental Bleed Support), Nunchaku (non-elemental Stun Buster).
- Axe passive Bloodstain: any ally attacking a Bleeding enemy gains +30% Crit Damage.
- Axe Bloody Arc applies Deep Wound (+25% damage taken) to Bleeding targets.
- Nunchaku Iron Fury grants the whole team +40% Tag Skill damage for 30 sec.
- Greatsword Power Smite hits 416% and Stuns Fire-Burst targets for 5 sec.
Weaknesses
- SR rarity — lower base stats and SR-tier multipliers; not an endgame damage carry.
- His combined-attack data ships no pairings — he is a utility piece, not a combo carry.
- Axe and Nunchaku are pure support — almost no personal damage.
- The Bleed and Stun payoffs need a teammate (or his other path) to set up the condition.
- Greatsword leans on keeping Fire Burst up to enable its damage amp and enhanced Special Attack.
Weapon paths
Slater swaps the entire kit with the weapon you equip. Pick the path that matches the team you are building.
Axe
A non-elemental Bleed support: anti-heal pressure plus a team-wide Crit-Damage buff.
- Charged Strike applies Bleed (Wind DoT, −20% Healing Efficiency, more on crit; max 10).
- A fully charged Charged Strike also cuts the enemy's Crit Resistance by 20%.
- Bloody Arc: crits and applies Deep Wound (+25% damage taken) on Bleeding enemies.
- Passive Bloodstain: allies attacking a Bleeding enemy gain +30% Crit Damage.
Nunchaku
A non-elemental Stun / Burst-gauge Buster with a team Tag-Skill buff.
- Chain Stab: Stuns enemies for 5 sec.
- Chain Thrust / Tag: spike Burst Gauge on Stunned targets (+30 / +100).
- Ultimate Iron Fury: +40% all allies' Tag Skill damage for 30 sec, then 252%.
- Passive Roaring Mask: restores 2 Tag Points whenever he activates a Burst.
Greatsword
His only true carry: a Fire-Burst punisher that Stuns and self-empowers.
- Power Smite: 416% and Stuns the target for 5 sec if Fire Burst is active.
- Passive Burning Flame: +15% damage on Fire-Burst targets and an enhanced 242% Special Attack.
- Power Drop: +20% damage to Stunned enemies — pairs with his own Stun.
- Finishing Strike: a low-cooldown 186% filler skill.
Axe — the Bleed support
The most universal path: a cheap, element-agnostic Bleed enabler that buffs any carry.
Axe turns Slater into a Bleed/anti-heal support that works in any composition because it is non-elemental. Charged Strike applies Bleed — a Wind damage-over-time that also cuts the target's Healing Efficiency by 20% (and more on critical hits), and a fully charged cast strips 20% Crit Resistance. Axe Charge grants Enhanced Bleed, increasing the Bleed damage he inflicts by 20%, and Bloody Arc auto-crits and applies Deep Wound (+25% damage taken) when the enemy is Bleeding.
The reason to run it on any team is the passive Bloodstain: while an enemy is Bleeding, every allied hero attacking it gains +30% Crit Damage. That is a flat team-wide damage uplift from a free SR — the cheapest way to add Crit Damage and anti-heal pressure to a Crit-focused composition.
Axe skill breakdown (from in-game data)
- NormalAxe Swing
Light filler combo.
- FirstCharged Strike
64% / 110% by charge; applies Bleed. Full charge: −20% enemy Crit Resistance for 30 sec.
- SecondAxe Charge
121%; grants Enhanced Bleed (+20% Bleed damage he inflicts) for 20 sec.
- TagAxe Slash
Tag-in hit when you swap Slater into the fight.
- UltimateBloody Arc
190%; on Bleeding enemies the final strike crits and applies Deep Wound (+25% damage taken) for 15 sec.
- PassiveBloodstain
Allies attacking a Bleeding enemy gain +30% Crit Damage.
Nunchaku — the Stun / Tag-Skill Buster
A non-elemental Buster: crowd control plus a team-wide Tag-Skill damage window.
Nunchaku is a control-and-economy Buster. Chain Stab Stuns enemies for 5 seconds, and Chain Thrust adds +30 Burst Gauge every time it hits a Stunned target (the Tag skill adds +100 against Stunned enemies), so his crowd control directly feeds the team's Burst meter. The passive Roaring Mask refunds 2 Tag Points whenever he activates a Burst, keeping Tag rotations flowing.
His Ultimate, Iron Fury, is the headline: it grants every allied hero +40% Tag Skill damage for 30 seconds before its own 252% hit. That is a strong, cheap team-wide window for Tag-heavy compositions — set it up, then have the team cash in their Tag Skills inside the buff.
Nunchaku skill breakdown (from in-game data)
- NormalTriple Swing
Standard filler combo.
- FirstChain Stab
93%; Stuns for 5 sec.
- SecondChain Thrust
171%; +30 Burst Gauge each time it hits a Stunned enemy.
- TagBlade Wave
Tag-in hit; +100 Burst Gauge against Stunned enemies.
- UltimateIron Fury
+40% all allies' Tag Skill damage for 30 sec, then 252%.
- PassiveRoaring Mask
Restores 2 Tag Points when he activates a Burst.
Greatsword — the Fire-Burst punisher
His only true Attacker path: an early-game Fire carry that Stuns and self-empowers.
Greatsword is the path to pick when you want Slater to deal the damage himself. The passive Burning Flame rewards Fire-Burst play: attacking a Fire-Burst target raises his damage by 15% and enhances his Special Attack for 10 seconds into a 242%-of-Attack hit. Power Smite, his Ultimate, deals 416% and Stuns Fire-Burst targets for 5 seconds — and Power Drop adds +20% damage to Stunned enemies, so the kit chains its own setup.
It is a serviceable Fire attacker on an SR budget — strong enough to clear early and mid content while you build toward premium SSR carries — but the SR-tier stats mean it will not headline an endgame team. Pair it with a Fire-Burst enabler to keep Burning Flame online.
Greatsword skill breakdown (from in-game data)
- NormalGiant Sword
Standard Fire combo.
- FirstFinishing Strike
186% — the low-cooldown filler skill.
- SecondPower Drop
278%; +20% damage to Stunned enemies.
- TagStrike
Tag-in hit.
- UltimatePower Smite
416%; Stuns the target for 5 sec if Fire Burst is active.
- PassiveBurning Flame
+15% damage on Fire-Burst targets; enhances the Special Attack to 242% for 10 sec.
Potential priority
Each path has its own Potential track unlocked with Slater's Potential Points (Exchange Shop, server-capped).
The pattern matches every hero: odd levels (1, 3, 8) are flat Attack / Defense / Max HP — smaller values here because Slater is an SR — and even levels are the meaningful skill amplifiers. Prioritise reaching the amp levels.
What the amp levels actually do (per data)
- Axe — Lv2 Tag +25%, Lv4 Special Attack +25/35%, Lv5 Normal Skill final strike +55%, Lv6 Normal Skill +30%, Lv7 Tag applies Bleed and boosts it, Lv9 Special Attack +70/90%, Lv10 Ultimate final strike +100%.
- Nunchaku — Lv2 Normal Skill +15%, Lv4 Special Attack +35%, Lv5 Special Attack becomes 2-charge and cuts Normal Skill cooldown, Lv6 more Stun Burst Gauge, Lv7 Ultimate −20% enemy All Elemental Burst Resistance, Lv9 Normal Skill +45%, Lv10 Normal Skill final strike +80%.
- Greatsword — Lv2 enhanced Special Attack +20%, Lv4 Normal Skill +20%, Lv5 Normal Skill bonus vs Fire Burst, Lv6 enhanced Special Attack +50%, Lv7 enhanced Special Attack −50% Normal Skill cooldown, Lv9 Ultimate +30%, Lv10 Ultimate final strike +120%.
Weapon and gear direction
Slater's compatible grade-5 weapons and what their passives reward.
The universal pick is Black Flame Wings (activating a Burst → +28% Attack and +6% Crit Chance for 10 sec), available on the Axe, Nunchaku and Greatsword weapon types. Note the Gluttonous Soul Axe grants Fire damage — that suits a Fire build but Slater's Axe path is non-elemental, so prefer Black Flame Wings or a crit-focused grade-4 there. As an SR, budget grade-4 options (Crimson Flame, Jet-black) are usually fine since his value is utility, not raw weapon scaling.
Notable compatible weapons (data-listed)
- Black Flame Wings (g5) — Activating a Burst → +28% Attack and +6% Crit Chance for 10 sec. Available on Axe, Nunchaku and Greatsword.
- Crimson Flame (g4) — Activating a Burst → +28% Attack for 10 sec — a strong, accessible option on every path.
- Jet-black (g4) — Using the Ultimate Move → 20% chance of +50% Crit Chance for 7 sec; good on the Greatsword carry.
- Gluttonous Soul Axe (g5) — Each Max HP boost received → +4% Fire damage (max 32%). Off-element for his non-elemental Axe — pick Black Flame Wings instead.
Costumes
Slater ships with the default Veteran Holy Knight costume, a grade-4 skin Loyal Friend, and three grade-5 skins in the data: Sword of the Old King, Secret Mission and Total Readiness.
Plan it on ZeroLuck
This guide tells you how the kit works — these free community tools let you actually build it, share it and race it.
FAQ
- Which Slater weapon should I build first?
- Axe for most accounts — it is a cheap, element-agnostic Bleed support whose Bloodstain passive grants any ally hitting a Bleeding enemy +30% Crit Damage. Build Nunchaku for Stun control plus a +40% team Tag-Skill window, and Greatsword only if you want him as an early-game Fire attacker.
- Is Slater worth building as an SR?
- Yes for his support paths. He is free and cheap to ascend, and Axe's team-wide +30% Crit Damage on Bleeding enemies plus Nunchaku's +40% team Tag-Skill buff are real, accessible team value while you build toward premium SSRs. He will not headline an endgame team.
- What does the Bleed debuff do on the Axe path?
- Charged Strike's Bleed deals Wind damage over time and lowers the target's Healing Efficiency by 20% (more on crits, stacking). A fully charged cast also shreds 20% Crit Resistance, and Bloody Arc applies Deep Wound (+25% damage taken) to Bleeding enemies.
- Does Slater have Combined-Attack partners?
- His in-game data ships no Combined-Attack pairings at the time of writing, so this guide does not list a fixed combo set. He is a utility piece — use the live community teams below to see how players actually run him.
- What does his world passive do?
- Erase Presence resets normal enemies' aggro and prevents further aggro while he spends Stamina — a stealth/traversal tool for slipping past mobs. It has no combat effect and does not change his damage.
Sources & method
Every number, skill name and mechanic on this page is read directly from the game's own data tables — nothing is invented. The analysis and recommendations are our own editorial reading of that kit.
- ZeroLuck.GG 7DS: Origin game data — Slater skill, potential and costume tables (importer output, in-game values).
- Netmarble official 7DS: Origin announcements — banner and roster